By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony Discussion - Vita’s fight for life: After almost a year, has Sony’s handheld managed to distinguish itself?

It was originally on ps3 before they ported to vita. And I doubt that would 'kill' vita because it didn't sell in the first place.



One more thing to complete my year = senran kagura localization =D

Around the Network
gigantor21 said:
GhaudePhaede010 said:
gigantor21 said:

GhaudePhaede010 said:

You guys are killing me with this talk of phones/tablets hurting the hand held market. What hurts the hand held market is thee inflated entry price on new hardware and accessories. Jeesh!

So then why did Sony feel compelled to give the Vita such phone-like control features? Why are they making such a big deal out of Playstation Mobile/Suite having Android support? Why, when the PSP sold at the same damn launch price and equally stupid memory prices, had it sold so much more at this point when it didn't come out in Europe until the fall? 

The market has changed. Back in '04, the notion that phones would be able to offer a gaming experience on par with the PSP or DS was laughable at best. Now, casual players have plenty of gaming options on devices they already have, and the Vita is using similar hardware--hardware that will be outmoded compared to other handheld devices within a year or two. Thus, without any bonafied system sellers like Monster Hunter or Pokemon, the Vita would've been a much harder sell than it's predecessor at ANY price.

Yes, price has been the main killer for the PS Vita. But it's hurting it more than the PSP because it's competing with FAR more than Nintendo this time. The notion that the rest of the mobile market isn't having an impact is ridiculous.


1) Because they wanted to. You have no way of proving to me Sony did these things because phones are a threat or matter at all. Even if they said such, that would still not be proof enough. But, maybe they like the features. That is like saying, "Why did Nintendo add a touch screen? Was it because they felt threatened by PDA's back in '04?" when nobody would be able to prove that was the case. You have no legs to stand on, only speculation at best.

2) I was unaware the PSP sold at $300 USD... totally unaware of this.

3) Sure the market has changed. But Nintendo has already disproved the position that mobile games are cutting into the hand held market. It simply is not happeneing yet. Will it happen, yes. Is it happening today? No. I have yet to know online or in person, anyone that has said, "Why get a 3DS when a tablet can play games too?" like... it is not happening. Again, will it happen? Absolutely. But is today that day? Not on the scale you think it is!

3) You are totally incorrect. If Vita were, as it is, $99 USD then it would be thee easiest sell in the history of video gaming consoles. I know, that is not a true possibility, but saying, "any price" is absurd.

4) With all that said, if you agree with me that price is the main factor in Vita's lack of success, then I could care less how you feel about anything else I said. My main point is that Sony saw the ship was going down and have yet to do anything to react to this crisis. It may be too late now, but if they had done something like Nintendo did then there is the possibility they would have better market penetration. They would still have to compete with the beast that is Nintendo, but at least they would have had a fighting chance. I have been calling it on 3DS and Vita since before they launched, $250 USD is too much to ask mass market to pay for a hand held console. The market results show I was correct then, and am correct now.

1) Again, you're totally ignoring how Playstation Suite games can be played on both the Vita and Android phones because of it's touch features--which gives devs a much bigger incentive to make their games compatible with both. Seems like pretty solid evidence to me.

2) The Wi-fi version is $300? Since when?

3) ...you can't play Pokemon on anything but Nintendo devices. -_-

With the tried-and-true offerings Nintendo has on deck, they're able to sell handhelds that aren't bleeding edge because they know they have a slate of games people want to play. With Monster Hunter gone, Sony doesn't have nearly the kind of software to sell the system on that alone, so they had to go big on the specs and features in order to give devs as many tools and as much freedom as possible. But they're in no position to eat a price cut on the device to get it into more people's hands right now, and have said outright they won't even consider it until next year.

Thus Nintendo was able to take losses for a while with a price cut, and Sony was not. That's the price trap the Vita has fallen into.

4) You can feel how you want, but Sony is clearly--and wisely, IMO--not as blase as you about the rest of the mobile space right now, which is only going to become more of an issue as time goes on.


1) Except developers arw NOT developing for both, you avoided my point entirely, and your, "evidence" is at best optimistic and at worst grasping for footing.

2) You neglected my point entirely.

3) People knew that when the 3DS was $250 and yet, it did not do anything for sales. There is still no mainline Pokemon game on 3DS but sales are much better since... you guessed it, a price cut.

