The 3DS is ripe for disruption. Compare 3DS to PS3.
Follows up a record-smashing console that sold 145 million units worldwide.
Follows up a record-smashing handheld that sold 145 million units worldwide.
Focus is on visual upgrade to HD.
Focus is on visual upgrade to 3D.
The system costs $600, which is 2 to 3 times what previous consoles were sold for.
The system costs $250, which is 2 to 3 times what previous handhelds were sold for.
Game prices are jacked up to $60 instead of the long standard $50 because of higher development costs.
Game prices are jacked up to $40 instead of the long standard $30 because of higher development costs.
Despite PS2 soundly beating the XBox by being a games-first device, it dives straight into competition with XBox 360 to chase a dream of being a "convergent," all-inclusive "set top box."
Despite DS soundly beating the PSP by being a games-first device, it dives straight into competition with NGP to chase a dream of being a "convergent," all-inclusive "entertainment device."
Early adopters are pinning their hopes on future games that we know very little about, and probably won't come out for years, like Final Fantasy.
Early adopters are pinning their hopes on future games that we know nothing about, and probably won't come out for years, like 2D Mario.
The hardware itself is so underwhelming yet expensive that many people decide right from launch to wait for the inevitable Slim model.
The hardware itself is so underwhelming yet expensive that many people decide right from launch to wait for the inevitable Lite model.
Tacked-on, Wii-aping, impractical motion controls are added just so they can claim it's not only about graphics.
Ditto.
Treats AR games with no content as a significant, game-changing product.
Ditto.
The overall games lineup and direction of the console is so uninspiring that apologists seriously talk about backwards compatibility as a major feature.
Ditto.
It's all exactly like the PS3, except for this:
The failure of PS3 due to Wii's emergence leads to PlayStation creator Ken Kutaragi's downfall.
The appearance of success due to weak competition leads to DS visionary Satoru Iwata's continued hubris.
"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."
Satoru Iwata, Nintendo President. Only slightly paraphrased.