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Forums - Gaming Discussion - Only next gen consoles can save the racing game, says Blur designer

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Sumo Digital's Gareth Wilson reckons mature-themed racing titles like Blur, Split Second and Motorstorm are more reliant on new hardware launches than other types of game. Without an Xbox 720 to raise technical thresholds and rejuvenate consumer interest, the genre risks strangulation at the hands of "risk-averse" publishers.

Formerly design manager at Project Gotham Racing studio Bizarre Creations, Wilson is now chief designer on Sonic & Sega All-Stars Racing Transformed, an IP-littered kart racer that thinks it's a boat sim that thinks it's a plane combat game. Look out for enthusiastic, adjective-splattered thoughts on that shortly.

"I guess the games industry is going the same way as every other media," Wilson told us shortly after we went hands-on with the game. "It starts off and it's a bit Wild West and there's lots of ways to make a little bit of money, but as it matures you get these AAA blockbusters and tiny, tiny stuff. If you look at film, you've got people making Youtube stuff and then Clash of the Titans at the other end. It's the same in music.

"IPhone games are like TV and AAA games are Hollywood blockbusters. I think it's the way it's going, but it's hard in the middle. I think publishers are becoming very risk-averse. This game got signed up two years ago and it makes you wonder if it would have been signed up now. I think as a Sonic title it's sure to make its money back, but it is a very tough market.

"I think our game's got more of a future because it'll appeal to kids and families. Parents are desperate to find games that aren't about blowing people up. Then we've got all the retro fans - people emailing us from fanclubs asking us to put things in. Then we pick up some mainstream gamers too."

Underwhelming Blur sales contributed to Bizarre Creations' demise in November 2010. Parent company Activision commented at the time: "Over the past three years since our purchase of Bizarre Creations, the fundamentals of the racing genre have changed significantly. Although we made a substantial investment in creating a new IP, Blur, it did not find a commercial audience."

Wilson thinks the game might have performed better as a downloadable release. "The problem with Blur, Split Second or Motorstorm is they're probably just a bit too niche for the modern market. They'd probably do great as downloadable titles but the market just isn't there any more.

"We need a new console," he went on. "Racing games always do well when a new console comes out, and you do a new physics engine and improved graphics, but towards the end of a console cycle it's always quite hard to push racing games, I think, because if you've DiRT 1 do you need DiRT 3? If you've got PGR3 do you need PGR4? I'm not so sure. It really relies on technology, the racing genre. Maybe more than other genres.

"Moving from PGR2 to PGR3, I remember when we did the PGR3 launch, we invited all you journalist guys and we were playing it. We said, 'and now we're going to an in-car view,' and it was a fully-modeled Ferrari dashboard and there was an intake of breath from all these cynical journalists. That would've been impossible on the previous hardware.

"So with the next hardware we should be able to create features with another level of immersion and quality. We're talking about simulation racers here - this game is a completely different racing experience but even so, there's stuff we can do with this generation that we couldn't before, and with the next we can make everything that bit more awesome. Racing games need that."

http://www.oxm.co.uk/41095/only-next-gen-consoles-can-save-the-racing-game-says-blur-designer/

 

 



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There seems to be plenty of excitement in the PC racing space at the moment, games like Project CARS, rFactor 2, GTR 3, Assetto Corsa, Ayrton Senna Game, SimRaceWay all in development with a PC focus or as a PC exclusive. So it seems many developers aren't waiting for next gen consoles



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racing genre peaked with Grand Prix 2 in 1996...



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

GT5 didnt live up to its expectations..The genre needs a new revolutionary mascot. Btw, not speaking about karting mascotswith lack of complex mechanics here.



Burnout Paradise 2

Nuff said...



Yay!!!

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Mario Kart, Gran Turismo, and Forza all seem to be doing fine.



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Tag "Sorry man. Someone pissed in my Wheaties."

"There are like ten games a year that sell over a million units."  High Voltage CEO -  Eric Nofsinger

RolStoppable said:
amp316 said:
Mario Kart, Gran Turismo, and Forza all seem to be doing fine.

They are all first party games, so they don't really matter.

The concern voiced here is actually a serious one and extends beyond racing games. The middle ground between AAA games and shovelware used to account for a huge chunk of all released games, but with rising development costs this middle ground keeps diminishing. It's either going all out with huge budgets or making games for download services which sucks pretty hard. AAA games can be overengineered while downloadable games are often underdeveloped. If you happen to like a genre that doesn't scream M-rating, you'll be pretty much out of luck on home consoles in the eighth generation, because you will hardly get a full fledged game anymore.

I have to say that I agree with you and that it's a shame.  Consumers have a choice of a first rate game or a fifth rate one. 

I remember when there was a plethora of good to great racing games available during the N64 and PS1 days.  That was a long time ago...



Proud member of the SONIC SUPPORT SQUAD

Tag "Sorry man. Someone pissed in my Wheaties."

"There are like ten games a year that sell over a million units."  High Voltage CEO -  Eric Nofsinger

The problem is that racing games are long-legged. Games like Mario Kart and Gran Turismo sell for long periods of time. Thus, any game released after them has to compete with them. It's a risk to release racing games, as they'll be pitched up against some seriously strong series.

I checked the top 100 for 2012. Somehow, Mario Kart DS is there, despite having had 2 sequels launch for it, and being in its 8th year. It has a shot at selling a million this year. Games like those are a nightmare to be pitched against, because even 7 bloody years after it released, it's still a competitor for your sales.



@ zarx & NiKKoM: True & True
(Oh, how much I loved Grand Prix 2. I played it for several years and I think it was the first game I ever used mods for. Geoff Crammond is THE reason - besides Sid Meier of course - I nominated MicroProse for this stupid "Top Game Developer of all Time" thread that's currently running. Ironically the 5 people posting there don't downvote legendary PC companies like MicroProse and Origin Systems because they never heard of them.)