@dahuman im talking blurry running on a 3DS compared to the HD game. Ive played both version of SSF4, cant speak on DOA cause i never played it
@dahuman im talking blurry running on a 3DS compared to the HD game. Ive played both version of SSF4, cant speak on DOA cause i never played it
oniyide said: @play4fun should i??? |
I'm not saying you should.
I was just wondering if there was a reason for it.
darkknightkryta said:
And as an owner of Peace Walker and vividly remembering that custscene of snake in my head right now, you're either talking shit or have bad memory. That's how Snake looks like in that game. More aliased? Yes, does he look worse than that model? No. And the PSP remasters are re-rendered in high res. Monster Hunter 3 would be a pixilated mess if it was scaled to 1920x1080 from the PSP's resolution. |
Sorry I should be more clear. When I said they were artificially upscaled I meant they were simply taking the source code and filling it out for a new resolution, making the term "remaster appropriate as opposed to "remake" which Ubisoft and now Kojima like to use for what's not really a remake. You're right that it's not stretched, and my phrasing was unclear.
And on Peace Walker, yes, the aliasing is what I was referring to (or I should say the lack of aliasing is what I was referring to).
-Newcloud- said: It may not look as good as the ps2 version but at least the 3DS gets a game |
Don't be so easily bought and taken advantage of. Getting crap is not better then getting nothing. Don't be happy because Konami has decided to throw a bone. You as a consumer are worth more then that.
Viper1 said: 2 Other factors also come to find. 1. Kojima recently tweeted that 1 years worth of work was just shut down the drain. No one really know what that meant but it's possible it relates to the differences we're seeing in the game here. 2. Konami recently announced the HD collection for MGS. Was some of the team responsible for the 3DS MGS3 moved over to the HD collection and/or is it possible they wanted the HD collection to look as best as possible against the 3DS version to increase sales on the platform better known for MGS games? |
Kojima tweeted that the remaster games were being handled by the studio (Bluepoint Games) that did the God of War I & II and ico game remasters on PS3 so that development shouldn't affect the 3DS game at all, which is probably being handled by a seperate studio where as the E3 tech demo was probably handled internally.
@TheVoxelman on twitter
I'm reserving judgement until the release of the game. And honestly, I'm thinking that the 3DS version will have a better framerate than the PS2 version, which, in my opinion, is more important then more detailed textures.
Like Naznatips, I too played the demo at E3 last year. And that game and this game are not the same thing.
Something has certainly changed on the way from early code to current code.
The rEVOLution is not being televised
Why don't we test this on NGP? I think it will look much, MUCH better! lol
Yeah, the PS2 version looks better. But the game is still bought!
oniyide said: @dahuman im talking blurry running on a 3DS compared to the HD game. Ive played both version of SSF4, cant speak on DOA cause i never played it |
You must have played on some broken ass 3DS, the differences are more jaggies and unrefined lines due to lower res, static background, the lack of Japanese VO, shit for customes, and no plans for DLC as of now, there is no blurriness of any kind, it's a sharp and colorful game. DoA is a much better package in contrast TBH, free DLC, good amount of customes, dual audio, multi-language menus and subtitles, and a lot of boobies. I wish DoA was released with 3DS, cause I'd have just gotten that instead of SSF4 lol.
NeoStar9 said: I like to think that Konami is giving an honest effort but really they pretty much are a Sony 2nd party developer. Why should we really expect anything with effort from them on a Nintendo console at this point in time? Capcom should be getting far more support and attention from Nintendo 3DS owners. Effort from them is clearly there. Forget Konami when it comes to Nintendo systems is how I feel at the moment. MGS3: 3D isn't getting purchases by unless it improves between now and release. We know what can be done on the 3DS this early on. I'm not a graphics first guy but there is a level of acceptability I have in context of what a device is capable. PS2 level graphics on what is pretty much GameCube tech at the least is unacceptable. Rush DS to 3DS ports as launch games are somewhat acceptable but stop being so after the launch window. Which is why I'm ignoring Shin Megami Tensei Devil Survivor as a 3DS game. As a DS game, at a DS game price it would be okay. If MGS3: 3D stays the same I really hope people do not buy it. I doubt they care about the 3DS game anyway but instead the HD collection that will come out at the same time. That's where the effort is clearly going. Don't be surprised if the 3DS game was outsourced as well. |
Make games, not war (that goes for ridiculous fanboys)
I may be the next Maelstorm or not, you be the judge http://videogamesgrow.blogspot.com/ hopefully I can be more of an asset than a fanboy to VGC hehe.