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NGP chips won't rival PS3 performance News

PSP2 News by Oli Welsh

 

At a Game Developers Conference session, Sony has moved to dispel the myth that its Next Generation Portable could rival PS3 for processor performance.

David Coombes, a platform research manager for Sony Computer Entertainment America, explained that although the NGP is equipped with a high-performance quad-core CPU theoretically capable of 2GHz, the clock speeds will have to be dialled down in order to preserve the PSP successor's battery life and prevent it from running too hot.

"Some people in the press have said wow, this thing... could be as powerful as PS3. Well, it's not going to run at 2GHz because the battery would last five minutes," he said. "And it would probably set fire to your pants."

In his engineering-themed tour of the NGP's features, Coombes shed some extra light on the handheld's specifications and performance.

He mentioned that the game cards - the solid state physical media on which NGP games will be available in shops - would come in 2GB and 4GB sizes.

NGP games will therefore have a maximum size of 4GB. He compared this to the 9GB size of a typical PS3 game on Blu-ray, or the 10MB size of an average mobile phone game.

Coombes couldn't reveal how much memory NGP will have, but stressed that it was more than enough. "I can't talk about actual numbers, but compared to PSP we have a lot of memory... we're closer to PS3 than PSP in terms of memory size."

NGP will come in two versions: one with wi-fi, and one equipped with both wi-fi and 3G network connectivity. Coombes explained that only the wi-fi plus 3G version would also be equipped with GPS sensors. However, "wi-fi only can still do quite accurate positioning" thanks to Skyhook, a positioning service that works out your location by cross-referencing the wireless hotspots in range with a worldwide databse. "In urban areas, it's more accurate than GPS," he said.

Location-based features would include "treasure hunts" for virtual items in the real world, Coombes said, although these won't be implemented until after launch.

He revealed that NGP's front touch screen and rear touch pad could detect how hard players were pressing on them. Rather than using pressure sensors, this "analogue strength reading" would be achieved by detecting how large a surface area of the player's fingertips were pressed against the screen.

Speaking of the device's beautiful 5-inch screen, Coombes boasted that with its 960x544 resolution and anti-aliasing turned on - 4xMSAA, Digital Foundry fans - "you really can't see the pixels on the screen, which is pretty nice."

Also at the panel, Tsutomu Horikawa, a director from Sony Computer Entertainment International's software solution development department in Tokyo, performed an augmented reality demonstration in which the NGP visualised a giant dinosaur - the T-rex famous from the original PlayStation's first graphics demo - in the aisle of the lecture theatre.

He stepped down from the stage, and craned upwards with the NGP in his hands to view the dinosaur towering above him.

NGP is due to make its first apperance before the end of this year. Check out our NGP gamepage for more infor.

Sony NGP is due to be released Winter 2011 on PSP2. Got a news tip? Email news@eurogamer.net.

source eurogamer.net

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That to me isn't all that surprising, since battery technology hasn't advanced all that much and with the screen size it will still be able to achieve impressive visuals: though it still would've been great to take full advantage of the hardware.    



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I'd prefer flaming pants please!

crank up that CPU dammit!



Proud Sony Rear Admiral

It was a good myth while it lasted. oh well guess that its for the better and i for one would prefer to play games for a few hours before recharching it insted of 5 miniutes playing and a pair of burnt trousers.



Wait... does this mean im not human?

PSN addy - mrx95

A good head and a good heart are always a formidable combination. - Nelson Mandela

A radical is a man with his feet planted firmly in the air. - Franklin.D.Roosevelt

 

4gb is lower than I thought given that PSP games on dual layer UMD come close to that.  I think it should be enough room considering that it is similar to a single layer DVD, I just expected a bigger jump.




They already said that in the confrence here, so i don't know how people thought otherwise?

http://gamrconnect.vgchartz.com/thread.php?id=125384&page=1



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MrT-Tar said:

4gb is lower than I thought given that PSP games on dual layer UMD come close to that.  I think it should be enough room considering that it is similar to a single layer DVD, I just expected a bigger jump.


the size is just over double, UMD is 900mb(Single layer), 1.8gb (dual layer). The 2gb/4gb limits are probably in place so that games don't get too large for digital distribution. Also its more then 3DS games which are currently limited to 1gb ( though if needed Nintendo can produce larger game cards).



Who honestly thought it would be QUITE that good?  I mean really people.



Bristow9091 said:
MrT-Tar said:

4gb is lower than I thought given that PSP games on dual layer UMD come close to that.  I think it should be enough room considering that it is similar to a single layer DVD, I just expected a bigger jump.

A dual layer UMD is 1.8GB, it's not really close to it, lol. The jump is fine.


I was confused.  I thought that a single layer UMD was 1.8gb.

Damn, that's a bit embarrasing




I'm not sure how long 2GB cards will last. I know for the longest, the majority of PSP games were no more than the 600 MB range. So it might take developers a while to even plass the 2 GB range on consistency.



"NGP power can't equal PS3"

 

No poo sony, so it all lies! again!