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Forums - Sony Discussion - I played some Move games at gamescom

I tried out the dancing game for a direct comparison to Wii's and Kinect dance titles, a sports title and a kind of action game titled Move heroes or something.

My interest in Move wasn't that big as in Kinect, because it doesn't seem to deliver more than a more precise Wii experience, without Nintendo games (I'm a N fanboy).

Move seems to be more precise than Wii Motion plus. That's what I got out of the demos. As with Wii and Kinect games though, it depends on how well it's used.

The dancing game is fun, it seems to recognise the movements more precise than even the Kinect dance game, but it was less fun than that, because it only tracks one hand (I don't know if there's a mode that lets you use two bulb controllers, but even then, it's only the hands)

From the sports title, I played table tennis, sword fight, and boccia/boule. In table tennis, the racket movement seems a little more precise than in Wii Sports Resort, just moving it around. But playing was weird, because I did a whole lot of unwanted hits while striking out. Also sometimes I would hit the ball that was just coming over the net while the racket was in front of the table, so it seemed to have a kind of spooky action at a distance. Sword fighting worked great, and that's great because Move should be able to deliver some great hardcore motion fighting games. Boccia was weird again, because throwing wasn't intuitive - the game would often just refuse to let me throw, I think just becuase I wasn't moving quickly enough and the throw would have been very short.

That Heroes title wasn't very good or fun, and movement recognition didn't seem very well. After playing the Zelda Skyward Sword demo, this didn't feel right.

My conclusion: The games I tried didn't deliver anything new, and most controls didn't seem to be well implemented. But from a technical point: Move should be able to deliver cool games with great controls - developers just have to try to make them great.



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Thanks for your opinion, it's a shame it might not count for much as your admitting to being a Nintendo fanboy which fanboyism can be known to cloud judgement on things a lot of the time.



freemanluke08 said:

Thanks for your opinion, it's a shame it might not count for much as your admitting to being a Nintendo fanboy which fanboyism can be known to cloud judgement on things a lot of the time.


I thought it would be fair to let you know. But I tried to be as unbiased about it as I could. And from my conclusion you can see that I only think that it's just the games that I tried, that Move is more precise than WM , and that it's able to deliver great games with great motion controls.



Pretty much confirming what I thought of Move. I'm not convinced by either Move or Kinect at the moment.



I think using move in a public place is not as well as playing it in a room.



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freemanluke08 said:

Thanks for your opinion, it's a shame it might not count for much as your admitting to being a Nintendo fanboy which fanboyism can be known to cloud judgement on things a lot of the time.


He explained each of his opinion calmly and rationally. No matter what he is, as long as it meets those two requirements, it counts.



No wonder Sony is not advertising it.  Move has it's own problems and it may be bigger than Kinect's problems. 



That sounds good to me. I don't think anybody in their right mind expected Sports Champions to be good, but it's good to know that the technology in it is working fine.

I'm a little disappointed about Heroes on the Move not being good, but at the same time, I saw it coming. It was just a novelty, having three Sony characters together, and I didn't think much work would go into the gameplay.



(Former) Lead Moderator and (Eternal) VGC Detective

Thanks, great post.

I am a PS3 user and Wii owner (log time I don´t play wii), but I feel Wii more fun than PS3 move even with ps3 1:1 precision, that´s just because the Wii game library (amazing), I hope in the future not soooo distant MOVE get more casual games no to hard to play.

Other thing about MOVE is that you have soo much things to CLICK "ON".. prees the PSN button on the controller, turn on the PS EYE, etc.. isn´t soo intuitive.

Well, my wii is taking dust a long time, since I prefer HD Hardcore games like Fallout 3 (on PC), MW2 (PC and PS3), casual online games like POOL, Poker and Bownling.. all online with ppl all around the world.. but when my father comes to visit me... it´s impossible to him operate a PS3, but Wii he operates instantly, also happens with my wife..

My son has just 7 months, but I know when he get a little older, he will love Wii.. :)

Thanks again, :)



PSN: franco-br
MGS4, GH, MW2, GT5p, WipeoutHD, etc..etc..

Jaos said:

I tried out the dancing game for a direct comparison to Wii's and Kinect dance titles, a sports title and a kind of action game titled Move heroes or something.

My interest in Move wasn't that big as in Kinect, because it doesn't seem to deliver more than a more precise Wii experience, without Nintendo games (I'm a N fanboy).

Move seems to be more precise than Wii Motion plus. That's what I got out of the demos. As with Wii and Kinect games though, it depends on how well it's used.

The dancing game is fun, it seems to recognise the movements more precise than even the Kinect dance game, but it was less fun than that, because it only tracks one hand (I don't know if there's a mode that lets you use two bulb controllers, but even then, it's only the hands)

From the sports title, I played table tennis, sword fight, and boccia/boule. In table tennis, the racket movement seems a little more precise than in Wii Sports Resort, just moving it around. But playing was weird, because I did a whole lot of unwanted hits while striking out. Also sometimes I would hit the ball that was just coming over the net while the racket was in front of the table, so it seemed to have a kind of spooky action at a distance. Sword fighting worked great, and that's great because Move should be able to deliver some great hardcore motion fighting games. Boccia was weird again, because throwing wasn't intuitive - the game would often just refuse to let me throw, I think just becuase I wasn't moving quickly enough and the throw would have been very short.

That Heroes title wasn't very good or fun, and movement recognition didn't seem very well. After playing the Zelda Skyward Sword demo, this didn't feel right.

My conclusion: The games I tried didn't deliver anything new, and most controls didn't seem to be well implemented. But from a technical point: Move should be able to deliver cool games with great controls - developers just have to try to make them great.

as a 1.Sony and 3.Nintendo fan (2.PC)i thought you did a great job of being unbiased.