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What would you give for Nintendo to be #1 again this gen?

500 dollars
Your favorite puppy
Your 1,000 dollar copy of Xenoblades
An hour of your time
Other ( post below)
....Left testicle....
Pezus's freedom
3DS eShop charts - April 16th

1. Colors! 3D
2. Super Mario Bros.
3. Super Mario Land 2: 6 Golden Coins
4. Metal Torrent
5. Sonic the Hedgehog: Triple Trouble
6. Pushmo
7. Cut The Rope
8. The Legend of Zelda: Link’s Awakening DX
9. Dillon’s Rolling Western
10. GO Series Undead Storm
11. 3D Classics: Kirby’s Adventure
12. Plants vs. Zombies
13. Fun! Fun! Minigolf Touch!
14. Photo Dojo
15. Ketzal’s Corridors
16. Super Mario Land
17. Freakyforms: Your Creations, Alive!
18. Punch-Out!! Featuring Mr. Dream
19. Bloons TD
20. Mario Clock


1. Nintendo Show 3D: April 5, 2012
2. Colors! 3D Video
3. Super Mario Bros. Video
4. Super Mario Land Video
5. Super Mario Land 2: 6 Golden Coins Video
6. Nintendo Show 3D: March 22, 2012
7. Spirit Camera: The Cursed Memoir Video
8. Mario vs. Donkey Kong: Minis March Again! Video
9. What Is Nintendo Video?
10. Sonic the Hedgehog: Triple Trouble Video
11. Ketzal’s Corridors Video
12. Alleyway Video
13. Dr. Mario Express Video
14. Kid Icarus: Uprising Viridi, Goddess of Nature Video
15. Zombie Slayer Diox Video
16. Mario Calculator Video
17. Kid Icarus: Uprising Palutena’s Temple
18. Mario’s Picross Video
19. Kid Icarus: Uprising Mysterious Invaders
20. Ketzal’s Corridors Launch Trailer

Bird Mania 3D heading to eShop in May, priced $2

Check out more screens here

Release Date: May 3, 2012
No. of Players:1
playerCategory: Action, Adventure

Available on:
Nintendo 3DS
$ 1.99

Game Overview

When Mojo realizes his friends from the flock set out to Africa he begins a frantic chase after them because he wants to go on a vacation too. Fly faster and faster, dash, soar, glide, and collect all bonuses. How far can you get in pursuit of a delightful vacation? Bird Mania 3D is a skill-based action game where you steer a little birdy on his way to Africa. Keep him out of trouble as long as possible and beat your best score! You will be hypnotized for long hours while trying to collect all bonuses and avoid obstacles. And if you really want to perfect the art of flying, try to get all achievements.

* Great graphics combining 3D effect and hand-drawn images * Over 20 achievements and extra bonuses to unlock * Instantly addictive gameplay: fly, dash and collect! * Easy to use interface and controls
Also check out:




Mutant Mudds receives Aussie OFLC classification
We don't have a release date for Mutant Mudds in Australia yet, but the title is certainly on its way. A search of the OFLC database reveals a classification for the game, which means it should be making its arrival in the not-too-distant future.

Interview: Ludosity - Alien Chaos 3D

Posted Mon, 16 Apr 2012 | 16:00 BST by James Newton

You better clean up after yourself

Signs of intelligent life

Developer Ludosity and publisher Reef Entertainment just revealed a new 3DS download game for Europe called Alien Chaos 3D, so we tracked down the developer and convinced it to spill the beans on its upcoming eShop shooter.

Nintendo Life: First of all, can you tell us a little bit more about the Ludosity studio?

Ludosity: Ludosity has been through some adventures by now. It still feels like we've just started out, but looking back we've released eight different titles, shrunk our staff from nine to four and then up to 11 again, changed names slightly and even changed company form — we became a proper LLC just six months ago.

Any game with a machine gun is a winner, right?

My biggest personal goal with Ludosity is to create the world's most attractive workplace. I couldn't say exactly how to achieve that goal, but it's what keeps me up at night. We try to keep everything as tight as possible, which is why we'll never grow beyond 20 employees. It's also the reason we managed to produce two Nintendo 3DS titles in nine months, starting from scratch. We're just that good.

NL: People may remember Mama and Really from an Xbox Live indie game called Mama & Son Clean House. Why bring the game to Nintendo 3DS?

