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Legend11 said:
mike_intellivision said:
maxer said:
Microsoft also denied the limit of two active players max! 

"Although it’s been reported all around on the internet, many of the Kinect launch titles support only two active players because of developer choice, not any kind of limitation of the technology." - See my website(below) for more details

Your website only quotes the opening two paragraphs from WIkipedia: http://en.wikipedia.org/wiki/Kinect


According to information supplied to retailers, the Kinect is capable of simultaneously tracking up to six people, including two active players for motion analysis with a feature extraction of 20 joints per player.[19]

a b "Play.com (UK) : Kinect : Xbox 360 - Free Delivery". Play.com. Retrieved 2010-07-02. "This information is based on specifications supplied by manufacturers and should be used for guidance only."

http://www.play.com/Games/Xbox360/4-/10296372/Project-Natal/Product.html#jump-tech

That could be why people are saying that only two persons can play Kinect games at a time -- because it appears to be what is being said by Microsoft.

 

Mike from Morgantown



http://www.videogamer.com/news/kinect_isnt_limited_to_two_players.html

By James Orry - 26/08/2010 - 1:49pm GMT

Kinect for Xbox is not limited to only two active players, Microsoft's Xbox general manager Kudo Tsunoda told VideoGamer.com at gamescom last week.

Contrary to what's been widely reported, many of the Kinect launch titles support only two active players because of developer choice, not any kind of limitation of the technology.

 

/end thread


 

From the original interview: http://www.videogamer.com/news/hanging_with_kudo.html

Q: Will Kinect evolve to offer support for more than two active players?

KS: I think that it all depends on the kind of experience that you want to build. Certainly if you look at a game, go down on the floor, Dance Central is already incorporating a lot more than two players. So you know it's not necessarily any kind of limitation as much as it is developers just trying to customise the experiences around what they think is the best way to play.

You can see like sometimes in a split-screen game it's hard to add more and more players because it's hard to see what's going on - and that's true of any game. I think something like Dance Central you can see is already incorporating more than two.

From a news story on Dance Central: http://www.computerandvideogames.com/article.php?id=252694

Dance Central: 'Time constraints' kill simultaneous multiplayer

Maybe it'll appear in sequel, says Harmonix

 

Harmonix Kinect game, Dance Central doesn't include simultaneous multiplayer because of 'time constraints', the developer told OXM at E3.


You'd probably expect a game based around making a prat of yourself dancing like MC Hammer to have some sort of party mode, but according to Harmonix the push to get Dance Central out the door means it only features 'turn-based' multiplayer.

When asked, developers stressed that the decision is purely down to timing - and not a technical constraint of Kinect itself.

If the first Dance Central is successful and eventually spawns a sequel, the developer says, proper multiplayer will probably make it in.

It's a shame. That poor dev bustin' a move at the Microsoft E3 conference probably would've been less embarrassed with his mates alongside him.

 

 

_____________________________________________________________________________________________

So note that no where does Microsoft say you can have full recognition of more than two players at once (the docs I printed said full of 2 and general of 6). And the game being cited by Kudo does NOT have more than one player playing at a time.

 

Mike from Morgantown



      


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