So a group that works for microsoft, ported a microsoft app to kinect. Is this more marketing by microsoft???
I wonder how many of these other "hackers" are ms employees.
So a group that works for microsoft, ported a microsoft app to kinect. Is this more marketing by microsoft???
I wonder how many of these other "hackers" are ms employees.
^ I wonder how many of those who bash MS products all day are Sony employees?
peshkavus said: ^ I wonder how many of those who bash MS products all day are Sony employees? |
I've now found 3 "hackers" who are MS partners.
JaggedSac said:
Bring on the side scrolling finger fighting beat-em up plz. |
That was in the works and then cancelled. After MS took the processor out of "Natal," Arkedo said their game wasn't possible anymore.
This was going to be real. :(
The Ghost of RubangB said: That was in the works and then cancelled. After MS took the processor out of "Natal," Arkedo said their game wasn't possible anymore. ... http://gamrfeed.vgchartz.com/story/6698/concept-art-for-arkedos-cancelled-natal-game-2-finger-heroes/ |
You may know more about it then me but could you provide a source that clearly says it was because of the bolded? please, and thank you ^^
Edit: I mean that it was cancelled because of the bolded not that the processor was dropped
Sig thanks to Saber! :D
zarx said:
not quite as sophisticated as kinect but
Once hackers start porting over the kinect libraries the tech should come in leaps and bounds
I should clarify I do think that Natal (especially the libraries they developed) is an impressive piece of tech but it's not exactly unique or un emulatable it is esentailly a webcam a couple of IR cameras and some very impressive libraries. |
I admit that first video is quite impressive. However what he did is not trivial and is very limited, if you pay attention he mentions in the video that the hand recognition only works in a very limited range and that it is not very precise. Like I said it is impressive but not something that is practical.
I have no idea what the point of the second video was, he was just mapping an animated character over pre-recorded skeletal points, that has nothing to do with our conversation.
Finally the 3rd video is impressive and I have seen it before but in that video only a single point is being tracked. The whole point of Kinect is that it can track your whole body.
I never said you can't do impressive things with the wiimote but they are not interchangeable pieces of technology as Metralha keeps trying to say they are. Both are good at their specific tasks.
The definitive evidence that video games turn people into mass murderers
Mr.Metralha said:
Kinect only works at 30 fps, that's why it has a considerable ammount of lag, I don't think it could recognize you drumming an imaginary drum set at the speed thisguy is drumming. Plus, he's sitting, another let down, you have to be standing for kinect to work with skeleton tracking... |
Thats wrong, Kinects raw data processing is around 150 fps. Check out the video below for proof.
The fps is shown in the bottom left corner. The video feed you see is a direct feed from kinect and that man is a very well known professor at UC Davis. He has multiple videos about kinect which you should probably watch since you seem to like posting wrong information about the device.
The definitive evidence that video games turn people into mass murderers
The Ghost of RubangB said:
That was in the works and then cancelled. After MS took the processor out of "Natal," Arkedo said their game wasn't possible anymore. This was going to be real. :( http://gamrfeed.vgchartz.com/story/6698/concept-art-for-arkedos-cancelled-natal-game-2-finger-heroes/ |
Yeah, that was what I was referring to. It would have been friggen great.
Mendicate Bias said: Thats wrong, Kinects raw data processing is around 150 fps. Check out the video below for proof.
The fps is shown in the bottom left corner. The video feed you see is a direct feed from kinect and that man is a very well known professor at UC Davis. He has multiple videos about kinect which you should probably watch since you seem to like posting wrong information about the device. |
http://www.computerandvideogames.com/article.php?id=253794
NEWS: XBOX
Kinect technical specifications revealed
Kinect Technical Specifications
Sensor
Colour and depth-sensing lenses
Voice microphone array
Tilt motor for sensor adjustment
Field of View
Horizontal field of view: 57 degrees
Vertical field of view: 43 degrees
Physical tilt range: 27 degrees
Depth sensor range: 1.2m - 3.5m
Data Streams
320x240 16-bit depth @ 30 frames/sec <---------------------------- HERE!!!!1
640x480 32-bit colour@ 30 frames/sec <----------------------- HERE!!!!!11one
16-bit audio @ 16 kHz
Skeletal Tracking System
Tracks up to 6 people, including 2 active players
Tracks 20 joints per active player
Ability to map active players to Xbox LIVE Avatars
-------------------------------------------<<-------------------------------<<---------------
m/_
daroamer said:
Seriously, if you're going to keep discussing Kinect I'd suggest you do at least a bit of research....this was fixed months ago. I've played Joyride while sitting just fine. They simply changed the root tracking joint from the base of the spine to the neck. Secondly the lag, or latency to use a more correct term, of Kinect is only about 200ms, and that's after having to all the computational work to render a scene and animate a character. The raw data has extremely small perceptible lag. You other point about drumming is still baffling, why is this even relevant to this thread? I can guarantee you the lag with Wii kick tracking is FAR worse than Kinects drum tracking. I think you'll be waiting years for your kick to register with the Wiimote in your hand. Again though, it's completely irrelevant to the topic. |
AHAHAHA, you should read more threads: http://gamrconnect.vgchartz.com/thread.php?id=120037 .
To cut a long story short, Kinect does not work while sitting and Joy Ride has autopilot for sitting players:
You couldn't find a worst example! :)