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Forums - Sony Discussion - The real reason the ps3 controller is better than the Xbox 360 controller.

I think it's a matter of preference only. Though I am a long PS2 and PS3 controller user, I can firmly grip the 360 controller. Playing Gears of War was a charm with it. I played long sessions of Fifa too. But it seems the long time play put some stress on the hand specially the left one.

PS3 controllers pressure sensitive buttons are very good, 360's Trigger button is also better. I would love if I could use a PS3 controller on the 360 or vice versa.



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I already knew this :)



Player2 said:

ultima said:

How can you tell the brakes locked? If brakes lock, the wheel locks, the tire locks => smoke.

You can see smoke from the front right wheel at 1:01, and from the front left wheel of the Ferrari at 1:12...

Oh I see now. It's still undesirable. Going from a controller to a wheel is a huge difference for me mainly because of the control I get over the brake and throttle levels. But even with a controller I try my best to not be applying full pressure. It does affect the car.



           

Trentonater said:

Aside from that awful D-pad this is something that is almost always overlooked in comparisons of the two controllers. The playstation control measures how hard the top buttons are pressed while the Xbox controller's buttons sit stiff and just register a press as a press. In games you are capable of lightly pressing a button for different effects. This is best illustrated in the HD metal gear games which allowed you to lightly press to aim then hold to shoot. Something that is impossible in the Xbox versions. This could be an inportant feature in many games like a platformer but it wouldn't be there due to the xbox. It annoys me that this is almost never brought up in discusions.

 

The ps3 controller is my preference especially for beat'em ups, platformers, and fighting games. I have never had a problem with it it being uncomfortable as I hold all my controllers with my fingers rather than my palm (somthing you shouldn't do anyway as it can lead to hand injuries after a certain amount of time).

1.  I don't think anybody ignores the 360 D-Pad, it's awful.  The clicky-twist one is better, but it's still pretty bad.  That's pretty much a given.

2.  I didn't even know the PS3 had pressure sensitive buttons-- that's how much they're used.  

3.  From the sounds of it, the few games that do use them don't use them well.  Even without people saying that I can still tell they're confusing to use.

4.  The PS3 controller is too light for me, it has no weight.

5.  The PS3 triggers are awful, as bad as the 360's D-Pad.  Luckily I rarely use the D-Pad but I use the triggers all the time.

6.  I have big hands so the spacing of the two analogue sticks on the PS3 controller is bad because my thumbs often hit each other.

So yeah, I much prefer the 360 controller.



Both are good. The Box controller feels more comfortable but the Dualshock looks cooler. And I don´t like the positioning of the left Analog Stick on the Xbox controller.



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Ah, yes. The analog face buttons. The reason why I couldn't possibly do a consistent combo in The Bouncer. It had combos that required a soft, soft, hard press or something like that. When I tried it, the controller kept reading them wrong. This was included in Metal Gear Solid and it worked pretty well, though.

In Metal Gear, you hold the button down to shoot. Certain guns wouldn't actually shoot until you released the button (you could slowly release the button to put your weapon away, too). Other weapons would let you aim but wouldn't fire until you pressed the button hard.

Aside from that rare moment, I'm having a really hard time thinking of any game that would benefit from analog face buttons (since duration of a button press is what decided strength these days) or any game other than the Metal Gear games that ever did benefit.

In the end, it another thing that is different on one console that isn't on the other so we automatically make a big deal about it like it's a gamechanger. Nobody notices or even cares about that these days. It's almost like the Dual Shock 3 having built in motion controls. It's a non-issue.



selnor said:

The depression control is very awkward. I tried it in GT5 Prologue and its so unnatural. You always get the wrong amount of pressure until you keep adjusting till your right. The triggers are much more suited to pressure sensitive.

What other games use the pressure sensitive face buttons? I tried it in Fifa, but again to innacurate. I went back to using the original quick an long taps for Fifa.

Also, shooting with the face buttons in Metal Gear is such bad design. Triggers are where a gunshot should come from. And holding with fingers is just to uncomfortable. Also wit my huge fingers  is an issue.


You're doing it wrong. I think Fifa is by far the best example of pressure sensitive buttons used well.



 

twesterm said:

2.  I didn't even know the PS3 had pressure sensitive buttons-- that's how much they're used.  

3.  From the sounds of it, the few games that do use them don't use them well.  Even without people saying that I can still tell they're confusing to use.

Yeah they're not used often but Fifa is a good example of a game where the sensitivity of the buttons changes the gameplay. You use it for controlling the distance and speed of your shots, while also using the sensitivity of the anaolgue sticks to control the speed of the player. It really makes the game feel much more intuitive and realistic having the extra demension of control.

I much rather have the option then not, for me Fifa would not be the same without it.



 

The FPS and TPS genres are far more in demand then beat em ups, fighting games, and platformers. I mean really more in demand.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

Dallinor said:
twesterm said:

2.  I didn't even know the PS3 had pressure sensitive buttons-- that's how much they're used.  

3.  From the sounds of it, the few games that do use them don't use them well.  Even without people saying that I can still tell they're confusing to use.

Yeah they're not used often but Fifa is a good example of a game where the sensitivity of the buttons changes the gameplay. You use it for controlling the distance and speed of your shots, while also using the sensitivity of the anaolgue sticks to control the speed of the player. It really makes the game feel much more intuitive and realistic having the extra demension of control.

I much rather have the option then not, for me Fifa would not be the same without it.


I'm not really trying to say they aren't worth having, but they're hardly the definitive reason the PS3 controller is better than the 360 controller like the OP mentions.

For me, the two biggest issues are the D-Pad on the 360 controller and the triggers on the PS3 controller.  The D-Pad really isn't used that much for games (and fighting games, where they're primarily used, a lot of people buy a seperate controller for anyways) or isn't used in a way where precision is really needed but most modern games use triggers.