| RolStoppable said: The safest way to ruin a company is to focus on combating imaginary problems. The consumer of an Apple product is fundamentally different than the Nintendo consumer. The latter fully expects and accepts to pay more for games that in return are of higher quality. The basic premise is that a Nintendo system is bought precisely because $1 games are not considered to be good enough to satisfy the needs of the gamer in question, therefore any efforts to get such games into Nintendo's eShops are a waste of time and money that would better be spent on other things. |
I think this can not be overstated.
Yes, Nintendo will need to change to the new demands of the market that each generation of youth brings, but do not give up your unique value in the market (what makes you special to the current consumers you've won over). This alone is a huge reason why NSMBW was forced to be a local multiplayer experience versus an online one - the two are VASTLY different, especially in the experience of a multiplayer 2d mario game.
This past vide game generation (the one we're in) has seen market growth beyond belief compared to any previous generation, and yet, suprise suprise, it has been an AMAZING 5 years for Apple. Somehow Apple's app explosion has NOT eaten away at the current videogame market despite both growing. This says a lot about how different the consumers and consumer expectations are for each platform.
Nintendo merely needs to do the minimum when it comes to adapting to this new generational market. They simply need to show their face.








