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Forums - Microsoft Discussion - Microsoft denies voice control missing at Kinect launch

daroamer said:
huaxiong90 said:

Thought I'd intervene here. First of all, you're comparing a free service, which can easily be bypassed by making an account with a fake, but supported country, to a peripheral that costs money. Second of all, for a person who lives in the Middle East, I can say that this isn't a huge issue considering they sell US PSN/XBL voucher cards here. So that's a bit of a stretch on your part, if you ask me. Not saying that nullifies your entire point in this thread, but it was a weak example.

The lack of non-English support wouldn't hurt me personally, as I can speak English very fluently as if it were my first language.


You're actually making my point!  Of course it was a weak example, but it was his example, not mine.  He said not including voice support for all languages at launch would be like the PS3 offering PSN in one country and not in another, which is actually the case.  Of course it's a patently ridiculous argument and I've tried to point that out from the beginning.  There are PLENTY of example of services and features offered in one country and not in another, it's just business.  He's saying that Sony and Microsoft are giving the finger to those countries when it's nothing malicious at all, it's just the way it goes sometimes.  Circumstances, such as local laws, lack of local workforce, time etc all mean that not everyone gets the same features, it doesn't mean that they shouldn't launch at all.  Using his argument the PS3 wouldn't even be released yet!

Although to clarify something you said, PSN = free service which you can use if you bypass the rules a bit, voice control = free service you can use on Kinect if you know some english.  PS3 = the hardware, kinect = the hardware.  I was comparing the same things.

Fair enough. I admit I haven't followed the entire argument to know it was actually him who made that comparison. So my apologies.

But as for the second paragraph, I was thinking about the required fluency in English speaking for Kinect to recognize the commands. Most people here whom I know, while they may know how to read some English, they tend to struggle with pronounciating a fair chunk of words. It's anecdotal evidence, I know, and I'm also aware that Kinect commands won't be too complicated, if at all, but it's just to give you insight on where my reasoning is coming from.



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damndl0ser said:
daroamer said:
huaxiong90 said:

Thought I'd intervene here. First of all, you're comparing a free service, which can easily be bypassed by making an account with a fake, but supported country, to a peripheral that costs money. Second of all, for a person who lives in the Middle East, I can say that this isn't a huge issue considering they sell US PSN/XBL voucher cards here. So that's a bit of a stretch on your part, if you ask me. Not saying that nullifies your entire point in this thread, but it was a weak example.

The lack of non-English support wouldn't hurt me personally, as I can speak English very fluently as if it were my first language.


You're actually making my point!  Of course it was a weak example, but it was his example, not mine.  He said not including voice support for all languages at launch would be like the PS3 offering PSN in one country and not in another, which is actually the case.  Of course it's a patently ridiculous argument and I've tried to point that out from the beginning.  There are PLENTY of example of services and features offered in one country and not in another, it's just business.  He's saying that Sony and Microsoft are giving the finger to those countries when it's nothing malicious at all, it's just the way it goes sometimes.  Circumstances, such as local laws, lack of local workforce, time etc all mean that not everyone gets the same features, it doesn't mean that they shouldn't launch at all.  Using his argument the PS3 wouldn't even be released yet!

Although to clarify something you said, PSN = free service which you can use if you bypass the rules a bit, voice control = free service you can use on Kinect if you know some english.  PS3 = the hardware, kinect = the hardware.  I was comparing the same things.


You will never change there mind so you might as well forget about it.  Double standards and all they will never get it.

Yeah, and where did I say anything bad? Did you even read what I said to begin with? If so, explain to me please where I've shown double standards. If not, then keep your snide remarks to yourself and read what I said before commenting.

Goddamn! I merely stated it MIGHT be a game of smoke and mirrors because of how fickle PR talk can be in general (and I even agreed with your response, for crying out loud!), and you're already jumping to irrational conclusions.



Rockstar: Announce Bully 2 already and make gamers proud!

Kojima: Come out with Project S already!

I'm sure most people realize this, but the initial voice control support is virtually guaranteed to be limited to basic Dashboard use and video playback controls.

'Xbox On, Xbox Off, Xbox Play, Xbox Fast Forward, Xbox Reverse, Xbox Stop."

Frankly, there's no reason to get bent out of shape if say, Tagalog isn't supported for the above commands when Kinect debuts.

Until we see developers using voice controls for anything other than menu interfaces, it's really not what most should consider to be an "essential" feature unless they're just into gimmicks.

Voice interaction with in-game characters would be the only real breakthrough use for Kinect voice recognition and so far, no titles using this have formally announced release dates.



daroamer said:
mike_intellivision said:
daroamer said:
mike_intellivision said:

Decisions are still probably being made about what will and will not be included at launch.

My guess is that there will be some limited voice control -- because there would be too much complaining (as well as investigating) if there were not.

Mike from Morgantown


This makes no sense.  AFAIK the voice recognition is being done using software that Microsoft has had for years and is using in the current versions of Windows.  It's not like they developed this just for Kinect.  Why do you think it all of a sudden doesn't work?  Do you think all the videos and demonstrations have been fake?

Microsoft fake a presentation ... never. /sarcasm.  (Microsoft invented "smoke and mirrors" demos).

Any recognition software with which I have ever worked has required "training" the software to recognize the speaker's voice (or person's hand writing).   The issue becomes whether or not the average Kinect user will be able to have their comments recognized. 

By limited, I meant a small vocabulary or a small set of languages recognized. Remember, this is not a product for one country or specialized places. In Europe, it would have to recognize English, French, Spanish, Portuguese, Spanish, German, Dutch, etc.  So that will not be a small task -- and could explain the confusion over voice recognition on what will be implemented and what will not be.

If you expect Kinect to be fully fluent in every language at launch, ... 

 

Mike from Morgantown


You've never called a company and had to use voice commands to navigate the automated messages?  Did it require training to understand you? 

There is a big difference between having to have the computer type exact words that you are speaking and the computer only needing to understand the gist of what you're saying.   Many of the demos that were shown that allowed full sentence communication, such as Milo, were not only using your words but also the tonality of your voice to gauge what you were trying to say.  As far as I know there were no demos shown using complete sentences where ever word needed to be recognized.

I don't expect it being fluent in every language at all, I thought you were talking about it being limited even in English.

I have called in a company and had to use a voice-operated menu. Sometimes it works and sometimes I have been told "I did not understand that last comment."  This proves that such general systems often have limited vocabularies. If you use the words they are looking for, it generally works. But if you do not, there are issues.  I do expect much more of the former than the latter for Kinect because I think Microsoft will tell people what their command should be.

Mike from Morgantown



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

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maxer said:
Microsoft also denied the limit of two active players max! 

"Although it’s been reported all around on the internet, many of the Kinect launch titles support only two active players because of developer choice, not any kind of limitation of the technology." - See my website(below) for more details

Your website only quotes the opening two paragraphs from WIkipedia: http://en.wikipedia.org/wiki/Kinect


According to information supplied to retailers, the Kinect is capable of simultaneously tracking up to six people, including two active players for motion analysis with a feature extraction of 20 joints per player.[19]

a b "Play.com (UK) : Kinect : Xbox 360 - Free Delivery". Play.com. Retrieved 2010-07-02. "This information is based on specifications supplied by manufacturers and should be used for guidance only."

http://www.play.com/Games/Xbox360/4-/10296372/Project-Natal/Product.html#jump-tech

That could be why people are saying that only two persons can play Kinect games at a time -- because it appears to be what is being said by Microsoft.

 

Mike from Morgantown





      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

Wii Friend Code: 1624 6601 1126 1492

NNID: Mike_INTV

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mike_intellivision said:
maxer said:
Microsoft also denied the limit of two active players max! 

"Although it’s been reported all around on the internet, many of the Kinect launch titles support only two active players because of developer choice, not any kind of limitation of the technology." - See my website(below) for more details

Your website only quotes the opening two paragraphs from WIkipedia: http://en.wikipedia.org/wiki/Kinect


According to information supplied to retailers, the Kinect is capable of simultaneously tracking up to six people, including two active players for motion analysis with a feature extraction of 20 joints per player.[19]

a b "Play.com (UK) : Kinect : Xbox 360 - Free Delivery". Play.com. Retrieved 2010-07-02. "This information is based on specifications supplied by manufacturers and should be used for guidance only."

http://www.play.com/Games/Xbox360/4-/10296372/Project-Natal/Product.html#jump-tech

That could be why people are saying that only two persons can play Kinect games at a time -- because it appears to be what is being said by Microsoft.

