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Nintendo finally got it right!

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I still waiting my special bundle pack :(. In my country(Indonesia) its a hard to ordering it especially from the internet, I already paid more than you guys thinking (almost can buy a new 3DS). But I love this series, and the gold wii motion. I can buy the pirate game for only $1, but I refuse it.



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it s charming indeed...



Switch!!!

RolStoppable said:
Are you sipping wine when playing games? Because it sure sounds like it.

Regarding your conclusion, I feel the opposite. Continuing on Skyward Sword's path ultimately means that Nintendo dooms itself. If it takes five years to make something like this, it only highlights the incompetence inside Nintendo.

But maybe this thread is just a parody on yourself, padib. If that is the case, you did a good job.


Man Rol you just don't agree with anyone do you.

You seem to understand Nintendo's approach always offering new experiences always creating a high quality title. Yet you have suggested many times that Nintendo should abandon this, Miyamoto should be churning out Mario games and 2D Mario games exactly like New Super Mario Bros. But then you say other times that Nintendo is doomed if they churn out the same titles, its not Nintendo to do so and Nintendo is successful largely because they don't.

LoZ:SS is a master piece Nintendo once again took a familiar world and franchise and made it new and unique again. A game that feels completely new and gives Zelda gamers what they expect while giving everyone else something new and unique.

Also Nintendo titles may take 5 years some times but those studios are usually working on multiple projects. When Nintendo starts a game it can start with 25-50 employees working on it the first year or two, then the actual muscle gets put behind it. The games are also not released until they are perfect its rare to find a glitch or flaw in one of these 5 year long games. Fact is real development with actual resources larger then a small team probably didn't occur five years ago three years ago possibly. But I know the entire team was not working on the game the whole five years.

Nintendo also doesn't devote five years to every game they make. They do so with their master peices the games they count on, rather then a short two year life cycle and an annual release ala CoD. Nintendo actually spends the time to create a high quality project, also looking at how Microsoft is handling Halo4 with a 4 year dev cycle and Halo5 already in early development. I would say the five year dev cycle is probably a very good use of Nintendo's resources.

This way you don't end up with Skyrim or BattleField or CoD or FallOuts problems. No major glitches or problems with the product. Nintendo doesn't release the game till it is perfect. Miyamoto and Nintendo's heads make sure that any 5-year game isn't rushed that it is cooked to perfection.

Its a very efficient and good model.



-JC7

"In God We Trust - In Games We Play " - Joel Reimer

 

Rol is not off completely. Skyward Sword is a great game, but it contains many tedious elements that could easily have been eliminated but Nintendo refused to do it. If you have played Xenoblade, you will know what I'm talking about, because that game did a great job at eliminating tedious elements that don't improve gameplay.



Currently Playing: Skies of Arcadia Legends (GC), Dragon Quest IV (DS)

Last Game beaten: The Rub Rabbits(DS)

nintendo_fanboy said:
Rol is not off completely. Skyward Sword is a great game, but it contains many tedious elements that could easily have been eliminated but Nintendo refused to do it. If you have played Xenoblade, you will know what I'm talking about, because that game did a great job at eliminating tedious elements that don't improve gameplay.

I have more to play, granted, and will follow-up on this as I progress in the game. But if it's more tedious than Xenoblade is not really the matter. The matter is that where it is much less tedious than previous Nintendo offerings, I am very pleased with the direction. Understand the OP.



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RolStoppable said:
Are you sipping wine when playing games? Because it sure sounds like it.

Regarding your conclusion, I feel the opposite. Continuing on Skyward Sword's path ultimately means that Nintendo dooms itself. If it takes five years to make something like this, it only highlights the incompetence inside Nintendo.

But maybe this thread is just a parody on yourself, padib. If that is the case, you did a good job.

No, I was drunk on awesomeness. It means Nintendo dooms itself to you because you don't realise they could use their money and ADD to their offering, rather than eclipse one due to another (it's not either or).

I don't know what to answer to the last part... I don't want to take it as an insult, and I refuse to because I think you're being well-intentioned.



Snesboy said:
Agreed. 100%. Skyward has completely blown me away. It's challenging, fun, and it feels epic.

Your impression really surprise me. IIRC, your fav Zelda is A Link to the Past, and until now, I don't think any Zelda has surpassed it. Glad to hear many people is liking SS.

OP-Agree 100%. Game is fantastic.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


pariz said:

Yesterday I cried to this:

Edit: Shit, I'm doing it again.

It makes me cry sometimes for no reason too, the music just gets me...

That's awesome, music is one of the most important parts of a game for me. Then it's visual art and script. :D



The key is that you learn and you grow. Even if Skyward Sword has some problems with bloat, it at least begins to address and redefine combat, so re-establishing the core of the appeal of old-school Zeldas, and this game restores a veneer of customization that was practically absent through the 3D era

All that is needed now is some streamlining, the realization that length is not a good thing in and of itself, which unfortunately has seemed to have gotten into the Zelda team's collective head since Wind Waker



Monster Hunter: pissing me off since 2010.

Joelcool7 said:

Man Rol you just don't agree with anyone do you.

You seem to understand Nintendo's approach always offering new experiences always creating a high quality title. Yet you have suggested many times that Nintendo should abandon this, Miyamoto should be churning out Mario games and 2D Mario games exactly like New Super Mario Bros. But then you say other times that Nintendo is doomed if they churn out the same titles, its not Nintendo to do so and Nintendo is successful largely because they don't.

LoZ:SS is a master piece Nintendo once again took a familiar world and franchise and made it new and unique again. A game that feels completely new and gives Zelda gamers what they expect while giving everyone else something new and unique.

Also Nintendo titles may take 5 years some times but those studios are usually working on multiple projects. When Nintendo starts a game it can start with 25-50 employees working on it the first year or two, then the actual muscle gets put behind it. The games are also not released until they are perfect its rare to find a glitch or flaw in one of these 5 year long games. Fact is real development with actual resources larger then a small team probably didn't occur five years ago three years ago possibly. But I know the entire team was not working on the game the whole five years.

Nintendo also doesn't devote five years to every game they make. They do so with their master peices the games they count on, rather then a short two year life cycle and an annual release ala CoD. Nintendo actually spends the time to create a high quality project, also looking at how Microsoft is handling Halo4 with a 4 year dev cycle and Halo5 already in early development. I would say the five year dev cycle is probably a very good use of Nintendo's resources.

This way you don't end up with Skyrim or BattleField or CoD or FallOuts problems. No major glitches or problems with the product. Nintendo doesn't release the game till it is perfect. Miyamoto and Nintendo's heads make sure that any 5-year game isn't rushed that it is cooked to perfection.

Its a very efficient and good model.

Majora's Mask was developed in less than 18 months and ended up being a better game than Skyward Sword. Granted, MM used the same engine and many of the same assets as OoT while SS only used an existing engine. So I'll concede that a development time of around three years was more realistic for SS with its overhauled swordplay. It still took two years longer than that, but the game doesn't live up to the expectations. Expectations that are justified, because Nintendo has the talent to create fantastic games.

This five year model is neither good or efficient, it's a waste of time and money. A game that takes this long to develop cannot be allowed to be anything less than stellar. What we got is a Zelda with a worse final third of the game than The Wind Waker.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

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