curtisghall said: the cross game voice chat is a issue, both consoles technically have close the same amount of ram it's just that sony made priorities to their ram, more ram goes to gaming than xmb, as with the xbox less ram for gaming then you got cross game voice chat, which means you have a choice between better looking games or cross game chat |
Um...that's one way to spin it.
100MB of RAM is used for the XMB, when it's running. Up to 32MB of RAM is used on the Xbox 360 for the dashboard when it's running. The difference is, the Dashboard stays resident while a game is running. On the PS3, the XMB shuts down completely. That's why you don't have cross-game chat on the PS3, the OS shuts down when a game runs. Would they if they could change it, but Sony can't. If Sony were to make the XMB resident it would break every game currently available because those games assume they have 100% of the memory available to run.
Now, when you compare memory architectures the PS3 has 256MB of system ram available to it. The PS3, however is much more rigid. Where as the Xbox 360 has 512MB of unified memory. The Xbox 360 has an extremely flexible memory archiecture making more memory available to either the CPU or GPU when needed. It's OS requires less memory to run, and can stay resident so it can support things like cross-game chat. So how does the PS3 offer more memory for games than the Xbox 360?