Aprisaiden said:
richardhutnik said:
Aprisaiden said:
richardhutnik said:
disolitude said:
KylieDog said:
leatherhat said:
Vanquish is a crappy 3rd person shooter that is very low on content and deserves less sales than it has.
:)
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This.
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In both of your dreams maybe...
In the realworld Vanquish has more single player gameplay goodness in its pinky than Gears of War 2 during the entire game.
Sure it doesn't have MP, but maybe Platinum didn't feel like or had decent ideas in making MP for this game. Many games with pointless, crappy, "me too" MP prove that sometimes less is more...
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That doesn't matter. What matters is people feel they get their money's worth out of a FPS, or any game for that mattter. Exactly how many hours of gameplay was in the campaign of Vanquish? And if less than 15, why would anyone spend $60 for it? Companies keep pumping out single player titles, withat clock in 10 hours or less, and spend tens of millions of dollars on doing this, and then somehow expect to recover their costs?
http://www.eurogamer.net/articles/digitalfoundry-vanquish-blog-entry
4-10 hours total? Who here expects peoplke to spend $60 for 4-10 hours gameplay total?
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You know the game is fun enough that you will want to replay it and the challenge rooms take a while to complete. As for games needing to have 15 hours of single player -- i disagree. Some games are going to be big titles that take long time to complete, others will be short either way the best way to judge the value of a game is how much enjoyment you got out of it not how long you spent playing it.
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Would you pay $60 to own a movie? The idea is how long can you enjoy a game for, for how much you spent. What I was saying here is if a game is short, and fails to provide much in the way of replayability, it is likely to get doomed in the marketplace and race to bargain bin, and fail. Enslaved faced a similar issue. People do NOT want to get a short game and drop $60 for it. This is a reason why multiplayer gets added. Without the replayability factor, the game quickly races to be sold also, and floods the used section.
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If the movie was good enough then i would pay $60 for it, and i think Enslaved is a bad choice to back up your argument - that game was insanely good, the only thing i can agree with is that shorter games should try to ensure they incorparate some form replayability.
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The point was to pick out something that is a good form of interactive fiction, that didn't do well, and ask why. I would say Enslaved didn't sell well, because at $60 launch, people demand more. And at that price, once beaten, they will trade it in for store credit to get something else. Then the games pile up, and no one buys new. This is a reason why the videogame industry, after cracking down on piracy, wants to stop used game sales. They think, by doing this, they then could end up forcing people to keep play through once interactive fiction.