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Forums - Gaming Discussion - Microsoft Promises Biggest Year yet for Xbox 360 - Accidentally Reveals Fable Heroes XBLA

http://www.gamasutra.com/view/news/164165/Microsoft_promises_biggest_year_yet_for_Xbox_360_.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29

"2011 was our biggest year -- the biggest year in Xbox history. So we're feeling fantastic. We want to continue to build on that momentum," says Steve Beinner, Microsoft's director of global marketing first party games.

"Without a doubt, I can tell you that 2012 can be a bigger year, and will be a bigger year, than 2011," he says.

The Xbox 360 accounted for "nearly 40 percent of annual 2011 new physical retail sales across all categories," said NPD analyst Anita Frazier this past December.

Beinner spoke to Gamasutra at Microsoft's Spring Showcase 2012 event in San Francisco, where the company showcased first party titles such as Halo 4, and third party titles such as EA/BioWare's Mass Effect 3.

"We want to be the home of interactive entertainment," Beinner says. Microsoft wants to make sure it delivers "content you can play with your friends that's easy to access."

While Beinner wouldn't be specific about how much longer the Xbox 360 will be a driving force for the company, he did say that there's "a lot of life left in the Xbox 360" and he teased that new IP for the platform will be revealed later in the year.

"It's early in 2012 and we're just peeling the curtain back, but stay tuned," he says.

He offered no comment on a potential price drop for the system.

"We look forward to continuing to build on the momentum we have and continue the strategies we have," said Beinner.

These strategies include continued support of its Kinect motion controller, which has an install base of 18 million units -- both as the primary controller for exclusive games, and in concert with controller-based games.

The peripheral is something Microsoft is "committed to and very proud of," says Beinner. When it comes to marrying it with traditional controls, he says, "the opportunities for us are big in 2012."

The company is also "committed" to improving the Xbox Live service, he says. "You see us doing things on the Live service to keep the development community engaged -- doing things to update the service, to continue to serve up new and unique content."

He sees Xbox Live Arcade moving into a role where franchises can be extended, such as the recently-released Alan Wake: American Nightmare and the upcoming Fable: Heroes. (now deleted)

"Giving them the right tools to continue to be innovative and creative, rather than saying, 'Hey these are the kinds of games we are looking for'," says Beinner, is how Microsoft views its relationship with developers. This strategy extends to Xbox Live Arcade, packaged games, and Kinect, he says.

"There's no one specific kind of developer" the studio wants to work with, Beinner says. Microsoft Studios is "very committed to innovation on the box."

Speaking of Microsoft Studios' overall strategy, he says, "We're very proud of our IP and we have some of the biggest IP in the industry."

"It's all about quality; it's never been a game of quantity versus quality."

"First party's role is to really be pioneers," he says -- to "really be a showcase for what the platform's capabilities are."

"That's the way we look at it," he says: "showcases for what the platform's capable of."

And he's not really worried about franchise fatigue for Halo, either, with this year's release of Halo 4, which follows the Anniversary edition of Halo 1 from last fall and Halo: Reach before that.

"I really love the Xbox lineup that we're bringing," says Beinner. "I think gamers want great games."

Gamers, he says, thus won't get tired of high quality content like Halo 4. "It's in the game -- it's a matter of delivering a blockbuster game, which the team is doing."



 

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Well, I should say Gamasutra accidentally revealed Fable Heroes



 

Will be interesting. MS usually deliver on their promises too.



Isn't that the Kinect game? I can't see them releasing a Fable Kinect game AND an XBLA game in the same year. Hoping that Fable 4 is officially announced at some point between now and E3.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

Is Fable: Heroes the Kinect game?



Tag - "No trolling on my watch!"

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When MS boasts about having their biggest years, its not about retail store exclusives, its about Kinect and sales. I can expect a lot of games for Kinect and high sales. Exclusives? Thats up to MS this year....we'll see.



RolStoppable said:
So I was pretty much spot on when I said Fable Pub Games 2.

Well, they were comparing it to Alan Wake AN, so whilst it is XBLA like Pub Games, I doubt it'll be anything like it.



 

""It's all about quality; it's never been a game of quantity versus quality."

You can have both you know.....I suggest taking a look at the PS3 exclusives line-up for 2011. If Sony who is losing tons of money can put out so many high quality games, why can't Microsoft?



VGKing said:
""It's all about quality; it's never been a game of quantity versus quality."

You can have both you know.....I suggest taking a look at the PS3 exclusives line-up for 2011. If Sony who is losing tons of money can put out so many high quality games, why can't Microsoft?

They can, they just don't see a need (and they'd be right) at this point there is no need to pump out the amount of exclusives Sony are (and Sony as much admitted themselves they make too many)



 

Seece said:
VGKing said:
""It's all about quality; it's never been a game of quantity versus quality."

You can have both you know.....I suggest taking a look at the PS3 exclusives line-up for 2011. If Sony who is losing tons of money can put out so many high quality games, why can't Microsoft?

They can, they just don't see a need (and they'd be right) at this point there is no need to pump out the amount of exclusives Sony are (and Sony as much admitted themselves they make too many)

I think gamers would disagree. 

The only reason Sony makes so many exclusives is because they try to have as much variety as possible. And they do. They have the most diverse amount of exclusives for core gamers.