By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - What makes Donkey Kong Country for the Wii special?

@cliffhanger yeah you should know what your talking about i do like 2d platformers, Sonic the Hedgehog is my favorited series, not everyone is going to like what you like, get over it.



Around the Network
oniyide said:

^^^^ yeah I can definately see having too drive to and from is stretching stuff. id say the goals are part of th mission and that is gameplay. In GTA 4 when you fail a mission you can just start over from the mission


Well first of all, I'm arguing from a content standpoint, not gameplay. Since the city will not change (for the most part), the content you are playing for longer is still the same. And just because you can get through a level faster doesn't mean the content is less. Now if the content doesn't appeal to you, that is one thing, but the content you don't like is still objectively numerous (yes, I admit that to games I don't like).

Second of all, that is nice to know IV has a replay option.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

^^^ i agree to a certant extent, however there is more than one borough, and those get unlocked after a certain number of missions is done. So its not like you can just go through the entire city from the jump, unless you skip 4 entirely and play the Episodes from liberty city, plus there is an online mode. and as long as the servers are up and people are playing thats pratically infinite replay right there. if thats your thing



oniyide said:

^^^ i agree to a certant extent, however there is more than one borough, and those get unlocked after a certain number of missions is done. So its not like you can just go through the entire city from the jump, unless you skip 4 entirely and play the Episodes from liberty city, plus there is an online mode. and as long as the servers are up and people are playing thats pratically infinite replay right there. if thats your thing


I haven't played 4, but even unlocking more areas still doesn't mean new content every mission. And online play still isn't the same as more content anyway, unless there are online exclusive levels.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

oniyide said:

@amp316  you can skip the custscenes, and it would still take me longer to beat it than it would Mario. Thats still alot of gameplay right there. Hell i dont even want to use GTA as an example cause that game has an online mode. 

@lordtheknight  I wasnt trying to assume anything i just want examples of "forcing slow down in a game" the only thing i could think of is the cutscenes and you skip those.

But why would anyone want to skip those fantastic cutscenes?

I agree that GTA has a lot of gameplay, but it is just as repetitive as Mario.  Some people like jacking cars and shooting people over and over.  Others like jumping on goombas heads over and over, and don't care that the game doesn't have a $100 million budget.  I guess what I'm getting at is that both are worth the money to someone that likes them; and while GTA might not be worth $50 to me and I believe that Mario is, the same can be said by you but vice versa.  The difference is that I don't go around claiming that GTA is a ripoff just because it isn't my cup of tea and use a secondary excuse like you do  with production values for NSMB Wii and DKC Country Returns.

Honestly production values don't matter to me in the slightest when I purchase a game.  If it did, I would have never bought something like Okami.    



Proud member of the SONIC SUPPORT SQUAD

Tag "Sorry man. Someone pissed in my Wheaties."

"There are like ten games a year that sell over a million units."  High Voltage CEO -  Eric Nofsinger

Around the Network
amp316 said:
oniyide said:

@amp316  you can skip the custscenes, and it would still take me longer to beat it than it would Mario. Thats still alot of gameplay right there. Hell i dont even want to use GTA as an example cause that game has an online mode. 

@lordtheknight  I wasnt trying to assume anything i just want examples of "forcing slow down in a game" the only thing i could think of is the cutscenes and you skip those.

But why would anyone want to skip those fantastic cutscenes?

I agree that GTA has a lot of gameplay, but it is just as repetitive as Mario.  Some people like jacking cars and shooting people over and over.  Others like jumping on goombas heads over and over, and don't care that the game doesn't have a $100 million budget.  I guess what I'm getting at is that both are worth the money to someone that likes them; and while GTA might not be worth $50 to me and I believe that Mario is, the same can be said by you but vice versa.  The difference is that I don't go around claiming that GTA is a ripoff just because it isn't my cup of tea and use a secondary excuse like you do  with production values for NSMB Wii and DKC Country Returns.

Honestly production values don't matter to me in the slightest when I purchase a game.  If it did, I would have never bought something like Okami.    


Production values are easy. Good design is hard. This is one thing this console generation has shown me. This is why I insist supporting the more powerful systems is trying to throw money on the game in place of actually doing greater creative effort.

The people who made Brain Age did far more creative effort (they had to make the game in three months, with barely any budget) than a team that works on another generic FPS, for one thing.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs