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Forums - Microsoft Discussion - So it has to be asked, should Bulletstorm have been a 360 exclusive?

 

So it has to be asked, should Bulletstorm have been a 360 exclusive?

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Nope. Wouldn't have made any difference at all in sales, actually.

A) A good chunk of the 360 version sales are due to the Gears of War 3 beta.

B) Had EA not been dumb enough to send it to get Killzowned, they definitely would've gotten more sales.

C) Epic needs to stop the whole Xbox 360 link. I'm cool with it, but fanboys won't be.

 

Btw, the meta/gr for both games:

Bulletstorm: 84/84

Killzone 3: 85/87

Now if Microsoft were publishing it? We could definitely see better advertising.



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BenVTrigger is totally right about this doubt.

I think EPIC should be better supportting as  an exclusive for X360. As a market descision, could embrace a lot more X360 users and be more profiterable.

PS3 already have many IP´s delivering right now, so as a market decision, exclusive should be 2x profiterable at least..

And not only this, X360FPS as exclusives have more success on theyr launch.. X360 is trong enought to support huge start sales on new FTP IP´s.

Nice thread.



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I don't think the real question here is: would exclusivity have been better? The real question is: what idiot decided to launch against Killzone 3?

The potential sales of the PS3 platform have been proven by countless games. Regardless of the 360's generally higher software sales, the PS3 has shown it can shift a lot of units and make significant profits for all concerned. The user base, and the sales potential it wields, is now too high for any company to ignore if they want to make higher profits. So, the problem here is not the PS3's ability to sell games, or whether 360 is just a better platform for this sort of game, or even the game itself (it reviewed well enough), the problem here is the foolishness behind trying to directly compete against a flagship shooter with a new IP.

Bad move.

Anyone could have predicted poor sales on PS3. They were almost guaranteed, at least initially.



so what your trying to say is they should have made it exclusive because they cant compete with whats on ps3??

that says a lot about the game.....i bet if there was better stuff on xbox at the same time (like killzone was for ps3) and it didnt come with gears beta (no beta for a ps3 game...oh wait they only make ps3 games once in a pink moon) then it would have sold crap just like ps3 version.

there was more incentive for xbox players to buy it than ps3 players.

the wrong business decision wasnt releasing it on ps3, it was releasing it at the wrong time and overhyping it and bashing other games.

looks like millions of people prefer *boring* *boring* *rank up, master sergeant shooter person guy* than bulletstorm.....again that says a lot about the game.



I wonder.. If KZ3 was somehow multiplat, would it have sold even better and managed to squash the Bulletstorm completely despite it having a Gears 3 beta on it.



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Bulletstorm has the same kind of attitude as Gears of War.

Gears of War is on 360

Ergo 360 owners would be more interested.

 

Well this could be an additional reason.



I wouldnt say the launch was  a fail nor success, it was a success on 360 but a fail on PS3.

EA could have done two things

1. Making it a exclusive meaning EPIC wouldnt have choosen them from the beginning that would have been MS support

2. Making it a time exclusive for 360 in some months and after that release on PS3

 

But I think what Epic was trying to see is how the reception would be with a Epic games game on PS3 after these years with a 360 bond.

Apparently it DID NOT turn out well, so I think about Mark Reins recent interview about PS3 GoW support that is out of the question because EA will never be as good on marketing as MS and neither would Midway.

 

So I think Epic games had Bulletstorm as a expirement on PS3 to see how well their name is recognized on PS3.



BenVTrigger said:
Attoyou said:

PS3 owners had a better choice, and looks like a lot took it.

Good for them.



Where did I ever say Bulletstorm was a better game.  This is about business decisions.

 

But that's 60k sales they wouldn't of had. More sales = Better business decision



hasonap said:

I wouldnt say the launch was  a fail nor success, it was a success on 360 but a fail on PS3.

EA could have done two things

1. Making it a exclusive meaning EPIC wouldnt have choosen them from the beginning that would have been MS support

2. Making it a time exclusive for 360 in some months and after that release on PS3

 

But I think what Epic was trying to see is how the reception would be with a Epic games game on PS3 after these years with a 360 bond.

Apparently it DID NOT turn out well, so I think about Mark Reins recent interview about PS3 GoW support that is out of the question because EA will never be as good on marketing as MS and neither would Midway.

 

So I think Epic games had Bulletstorm as a expirement on PS3 to see how well their name is recognized on PS3.

I agree that Bulletstorm felt like a bit of a test of multiplatform waters, but I don't get the approach.  They launched against a Sony IP exclusive, CliffyB seemed to forget he wasn't marketing an exclusive game half the time and all in all Epic and EA managed to release the title with little chance of success on PS3.

Note I don't see any conspiracy here.  They just messed up and are probably kicking themselves, but it's a shame for the title and for the People Can Fly team Epic aquired.



Try to be reasonable... its easier than you think...

I really do think people are looking at this situation the wrong way to be honest.  Lots of users in here are overlooking the fact of how much more buzz this game would have generated being a console exclusive on the 360.  It would have Epics name written on it who 360 fans already support and love with Shadow Complex and Gears of War.  It's a FPS which does massive numbers on the console.  And it would have generated FAR more hype due to the competition it would have had being a direct exclusive competitor with Killzone.

Exclusives really get the fanbase excited and Epic is obviously one of 360 fans favorite developers.  In this case there isn't a question in my mind being an exclusive the game would have at the very least done a quite larger first week.  And rarely do I say that but in this case I'm sure of it.  In fact I think it would have quite easily done 500k on the 360 first week at least.  There is no large scale 360 exclusive in the 1st half of the year and that would have given it even more momentum.