HokageTenshi said:
this is how all developers end up with PS3 ver. problem when they don't use it as lead platform...
shame that until now they still don't understand it...
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Did you read my first post in this thread? The Rage PS3 complaints and the question causing that tweet from John only concern the texture streaming on the PS3 version. Nobody is complaining about anything else.
How would developing on the PS3 as the lead platform have improved the texture streaming? Whether you start first or last, the blu-ray speed, buffered IO reads, less RAM and split resource caching don't change. Do you know why developers recommend starting with the PS3? Well if you kept up with the history of Rage, you will see they started out early with the PS3 in the mind... they created their whole code-base to be job-based (a much better fit on the PS3 architecture)... specifically so the engine would work best on the PS3. So the other platforms are already running on a job-based system designed for the PS3. Plus as I said already the Cell is being used when ever available for grunt work on the texture transcoding.
I wish I could get it across to everyone that everything possible was done on the PS3 to make it performant. Honestly if not for the slower PS3 harddisk reads and blu-ray the game would be identical on the X360 and PS3.
I mean... really the game looks great. Compare the horror of Bayonetta to this. It's 99% the same, except the highest level textures load in slower than the X360 version when fully installed. The article in the OP is just a scrape together piece of sensationalist trash. From Carmack himself on his twitter:
So the PS3 version is right in the middle according to him. And from videos I've seen his summary is correct:
PS3 partial install (only option Sony allowed) > 360 uninstalled. If that isn't a clue that the difference is purely IO based, then I don't know what else to say. Blu-ray streaming will never be faster than X360 hard disk streaming... never.