Ludosity: Making a sequel to Mama on the 3DS was like a dream come true. The 3DS wasn't even out when we started and we were all very hyped over it. There was also a lot we didn't have time to make for the original game, so we were excited to have "another go" at it.

NL: What type of feedback did you receive for Mama & Son Clean House?

Ludosity: The main feedback is that it's a really funny and original concept, and that the gameplay actually is a lot of fun at the same time. The dynamic between first destroying and then cleaning up after yourself was really succesful.

Flamethrowers are good too, though

NL: How have you adapted the idea for handheld gaming?

Ludosity: One thing we quickly focused in on when designing for the 3DS was the StreetPass feature. It also became apparent when trying out StreetPass Quest that StreetPass was the strongest new element of the 3DS (sorry autostereoscopic 3D, you're pretty cool too). It's unfortunately also very underused still, which is a shame. Our implementation engourages players to compete over a finite number of stars and we're having a blast with the feature ourselves in the office.

NL: What were the challenges in bringing an Xbox Live game to 3DS?

Ludosity: Fitting a co-op game onto a handheld was a challenge, and we decided to merge the two elements into a single character. In the end, this came out being even more fun to play, so we absolutely made the right choice there.

Blasters work too...

NL: What do the 3D graphics bring to the game?

Ludosity: We don't rely on 3D in this game for any gameplay elements. We decided that the game is all about fast action that is easy to get into, while still having a fresh and rewarding gameplay system. But of course, all the debris and explosions fly out in all directions now, how could we miss the opportunity to scare the player with a smoking robot-wheel thrown into his face?

NL: You generally don't see shooting and cleaning together in the same game. What was the thinking behind this unlikely combination?

Ludosity: We always try and do something fresh, so we approach game concepting from a slightly different angle. At the same time, we can't have our games being contrived or unintuitive, so it's a process of refining that concept over many iterations. We were able to arrive at a design that was both fun and easy to get into, but also rewarding if you want to chase highscores. And of course, having a macho-man clean up his mess is just plain funny.

NL: What kinds of weapons will the player get to use in the game?

Ludosity: The entire weapon system is quite different from other games, in that you have to recycle your spent ammo to get more. It also lets you choose your next weapon by sweeping the debris into different recycle stations.

All the weapons are good at different things, and some have surprising side-effects that we also exploit in some of the level design. For example the mini-gun send the hero flying backwards, so naturally we made a challenge level that revolves around him flying around the course instead of jumping and running.

NL: What else about the game should our readers know?

Ludosity: Chaining scores together with the scrubbing mechanic is exhilarating. You need to wait as long as possible before scrubbing so the next wave of enemies can get there before the combo runs out. To succeed, you need to be tactical of when and where to kill the enemies. If you're a pro, you can chain an entire level from start to end, earning massive scores. This together with the StreetPass Challenge Levels make for a very thrilling competition between you and your friends!

Alien Chaos 3D is set for an eShop release in Europe later this year.










Europe - Nintendo Video's 3D Machine - trailer

Have never seen this before.

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Feature: Super Mario on Wii U - Crowd Pleaser or Game Changer?

Posted Mon, 16 Apr 2012 | 20:00 BST by James Newton

The plumber's conundrum

Coming out fighting

The news that Shigeru Miyamoto will show off Super Mario Bros. on Wii U at E3 is more or less confirmation of what we all expected. When 3DS faltered many said Nintendo needed to show the way with a Mario game, and Super Mario 3D Land's Christmas appearance gave the console a big shot in the arm, becoming its first five-million-seller in the process.

But unlike 3DS, Mario was there alongside Wii U when it was first revealed at E3 2011, New Super Mario Bros. Mii one of the few playable 'experiences' on show. A Mii-powered revisit of New Super Mario Bros. Wii, it was a sharper, shinier version of a game that's sold over 25 million copies worldwide, but is it the direction Mario's upcoming HD debut will take?

While 3D Land blended 2D and 3D adventures into a new hybrid form, home console Mario titles have been staunchly one or the other, with a dimension-sized gap in sales. Super Mario Galaxy — a full ten points above NSMBWii on Metacritic — scraped past 10 million sales in twice the time it took the 2D game to rack up 25 million. One pushed platforming to a new level; the other banked on Wii's multiplayer allure.

Whether Nintendo goes for surprising or safe with its first Mario will define its strategy for Wii U. Innovation or iteration, game changer or crowd pleaser?

The big question is this: will Nintendo stick to the tried and true template that moved 25m copies or go for something unseen to prove Wii U's innovation?

It's not an easy one to answer. Wii U is following on from a near-100-million-selling console, and to discount those consumers would be a big mistake. If 25m people enjoyed 2D Mario in 480p, who's to say a similar number wouldn't enjoy it in 1080p? Having such a sales weapon to call on is no small advantage, and you can be sure Nintendo knows it: it recently announced a 2D Super Mario game for 3DS after all.

On the other hand, Nintendo needs to convince the gaming world at large that Wii U is as inventive and revolutionary as its predecessor. What better way to do that than with a new style of play for its mascot, showcasing Wii U's unique controller and dual screen possibilities?

Nintendo will want to drive Wii U's install base as quickly as possible to prevent comparisons with the 3DS's rocky start and quick price drop, but will it target Wii families ready for an HD upgrade or craft something only possible on Wii U that risks putting off those 25m 2D fans? Of course, Nintendo being Nintendo there's always the possibility of a third option, a game that combines both styles of gameplay, and you can be certain that Wii U will welcome 2D and 3D Super Mario games in its lifespan.

Mario's next leap?

But as Nintendo prepares to loose the first shot across the bows of its HD competitors, all eyes are on how Mario will step into the high definition era. He led the charge into three dimensions with the launch of Nintendo 64 — can his first HD outing pioneer in the same way?

Whether Nintendo goes for surprising or safe with its first Mario will define its strategy for Wii U. Innovation or iteration, game changer or crowd pleaser — we'll find out on 5th June.

^Man, that just sounds so epic :)

Please Help me! Explain why you don't like mobile gaming!

I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

Nintendo going to present a new Mario already? That means the game will probably be released next year. Maybe June/July or Christmas?

I still hope for a Mario 64 remake! :)

DélioPT said:

I still hope for a Mario 64 remake! :)

We already had one for the DS. The best you can hope for is a downloadable version of the game from the eShop if Nintendo gets ambitious with their online strategy.

Love and tolerate.

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New Mario Wii U game to be based on the New Super Mario Bros Mii game shown at E3 2011!

“In a recent interview, Mr. Miyamoto confirmed that a new Super Mario Bros. game for the Wii U system will be shown at this year’s E3 Expo. This is based on the Mario experience that was demonstrated at last year’s E3 Expo. We’ll have more to announce about our plans for the E3 Expo at a later date.”

- Nintendo representative

Pikmin 3 to be shown off at E3 as well! Yes!

“In a recent interview, Mr. Miyamoto confirmed that a new Pikmin game will be shown at the E3 Expo in June. He believes that anyone who has played Pikmin games in the past will enjoy playing.”

- Nintendo spokesperson

Read my original story on Fictionpress (Shinigami Twin): 

As well as my other one (Hell's Punishment):

Nintendo Network ID: kingofe3

I thought the Pikmin team was the 2D Mario team. How are they doing 2 games at once? Did they employ another developer in or out of Nintendo for help?

Love and tolerate.

Salnax said:
I thought the Pikmin team was the 2D Mario team. How are they doing 2 games at once? Did they employ another developer in or out of Nintendo for help?

This is Nintendo. They once made a system with two screens , that worked like a PDA challenge the PS2 for all time sales. They can do whatever they want.

Salnax said:
I thought the Pikmin team was the 2D Mario team. How are they doing 2 games at once? Did they employ another developer in or out of Nintendo for help?

Pikmin 3 has been in development for a very long time, for one (it was actually first announced in 2008). Also, there's always the possibility that the Wii U game is from the Super Mario Galaxy team, since the 2D Mario team should be working on the one already confirmed for 3DS (unless it is, in fact, the same game but with different versions, possibly cross-play).

3DS Friend Code: 0645 - 5827 - 5788
WayForward Kickstarter is best kickstarter:

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Salnax said:
DélioPT said:

I still hope for a Mario 64 remake! :)

We already had one for the DS. The best you can hope for is a downloadable version of the game from the eShop if Nintendo gets ambitious with their online strategy.

But what we had for DS was basically a port with more characters.
I`m talking about a full, deep remake by today`s standards: better visuals, better animations, a change on some challenges. Stuff like that.