4) I agree it will become more prominent as time goes on, but when Nintendo was getting hammered in the market people tried to say the same things as you about mobile games cutting into their market and now Nintendo have clearly put on display that price was the main cause of concern. When they cut the price... lets put it this way, nobody taken seriously say those things about Nintendo vs mobile gaming/cellphone market anymore. It has become a target for fans and trolls of Sony because it makes a great excuse. I am sorry but again, the sales figure completely disprove your stance. This you must understand.



01000110 01101111 01110010 00100000 01001001 01111001 01101111 01101100 01100001 01101000 00100001 00100000 01000110 01101111 01110010 00100000 01000101 01110100 01100101 01110010 01101110 01101001 01110100 01111001 00100001 00100000

No, it hasn't.



You will be seing PlayStation°Mobile on every android phone the second it looks like vita is headed down a one way slope. Great piece of hardware, but people want low quality on the go.



WindyCityHeat said:
You will be seing PlayStation°Mobile on every android phone the second it looks like vita is headed down a one way slope. Great piece of hardware, but people want low quality on the go.


I'm a native english speaker and have no idea what you're talking about.



Around the Network
WindyCityHeat said:
You will be seing PlayStation°Mobile on every android phone the second it looks like vita is headed down a one way slope. Great piece of hardware, but people want low quality on the go.


But its aimed at gamers who want deep handeld experience and that doesn't necessarily mean "on the go". To date I could count on both hands the amount of times I've seen someone in london playing a DS,PSP,3DS or PSVITA on a bus or train. Yet the systems have a combine userbase of 250m. Adding to that my own preferences I would conclude most people who buy handhelds don't actual intend to play them on the go. 



noname2200 said:
the_dengle said:

Except that the week of Persona's release saw a 150% increase in hardware sales in Japan. Miku's release was even bigger, blowing hardware sales up by almost 400%. All things are relative. Just because they didn't move millions of consoles doesn't mean they weren't huge releases.

Here's the fun part about percentages: when you have a small number, it becomes really easy to increase by a large percentage. A 150% increase becomes less impressive when you're improving on a sub-8k figure, for example.

And then said minor bumps proved to be just that: minor bumps on the road to sub-10k.

Lies, damn lies, and statistics.

This is why I pointed out that things are relative. My point is, people DID buy Vitas for those games. A "lot" of people bought Vitas for those games, in that those games sold the console to a large group of customers that seems to have been uninterested in it until their releases. No game is going to push millions of sales like Mario, Pokémon, or Monster Hunter, but these games pushed a decent number of units, and likely would have pushed a LOT more if the console weren't so danged expensive.

Basically, you can sell a console for $1000 and only be selling 1k a week, and if a single game comes out that pushes that up to 4k for one week, that is VERY significant. With one game you just convinced four times as many people as usual that this console was worth that price. There isn't any one game that's going to convince twenty thousand people to immediately go out and buy a thousand-dollar console, and there isn't any one game that's going to convince a hundred thousand to immediately buy a Vita. It needs a lot of games that push 20-40k at a time, not one single mythical "big game."



the_dengle said:
noname2200 said:
the_dengle said:

Except that the week of Persona's release saw a 150% increase in hardware sales in Japan. Miku's release was even bigger, blowing hardware sales up by almost 400%. All things are relative. Just because they didn't move millions of consoles doesn't mean they weren't huge releases.

Here's the fun part about percentages: when you have a small number, it becomes really easy to increase by a large percentage. A 150% increase becomes less impressive when you're improving on a sub-8k figure, for example.

And then said minor bumps proved to be just that: minor bumps on the road to sub-10k.

Lies, damn lies, and statistics.

This is why I pointed out that things are relative. My point is, people DID buy Vitas for those games. A "lot" of people bought Vitas for those games, in that those games sold the console to a large group of customers that seems to have been uninterested in it until their releases. No game is going to push millions of sales like Mario, Pokémon, or Monster Hunter, but these games pushed a decent number of units, and likely would have pushed a LOT more if the console weren't so danged expensive.

