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Forums - Nintendo Discussion - Reggie: WiiU is profitable with just 1 game purchased

archbrix said:

Good to hear.  Also, he doesn't specify that the software purchased that leads to profitability must be a 1st party game.  In any case, hopefully this means that the deluxe SKU is profitable right off the bat.

That's a very good, and important, question.

Another one is if that same logic applies to other regions. Is WiiU sold at a loss in Japan and Europe like in the US? And if it is, is 1 game is enough to make the numbers go black?



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

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Buying 4 seperate games, but 3 of them are third-party



RolStoppable said:
Pesmerga7551 said:
osed125 said:

I'm pretty sure 90% of Wii U owners bought NSMBU, so Nintendo is pretty much set.

No release in history, even at a launch period has numbers anywhere this high. To even think a game has a 30% attach rate per console purchased is unrealistic.

http://www.vgchartz.com/weekly/35239/Japan/

N64: 300,469
Super Mario 64: 292,310


Here's another in the proximity of that margin:

Wii 529,658 (N/A) 529,658
3
The Legend of Zelda: Twilight Princess (Wii)
Nintendo, Adventure
432,864 432,864 1

http://www.vgchartz.com/weekly/39047/Global/



I describe myself as a little dose of toxic masculinity.

Well i will buy 3 games day one so I will make profit for 2 mor eperson that buys console with no game!



Switch!!!

Ryushi said:
sethnintendo said:
Veknoid_Outcast said:
prayformojo said:
And IF they had just went with a normal controller, the entire console would sell at a profit AND would probably be a little more powerful.

You're probably right, but would it sell as well? It might lead to another Gamecube scenario. Don't get me wrong; the Gamecube was profitable, but it performed poorly compared to its competition. The Wii marked a renaissance for Nintendo, and I think the company needs to continue its legacy of innovation in order to be successful.


Funny becuase I view the Wii U situation as GCN scenario now.  I don't really give a shit what third parties do with the Wii U right now but GCN didn't stand out enough.  The Wii U tries with the gamepad.  I'm not sure if the gamepad is enough but at least Nintendo tried to do something different with the controls (more than GCN generation).  Playing safety with controls will only get you so far (PS1, PS2).

I don't really see what you're trying to say, there's substantial differences in the launches between the two. Could you be kind enough to elaborate?

I was drunk last night so my explanation wasn't that good (hopefully this one will be better).  What I mean to say was if Nintendo went the route of the GCN (release a system that has even higher specs and ditched the gamepad (for the specs) while just having the Wii U Pro controller as the main controller then it would have been the GCN route.  They would have a system that was just as good or better than the other next gen systems but with a controller that didn't differentiate itself from the competition.  I don't think they went the GCN route though considering they released the gamepad.  The GCN launched with Melee which was a damn good launch title (and had a few other decent launch titles Luigi's Mansion).  This system was made for gamers but the controller did little to nothing to differentiate itself from the competition.