JazzB1987 said:
oniyide said:
JazzB1987 said:
True but isn't it their fault if they keep making games without dedicated servers? Seriously as If i care wheter i play on a COD server or a good public server that has the same level of "security" and anti cheat software etc.
Forcing you to pay for something they force you to use is double dumb.
Thats a general problem with video games today they remove the player hosted servers so they can shut down the official servers and you HAVE to buy the next version of the game if you want to keep playing. So server cost is no PRO argument for expensive games.
if they want they can make servers but should charge players for using them and not force anyone to pay for servers. Give the normal folks dedicated player hosted servers and keep the "pro" servers for those who care and charge them! Problem solved.
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thats all fine and dandy but how does that apply to console gaming??? ANd if they did that would it really drop the price of those games?? I kinda doubt thillat because even the non MP games still go to 50-60 bucks anyway. I was never a big PC gamer but it does suck that they have been removing player hosted servers.
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I was not the one bringing up the term servers. I just explained how this cannot be a reason to increase prices. Console games can also make you host servers. Red Dead Redemption for example has LAN on both PS3 and 360. Nothing is holding the consoles back other then devs that willingly stopped offering the ability for players to host their own servers. Its all about the profit.
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i never said it was a reason to increase prices, as there are alot of SP games with no servers at the same price. I dont like paying 60 either, but if i want it that bad i'll pay it or wait for price to drop. In the end its up to a person to decide whether its worth the price of admission, there are some games i would not pay full price for, IE most 2d plats some SP