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Forums - Nintendo Discussion - Why Nintendo is losing money on each Wii U launch unit

Train wreck said:
The problem is that the Wii U will lose money indefinitely. Nintendo gave no indication on when the system will not be sold at a loss, which is odd because they were able to project when the 3DS would turn from a loss with a 33% cut to the system, strong yen and all. (actually the yen is little changed from 1 year ago).

Actually, they said they are hoping to go back to hardware profitablity after next fiscal year.  They didn't say exactly when during next the FY though.

And even if they didn't give a time frame, how is that indicative that it will be in perpetual state of loss?



The rEVOLution is not being televised

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spurgeonryan said:
Solid-Stark said:
I doubt Nintendo will be losing a lot per console. Does it expand on the $349 model?


I cannot believe that they are losing money with 349 dollars!  A console that is a bit bigger than the wii and a bit stronger. A game pad which cost 40 bucks to make probably, packaging, transportation, and a game.

Like someone said, the strong yen is makin things tough. Nintendo should be in good hands in time though.



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Gaming on: PS4 Pro, Switch, SNES Mini, Wii U, PC (i5-7400, GTX 1060)

The real reason? Because third parties have successfully convinced all video game hardware manufacturers that they are the customers. All these devices are now being designed to attract licensing fees from software developers, not to attract end users.

It's a subtle distinction, but distinctions like this tend to guide how future products (hardware and software) are designed. End users want entertainment, novelty and convenience. Content companies want homogeneity, control, and upsells. The goals aren't always compatible, and when they aren't, they yield more and more to the content companies.



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spurgeonryan said:
Solid-Stark said:
I doubt Nintendo will be losing a lot per console. Does it expand on the $349 model?


I cannot believe that they are losing money with 349 dollars!  A console that is a bit bigger than the wii and a bit stronger. A game pad which cost 40 bucks to make probably, packaging, transportation, and a game.

ShurTech is the culprit: it's bleeding Ninty white with Duck Tape prices.



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A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


if they are selling it at a loss, that means the wiiu pad is really expensive, right?



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Viper1 said:
Train wreck said:
The problem is that the Wii U will lose money indefinitely. Nintendo gave no indication on when the system will not be sold at a loss, which is odd because they were able to project when the 3DS would turn from a loss with a 33% cut to the system, strong yen and all. (actually the yen is little changed from 1 year ago).

Actually, they said they are hoping to go back to hardware profitablity after next fiscal year.  They didn't say exactly when during next the FY though.

And even if they didn't give a time frame, how is that indicative that it will be in perpetual state of loss?

So which is it, during or after next fiscal year..?



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046

 

Early adopters will buy a lot of games with consoles, usually the only thing preventing more sales is a lack of content and they are effectively launching with mature franchises. If people want to buy games there are a lot of good choices.



Tease.

People severely under-estimate how badly the strong yen has hit Nintendo. When 80% of your business relies on Europe and North America, markets with very weak currencies currently, and with the currency your balance sheet operates in currently at historically high levels, Nintendo are being pounded far more than other Japanese exporters, because other Japanese exporters have other markets to rely on.

As it is, pricing Wii U at $350, with current and near-future exchange rates, basically means $175 for Nintendo's bottom line--but obviously you have to take out manufacturing and distribution costs. It's not surprise Nintendo are losing money on each unit given the costs of manufacturing and the strong yen versus the weak dollar/euro. For every dollar, Nintendo effectively lose 50% of its value when that money goes on their balance sheet. For every euro or pound, Nintendo lose up to 40% of that value. Nintendo's profits during the boom of Wii and DS weren't just thanks to absolutely monstrous sales, they were also assisted by favourable currency markets.

If the yen wasn't so strong right now, the conversation and narrative wouldn't be about how endangered or threatened Nintendo's business is during this transitional period, or how uncertain their financial future is; the narrative would instead be about how resilient Nintendo are, and people would be marvelling at their ability to grind out profits in such a tough and competitive environment. The fact they're returning to profit 12 months after their first full year loss is a testament to the strength of Nintendo's core business.

Let's not lose sight of the big picture here. In an increasingly competitive market, with ever more platforms and business models to compete against, during a console transition that has seen Wii sales drop off a cliff and 3DS sales initially struggle, pitched against currency markets heavily damaging their ability to move on price and to post 'Nintendo-like' revenue and profit figures, Nintendo are still capable of turning a small profit. Even more impressively from a business perspective, their response to this transitional period and the apparent crisis they face is to do something their competitors have been forced to do for the last decade or more: sell their hardware at a loss from day one. The position Nintendo have been forced into adopting is the position their rivals have always started a console cycle from.

It's tough times for Nintendo, for sure, but they are incredibly resilient. If currency markets shift in Nintendo's favour, these conversations will go away very quickly. Even without that happening, with an increasing and increasingly profitable 3DS market, the establishment of Wii U on the market and an increasing focus on digital business, Nintendo's finances will turn around very quickly indeed.



DieAppleDie said:
"3DS drastically cut the system's price just three months after launch to help slower-than-expected sales. "

no, just no
get the facts before posting shitty articles...not you Ryan ;)


I am confused, why did they cut the price then?



Cheebee said:
Viper1 said:
Train wreck said:
The problem is that the Wii U will lose money indefinitely. Nintendo gave no indication on when the system will not be sold at a loss, which is odd because they were able to project when the 3DS would turn from a loss with a 33% cut to the system, strong yen and all. (actually the yen is little changed from 1 year ago).

Actually, they said they are hoping to go back to hardware profitablity after this fiscal year.  They didn't say exactly when during next the FY though.

And even if they didn't give a time frame, how is that indicative that it will be in perpetual state of loss?

So which is it, during or after next fiscal year..?

Blarg.  Fixed in the quote above.

Thanks for catching it.



The rEVOLution is not being televised