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Forums - Sales Discussion - GT5 first week numbers. How do you think it did?

 

GT5 first week numbers. How do you think it did?

Great 154 29.73%
 
Good 178 34.36%
 
Average 85 16.41%
 
Not so good 46 8.88%
 
Disappointing 55 10.62%
 
Total:518
CGI-Quality said:
damndl0ser said:

I was guessing 1.75m to 2.0 mill for first week so it did pretty much what I was expecting.  As I have said all along, this gen of gaming is all about the FPS (shooters in general) games.    And racing, platforming and a lot of other types of games simply don't sell like they used to or even should, this is why I estimated GT's sales to be 6-7 million lifetime and a lot of people laughed at me.  I still think GT5 will do those numbers if its bundled heavily, but if it isn't it may only do 5million.

 

I guess we will get a really good idea of what it will do in a week or 2.  We will have an idea of the games legs, but I am not holding out a lot of hope for it doing any more than 7 million.  And a lot of people who had those idiotic estimates of 10-20million will be eating wheel barrels full of crow which is unfortunate because I like GT5 and have owned all but a couple of the GTp games.

ioi predicted 10 million as well, and I think we'll agree that his statements are hardly "idiotic".

Besides, 5 million is what Prologue did, and it didn't start off like GT5. GT5 will easily clear 5mill, and 10 million isn't out of the question. Looking back @ GT4, GT5's numbers account for less days, and it only sold 500,000 less than it. That isn't really a strong sign of franchise decline. The only shooters this gen with large numbers are CoD, Gears, & Halo. One of those (Halo) was already big to begin with (previous gen).

I never understand why people think so many shooters sell so big. It's really not many.

My only issue with the pre-release predicition is I think everyone assumed it would be a 90 meta score at the very least.  After all the talk about making sure the game was up to their standards before release and taking 6 years to complete with constant delays that most people responded to with "well, it's ok to delay since it was 90% done 2 years ago and this is just extra polish to make sure it's perfect!" it was natural to assume the game would get phenomenal reviews.

Sadly that doesn't seem to be the case.  While certain portions of the game are excellent and unmatched, it also fails in many areas and is extremely inconsistent.  As of right now it got the lowest score for a GT game since the first one with a metacritic of 84.

Still a good score, and other GTs have scores in the 80s and still sold well, but it's a different market and more competition.  I don't think 10 million is guaranteed.



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I was honestly surprised, with the built up hype I was expecting about 3M, 2.5M at least FW, I guess it all comes down to legs now, the general opinion is that the legs are what will keep this game afloat.. I don't know if we should go by the shipped numbers not 100% sure but I remember reading somewhere that some 7M GT5 copies have been shipped, sorry if incorrect on that matter.



Disconnect and self destruct, one bullet a time.

It did what I expected (2.1m), even though I expected a different regional breakdown. (higher Japan/NA - lower EMEAA)

So I'd say it did good - nothing amazing, but good.

Metacritic on the other hand is way below what I expected, which was a 92, but who cares? Nobody pays you for catering to the critics.

It'll be interesting to see if the game has decent legs...



 

TheBigFatJ said:

I think it did really good considering the quality.  Remember that this is a game averaging a lower score than a short-dev-cycle need for speed game (85% vs 88% on gamerankings.com) and a variety of disappointed reviews that complain about worse-than-expected AI, corner-crash racing, poor damage modeling and racing physics that are still inferior to those in the Forza series.  That's based on the two reviews I've read (IGN, Arstechnica).

 you need to read more reviews and physics inferior to forza is beyond laughable, whoever said that never played GT5.



it did undertracked is what it did



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i said good.

i expected more (which everyone does from GT) but then you have to be realistic and think how popular racing games actually are......simulators are even less popular than standard racing games, hence only the best like GT5 can survive.

it has beaten what most games have done in their lifetime so its definatly not a bad thing.

btw can someone check what the userbase was for ps2 when GT4 launched



makingmusic476 said:
Hyruken said:

Just thought i would point out GT4 sold 50% of it's total sales at by 8 weeks point. 40% by its first 4 weeks and 35% by its first 2 weeks on sale. Prologue followed pretty much the same pattern.

So assuming GT5 follows the same pattern as the other 2 games the first week sales indicated 25% of potential total sales meaning GT5 would just make it to 8m units.

Of course that only counts if the pattern is followed. Anything could happen to change it. I doubt there will be another 6 years until the next GT game this time around so that could effect it to. If we get another GT game in 2 years that will effect sales massively.

This is incorrect.  GT5: Prologue only sold 655k its first week, constituting only 16% of its current 4 million total according to VGChartz, not to speak of its 5 million shipment total.  As of week 2, it had sold only 1.018 million, putting it at 25%.  Week 4 it was at 35%, and week 8 it was at 42%.

Granted, I expect GT5 to be somewhat more frontloaded, but not considerably so.  If the game's first week ends up being around 20% of its lifetime sales (right between GT5:P and GT4), it would still break 10 million.  But that all depends on how long this gen lasts.

LOL, this would project GT5 lifetime sales to over 12.5 million.



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Krstorm said:

If you notice, the numbers are from Nov 27th, the game released on the 24th, that's only 3 days of sales, not a full week

 

24th 25th 26th 27th = 4 days, and very few games are released with a full 7 day first week. Infact, if release dates were completely spread the average would be 3-4 days.

 

Regardless, numbers very much in line with what I expected. I've been predicting 9 million for this game for a long time, and this opening fills me with confidence that I will be close



Well I played it today at HMV, barely anyone played it and those who did grew bored of it pretty quickly, myself included. I personally felt that I was driving a lumbertruck rather than a BMW Z8 or w/e I was driving. I've played Forza 3 too and I admit that I didn't like it too much either, when it comes to being more unforgiving, GT5 definitely prevails.. But when it comes to damage GT5 fails miserably, I am not sure whether it improves or not but at the stage I was playing, flying all over the place, crashing into walls etc, my car did not even seem to scratch..

Also, saw the first advert on TV today, if I am honest, it was pants. 2nd week sales? I personally don't think they'd be anything amazing.



Disconnect and self destruct, one bullet a time.

with the lack of advertising i am suprised anyone even knew it was coming out. So all these sales are just from people who walked into the game shop and seen the game.

I dobut the drop off is going to be that big tbh



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