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amp316 said:
oniyide said:

@amp316  you can skip the custscenes, and it would still take me longer to beat it than it would Mario. Thats still alot of gameplay right there. Hell i dont even want to use GTA as an example cause that game has an online mode. 

@lordtheknight  I wasnt trying to assume anything i just want examples of "forcing slow down in a game" the only thing i could think of is the cutscenes and you skip those.

But why would anyone want to skip those fantastic cutscenes?

I agree that GTA has a lot of gameplay, but it is just as repetitive as Mario.  Some people like jacking cars and shooting people over and over.  Others like jumping on goombas heads over and over, and don't care that the game doesn't have a $100 million budget.  I guess what I'm getting at is that both are worth the money to someone that likes them; and while GTA might not be worth $50 to me and I believe that Mario is, the same can be said by you but vice versa.  The difference is that I don't go around claiming that GTA is a ripoff just because it isn't my cup of tea and use a secondary excuse like you do  with production values for NSMB Wii and DKC Country Returns.

Honestly production values don't matter to me in the slightest when I purchase a game.  If it did, I would have never bought something like Okami.    


Production values are easy. Good design is hard. This is one thing this console generation has shown me. This is why I insist supporting the more powerful systems is trying to throw money on the game in place of actually doing greater creative effort.

The people who made Brain Age did far more creative effort (they had to make the game in three months, with barely any budget) than a team that works on another generic FPS, for one thing.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs