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the_dengle said:
fillet said:

I'm not sure what your point is really, as you said something then someone quoted you, then you basically argued against your own post. I see what you're saying but the important part of your post is what I disagree with personally. Take the $1000 dollar console that increases to 4k for one week up from 1k a week...That sounds great if you just skim over it, but the important part here is a single word "one"....one week.

So not significant at all, if it increased to 4k then went back to 1k the next week.

The original discussion arose when someone said the Vita just needs one big game. I argued that there is no single game big enough to instantly turn the Vita around, and instead it needs many "big" games -- not as "big" as the one game some people think it needs, but about as big as Miku and Persona, which ARE big despite not looking big to people waiting for that ONE "big" game.

Sales increased for one week and then dropped back down. So the next week or the week afterwards, it needs another big game, or two smaller games. Every major release stacks upon previous releases, so that each major release pushes the console slightly higher than the one before. Between releases it doesn't fall quite as low. And so on. Vita needs many of these major releases, not one super-duper release.

Look at how the 3DS got where it is today in Japan. It had a trifecta of unfathomably big releases last Holiday (Mario and Monster Hunter I marked as exceptions). But it wouldn't be selling well at all right now if it hadn't had any major releases in the past 10 months. It needed Dragon Quest, Kingdom Hearts, Fire Emblem, Kid Icarus, Resident Evil, Mario & Sonic, Harvest Moon, Theatrhythm, Mario Tennis, not to mention New Super 2 and a hardware revision, and all of the smaller games in between, to stay afloat. Take away two-thirds of those games and 3DS sales would be pretty dead right now, too.

It wasn't a single game, or even three games, that made the 3DS a success. They marked the turning point. But there are no games big enough to mark an absolute turning point in that way for the Vita. The Holiday season can do it if it has enough Miku-sized games scheduled to release in that window, but it will not be ONE game.

Yeah see what you're saying :) agreed.