By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Soul Caliburt V on Wii - Facebook petition

Zlejedi said:
jarrod said:
KylieDog said:
jarrod said:

lol.  All evidence except for the stuff cited right above you (DBZ, Naruto, TatsuCap).

If we based PS2's fighter sales potential off MVC2, GGX and Death by Degrees, what do you think it'd look like?


It would look like someone didn't research, MvC2 on PS2 was pulled from shelves very shorty after release because the license with Marvel expired.   It also cost next to nothing to develop since it was literally 90% cut and paste characters from previous Capcom fighters, not to mention arcades still being much more popular back then bringing in cash.  Any arcades now are not going to use the Wii version which would require its own development.

lol, research?  Practice what you preach...

1) MVC2 was not pulled from shelves, on any platform.  Capcom stopped new shipments due the license lapsing a full year after it had released on PS2 in late 2002 (the Xbox port released a few months later in early 2003, it was delayed due to back and forth on online play).  TVC on Wii has been on shelves less time than Capcom was doing new shipments for MVC2 PS2, and MVC2 was never recalled on any platform (that's not how expired licenses work, you stop new shipments, you don't buyback inventories already out there)...

2) "Any arcades now are not going to use the Wii version which would require its own development."?  Uh, you know this is exactly what Capcom did with TVC right?

Which is precisely why noone will release big fighter for Wii.  SC is bit diffrent here but they already have assets for HD version which will likely be reused.


???

I'm not actually following, why wouldn't anyone release a big fighter for Wii?  And there are SD assets already in place for the most recent Tekken, SC, SF and even DOA now thanks to the handheld ports.  I don't think anyone is saying Wii should be getting SC5 in place of the HD twins (even the petition doesn't), the argument has always been for a multiplatform release.  They're porting the games to PSP, iOS and 3DS, but for whatever reason not the fastest selling game system in history. :/



Around the Network
Zlejedi said:
jarrod said:
Zlejedi said:

Whatever makes you feel happy. All evidence points out to fightning genre being almost non existant on Wii with exception of one Mario game. And if popularity of single Mario game was enough to create huge fanbase for certain genre all Wii racing games would sell milions now wouldn't they ?

lol.  All evidence except for the stuff cited right above you (DBZ, Naruto, TatsuCap).

If we based PS2's fighter sales potential off MVC2, GGX and Death by Degrees, what do you think it'd look like?

So the only counter argument you can find are Naruto and DBZ games which sell well because of anime ?

Sorry but this list looks depresingly bad:

http://www.vgchartz.com/worldtotals.php?name=&publisher=&console=Wii&genre=Fighter&minSales=0&results=50&sort=Total

compared to :

http://www.vgchartz.com/worldtotals.php?name=&publisher=&console=PS3&genre=Fighter&minSales=0&results=50&sort=Total

http://www.vgchartz.com/worldtotals.php?name=&publisher=&console=X360&genre=Fighter&minSales=0&results=50&sort=Total

 

Hey look, Naruto and DBZ sold better on Wii than 360 or PS3.  Maybe SC and SF would have too then. ;)

Outside SSBB Wii doesn't have any AAA fighter sales, but that's because it doesn't have any AAA fighters besides SSBB.  That doesn't mean there's no inherent market for big fighters, it means it's never been tried... which, uh, kinda goes back to the crux of the thread.



jarrod said:
Zlejedi said:
jarrod said:
KylieDog said:
jarrod said:

lol.  All evidence except for the stuff cited right above you (DBZ, Naruto, TatsuCap).

If we based PS2's fighter sales potential off MVC2, GGX and Death by Degrees, what do you think it'd look like?


It would look like someone didn't research, MvC2 on PS2 was pulled from shelves very shorty after release because the license with Marvel expired.   It also cost next to nothing to develop since it was literally 90% cut and paste characters from previous Capcom fighters, not to mention arcades still being much more popular back then bringing in cash.  Any arcades now are not going to use the Wii version which would require its own development.

lol, research?  Practice what you preach...

1) MVC2 was not pulled from shelves, on any platform.  Capcom stopped new shipments due the license lapsing a full year after it had released on PS2 in late 2002 (the Xbox port released a few months later in early 2003, it was delayed due to back and forth on online play).  TVC on Wii has been on shelves less time than Capcom was doing new shipments for MVC2 PS2, and MVC2 was never recalled on any platform (that's not how expired licenses work, you stop new shipments, you don't buyback inventories already out there)...

2) "Any arcades now are not going to use the Wii version which would require its own development."?  Uh, you know this is exactly what Capcom did with TVC right?

Which is precisely why noone will release big fighter for Wii.  SC is bit diffrent here but they already have assets for HD version which will likely be reused.


???

I'm not actually following, why wouldn't anyone release a big fighter for Wii?  And there are SD assets already in place for the most recent Tekken, SC, SF and even DOA now thanks to the handheld ports.  I don't think anyone is saying Wii should be getting SC5 in place of the HD twins (even the petition doesn't), the argument has always been for a multiplatform release.  They're porting the games to PSP, iOS and 3DS, but for whatever reason not the fastest selling game system in history. :/

Because those big titles will be released for HD arcades.

Even arcana heart 3 is HD release.



PROUD MEMBER OF THE PSP RPG FAN CLUB

oniyide said:

@darc requim  that whole comment by Namco about Wii customers is a bit messed up I give you that. But as for porting alot of people dont realize its just not as easy as they think just because the WIi is weaker does not make it any easier to port. The fact is that the more different the hardware the harder it is, the PSP is hardware is hella easy to develop for, thats why you see all those ports of games on their. For PS360 are closer together thats why they share so much games, why would a company go through so much work porting something to Wii from HD, which the games usually arent made for it anyway??? and 90% of the time the Wii version of said game sells worse than the HD ones. Talk about principles all you want, but this is buisness and principles dont pay bills.

@lordtheknight admitting defeat??? one your taking it too seriously and two you've already lost for the most part its not like the Wii situation has improved. Excuse my French but I think your just washing s*** against the tide at this point, but why even complain here why not send a letter to the actually companies that piss you off??? Thats what I've done, sure it dont work but hey I could say I tried. not blaming gamers either, but I see that you want to boycott their games which is ironic because in that case you are proving them right. I dont see the big deal honestly im a gamer first im going where the games are. If some console is getting the shaft, that sucks for people who bought it, ill just get the console that has support. As for 3DS, nothing to do with Wii, 3rd parties have always supported Ninty portables because they know that its a damn near sure bet


Porting games to PSP doesn't pay the bills. PSP games don't sell out side of Japan and only few franchises sell on PSP in Japan. How does porting a title to a portable console, with a smaller userbase, and horrid software sales outside of Japan good business?



Darc Requiem said:


Porting games to PSP doesn't pay the bills. PSP games don't sell out side of Japan and only few franchises sell on PSP in Japan. How doesn't porting a title to a portable console, with a smaller userbase, and horrid software sales outside of Japan good business?

Initially, third parties thought the PSP would be really successful, taking the handheld crown away from Nintendo; once the DS got it's bearings and PSP game sales faltered, third parties started to drift away from it, focusing more on consoles.

There seemed to be a spike in PSP titles in late 2009, coinciding with the PSP Go.  If that had been successful, it would've meant a much better environment for game developers as being download only meant they wouldn't have production costs, retail mark-up or used game sales to deal with.  That didn't happen.

Now, support for the PSP has largely dried up.



Veder Juda is hand crafted from EPIC FAIL, and is a 96% certified Looney; the other 4% is a work in progress.

Around the Network
Zlejedi said:

Because those big titles will be released for HD arcades.

Even arcana heart 3 is HD release.


It's not like higher res sprites haven't been scaled down before.  Hell, Blazblu was ported to PSP, and that's even lower res than Wii.   Sprites are incredibly simple to down or upscale these days, much moreso than 3D assets.

AH3 is pretty low tech too (uses the exact same arcade hardware as AH2 btw), though it is 720p.



MrT-Tar said:
IamAwsome said:
Darc Requiem said:

Yeah, you guys are right. It had to be the merger. Maybe that explains their brain dead localization policies too.



Their localization efforts can't be as bad as Nintendo's. NONE of Nintendo's games make it over.


Don't even compare Namco to Nintendo.