Basically, you can sell a console for $1000 and only be selling 1k a week, and if a single game comes out that pushes that up to 4k for one week, that is VERY significant. With one game you just convinced four times as many people as usual that this console was worth that price. There isn't any one game that's going to convince twenty thousand people to immediately go out and buy a thousand-dollar console, and there isn't any one game that's going to convince a hundred thousand to immediately buy a Vita. It needs a lot of games that push 20-40k at a time, not one single mythical "big game."

I'm not sure what your point is really, as you said something then someone quoted you, then you basically argued against your own post. I see what you're saying but the important part of your post is what I disagree with personally. Take the $1000 dollar console that increases to 4k for one week up from 1k a week...That sounds great if you just skim over it, but the important part here is a single word "one"....one week.

So not significant at all, if it increased to 4k then went back to 1k the next week.



fillet said:

I'm not sure what your point is really, as you said something then someone quoted you, then you basically argued against your own post. I see what you're saying but the important part of your post is what I disagree with personally. Take the $1000 dollar console that increases to 4k for one week up from 1k a week...That sounds great if you just skim over it, but the important part here is a single word "one"....one week.

So not significant at all, if it increased to 4k then went back to 1k the next week.

The original discussion arose when someone said the Vita just needs one big game. I argued that there is no single game big enough to instantly turn the Vita around, and instead it needs many "big" games -- not as "big" as the one game some people think it needs, but about as big as Miku and Persona, which ARE big despite not looking big to people waiting for that ONE "big" game.

Sales increased for one week and then dropped back down. So the next week or the week afterwards, it needs another big game, or two smaller games. Every major release stacks upon previous releases, so that each major release pushes the console slightly higher than the one before. Between releases it doesn't fall quite as low. And so on. Vita needs many of these major releases, not one super-duper release.

Look at how the 3DS got where it is today in Japan. It had a trifecta of unfathomably big releases last Holiday (Mario and Monster Hunter I marked as exceptions). But it wouldn't be selling well at all right now if it hadn't had any major releases in the past 10 months. It needed Dragon Quest, Kingdom Hearts, Fire Emblem, Kid Icarus, Resident Evil, Mario & Sonic, Harvest Moon, Theatrhythm, Mario Tennis, not to mention New Super 2 and a hardware revision, and all of the smaller games in between, to stay afloat. Take away two-thirds of those games and 3DS sales would be pretty dead right now, too.

It wasn't a single game, or even three games, that made the 3DS a success. They marked the turning point. But there are no games big enough to mark an absolute turning point in that way for the Vita. The Holiday season can do it if it has enough Miku-sized games scheduled to release in that window, but it will not be ONE game.



the_dengle said:
fillet said:

I'm not sure what your point is really, as you said something then someone quoted you, then you basically argued against your own post. I see what you're saying but the important part of your post is what I disagree with personally. Take the $1000 dollar console that increases to 4k for one week up from 1k a week...That sounds great if you just skim over it, but the important part here is a single word "one"....one week.

So not significant at all, if it increased to 4k then went back to 1k the next week.

The original discussion arose when someone said the Vita just needs one big game. I argued that there is no single game big enough to instantly turn the Vita around, and instead it needs many "big" games -- not as "big" as the one game some people think it needs, but about as big as Miku and Persona, which ARE big despite not looking big to people waiting for that ONE "big" game.

Sales increased for one week and then dropped back down. So the next week or the week afterwards, it needs another big game, or two smaller games. Every major release stacks upon previous releases, so that each major release pushes the console slightly higher than the one before. Between releases it doesn't fall quite as low. And so on. Vita needs many of these major releases, not one super-duper release.

Look at how the 3DS got where it is today in Japan. It had a trifecta of unfathomably big releases last Holiday (Mario and Monster Hunter I marked as exceptions). But it wouldn't be selling well at all right now if it hadn't had any major releases in the past 10 months. It needed Dragon Quest, Kingdom Hearts, Fire Emblem, Kid Icarus, Resident Evil, Mario & Sonic, Harvest Moon, Theatrhythm, Mario Tennis, not to mention New Super 2 and a hardware revision, and all of the smaller games in between, to stay afloat. Take away two-thirds of those games and 3DS sales would be pretty dead right now, too.

It wasn't a single game, or even three games, that made the 3DS a success. They marked the turning point. But there are no games big enough to mark an absolute turning point in that way for the Vita. The Holiday season can do it if it has enough Miku-sized games scheduled to release in that window, but it will not be ONE game.

Yeah see what you're saying :) agreed.