| RockMan10 said: Yep, Rage is pretty terrible. The texture popping bugs the shit out of me, and the game isn't even "that" good... If he thinks it isn't good, he should go check out all the awesome looking games on the PS3 that don't use mega texturing.
Basically no one ever even realized textures were copied over and over, no need to fix it for poor performance. |
Except megatexturing is what enables them to achieve 60fps gameplay. Instead of eating up GPU cycles on generating LOD shadow maps infinitely into the distance (like most games), they can store all that info in the textures and render them as-is. In order to store all the lighting information to achieve this, all the texture info HAS to be unique. It's not just an anti-repetition solution you know.
This kind of implementation will be adopted by other developers going forward in one way or another, because it's a solution to big graphics problem. It also enables artists to work more freely. Fast IO in next-gen consoles will make it a must.