 

Mike from Morgantown



http://www.videogamer.com/news/kinect_isnt_limited_to_two_players.html

By James Orry - 26/08/2010 - 1:49pm GMT

Kinect for Xbox is not limited to only two active players, Microsoft's Xbox general manager Kudo Tsunoda told VideoGamer.com at gamescom last week.

Contrary to what's been widely reported, many of the Kinect launch titles support only two active players because of developer choice, not any kind of limitation of the technology.

 

/end thread




Legend11 said:
mike_intellivision said:
maxer said:
Microsoft also denied the limit of two active players max! 

"Although it’s been reported all around on the internet, many of the Kinect launch titles support only two active players because of developer choice, not any kind of limitation of the technology." - See my website(below) for more details

Your website only quotes the opening two paragraphs from WIkipedia: http://en.wikipedia.org/wiki/Kinect


According to information supplied to retailers, the Kinect is capable of simultaneously tracking up to six people, including two active players for motion analysis with a feature extraction of 20 joints per player.[19]

a b "Play.com (UK) : Kinect : Xbox 360 - Free Delivery". Play.com. Retrieved 2010-07-02. "This information is based on specifications supplied by manufacturers and should be used for guidance only."

http://www.play.com/Games/Xbox360/4-/10296372/Project-Natal/Product.html#jump-tech

That could be why people are saying that only two persons can play Kinect games at a time -- because it appears to be what is being said by Microsoft.

 

Mike from Morgantown



http://www.videogamer.com/news/kinect_isnt_limited_to_two_players.html

By James Orry - 26/08/2010 - 1:49pm GMT

Kinect for Xbox is not limited to only two active players, Microsoft's Xbox general manager Kudo Tsunoda told VideoGamer.com at gamescom last week.

Contrary to what's been widely reported, many of the Kinect launch titles support only two active players because of developer choice, not any kind of limitation of the technology.

 

/end thread


 

From the original interview: http://www.videogamer.com/news/hanging_with_kudo.html

Q: Will Kinect evolve to offer support for more than two active players?

KS: I think that it all depends on the kind of experience that you want to build. Certainly if you look at a game, go down on the floor, Dance Central is already incorporating a lot more than two players. So you know it's not necessarily any kind of limitation as much as it is developers just trying to customise the experiences around what they think is the best way to play.

You can see like sometimes in a split-screen game it's hard to add more and more players because it's hard to see what's going on - and that's true of any game. I think something like Dance Central you can see is already incorporating more than two.

From a news story on Dance Central: http://www.computerandvideogames.com/article.php?id=252694

Dance Central: 'Time constraints' kill simultaneous multiplayer

Maybe it'll appear in sequel, says Harmonix

 

Harmonix Kinect game, Dance Central doesn't include simultaneous multiplayer because of 'time constraints', the developer told OXM at E3.


You'd probably expect a game based around making a prat of yourself dancing like MC Hammer to have some sort of party mode, but according to Harmonix the push to get Dance Central out the door means it only features 'turn-based' multiplayer.

When asked, developers stressed that the decision is purely down to timing - and not a technical constraint of Kinect itself.

If the first Dance Central is successful and eventually spawns a sequel, the developer says, proper multiplayer will probably make it in.

It's a shame. That poor dev bustin' a move at the Microsoft E3 conference probably would've been less embarrassed with his mates alongside him.

 

 

_____________________________________________________________________________________________

So note that no where does Microsoft say you can have full recognition of more than two players at once (the docs I printed said full of 2 and general of 6). And the game being cited by Kudo does NOT have more than one player playing at a time.

 

Mike from Morgantown



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

Wii Friend Code: 1624 6601 1126 1492

NNID: Mike_INTV

Languages supported at launch : English, Japanese and Mexican spanish. That's all

http://www.neogaf.com/forum/showthread.php?t=406189