Nintendo localises nearly all of their games.  Nintendo even steps in and localises games which were 3rd party in Japan (Dragon Quest IX, Ace Attorney, Prof Layton, Samurai Warriors 3, Herecles, etc).  Even obscure games which I never thought would be localised were released by Nintendo (Disaster DoC, The Last Window, Another Code, etc).  Nintendo still hasn't localised the likes of Excitebots, Soma Bringer and Mario Baseball, but that's an improvement on last gen.

Namco on the other hand has only localise a handful of Tales games for Europe.  We've only got Phantasia GBA, Symphonia GC (and that was due to Nintendo), Symphonia 2 and Vesperia 360.  Namco only localised one of the Xenosaga trilogy as well.  

Nintendo's localisation has come on leaps and bounds this gen.  Namco is still shit at it.

Sounds like you are talking about Nintendo of Europe. In Europe, most stff gets localized. Nintendo of America on the other hand, only the most popular games seem to make it over. No Disaster, No Another Code, No NPC Pikmin 2, etc. You do have a point though, they haven't brought Excitebots out of the US yet (probably because the developer  is US based).

Another thing is games thatdon't even make it out of Japan (Xenoblade, Zangeki no Reginleiv, Captain Rainbow, The Last Story). You have a point, they do good when localizing, 3rd party games, but niche titles, never get localized (well from NoA anyway)



Veder Juda said:
Darc Requiem said:


Porting games to PSP doesn't pay the bills. PSP games don't sell out side of Japan and only few franchises sell on PSP in Japan. How doesn't porting a title to a portable console, with a smaller userbase, and horrid software sales outside of Japan good business?

Initially, third parties thought the PSP would be really successful, taking the handheld crown away from Nintendo; once the DS got it's bearings and PSP game sales faltered, third parties started to drift away from it, focusing more on consoles.

There seemed to be a spike in PSP titles in late 2009, coinciding with the PSP Go.  If that had been successful, it would've meant a much better environment for game developers as being download only meant they wouldn't have production costs, retail mark-up or used game sales to deal with.  That didn't happen.

Now, support for the PSP has largely dried up.



I thought PSP support fell because of piracy. The only devs trying to support it are Square Enix but their only PSP games are spinoffs, of console games. Capcom seems to support it as well, but only with Monster Hunter



@lordtheknight  do whatever helps you sleep at night, as for the 2nd raters. IMO there Wii games have not been all that, thats why they are 2nd raters.

@bobbuffalo  your right most of us dont know how it feels because most of us wouldn't limit ourselves to just one console. We would never complain as much cause again, we would be multiplat owners. If someone has one console out of love for whatever company, cool, but its ignorant to expect that one company to get ALL the bells and whistles, there has never been a home console since Nintendo and possibly PS2 that got everydamn thing. If there is a person who just does not have the funds to buy another system, my heart breaks for them. I was there, i would have loved to own a SNES in addition to my Genesis and N64 in addition to my PS1.

And if someone is being a tightwad then I have no sympathy for them and if they want to keep screaming on deaf ears, have at it. This whole "principle" argument is as old as "collecting dust". If the games on your system of choice is so great why the hell do you want what others have??? YOu want companies to make games that you wont buy anyway just to prove a point??? Thats ridiculous.

 



@cobretti  Capcom said that??? the same Capcom that said RE4 would stay GC exclusive???? Why are you even believing these companies???? THey are all liars. As for RE5 as a man who owns the game, trust me your not missing anything. Sony users got shafted to as they had to buy another damn version of the game to use the Move function, no matter to me, it got boring quick anyway

@Darc Requiem  you answered your own question. They sell in JAPAN. THese games are made by Japanese companies, I dont think its hard to see the connection here. Its not like Wii fighters sell that well even in their home country (Tvs.C) had horrible sales. But you know what MvsC3 is right around the corner, it will do alright on both systems and then maybe Capcom will say WTH put it on Wii too.

As for people keep bringing up PSP, its not like the PSP and Wii have the same architect and GPU and its been around alot longer so devs have more experience with it. Anyone ever thought that might be a reason why you see fighters on there and not Wii. Just because they have similar graphics doesnt mean the insides are the same look at PS360