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Forums - Gaming Discussion - Developer says Used Games Sales worse then Piracy

scottie said:
KylieDog said:
scottie said:
I love how the only developers who bitch about used game sales are those who lack the talent to make a game that is enjoyable for long periods of time. Of course, if you make a short, shitty game, people will sell it.

 

Sorry but that is just absolute crap.  All devs suffer from used games sales.   Name any game from any developer and I can find a bunch of used games for sale.   A link you might enjoy especially too.  http://www.theinquirer.net/inquirer/news/1049457/nintendo-begins-wii-war-on-used-games

 

When you buy a phone, you generally pay nothing, or some very small amount for the phone. The catch is that it is locked to the carrier

 

It is the same for Wii Speak - Nintendo are giving you this peripheral for less money than it costs them to make it. Turning around and selling it on the 2nd hand market is as immoral as getting a free phone, then hacking it to break the lock and selling it. Unfortunately, it is not as illegal and thus Nintendo needs to go to other lengths to stop this. It is not the same as 2nd hand sales of an object that a company sells for a profit. and thus I am unsure why you brought it up.

There are no free phones. Your payment for phone is hidden into monthly fee. There's nothing immoral in selling phone you got this way.

And no used game sales are not affecting developers. They are in fact only reason why crap titles like Prince of Persia sell so well as they do now. Most people I know won't be paying 60$/euro for a 6 hours long game which isn't even all that good.



PROUD MEMBER OF THE PSP RPG FAN CLUB

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If publishers really want to reduce second hand sales and piracy, then they need to bite the bullet and reduce the RRP of games. At a guess halfing the price would more than double the number of sales across all titles, increasing their profits.



I bought GTA4 used, I thoroughly enjoyed the game and will be buying TLAD and TBOGT. I buy games used for financial reasons, however if I really enjoy the game I purchase the DLC to support them. Make a good game, I usually buy it new. Make a questionable game, and let's face it a lot of games fall into this category and I wait to get it used. I value my dollar and I want to get the most out of it. If that means waiting a year for a game to come down to a more reasonable price, then so be it. My sweet spot for new games is $40, and $20 for used/bargain bin titles. There are only a handful I'll get day one at full price, which just goes to say how poor the quality is of a lot of games, or how little replay value I'll get out of them. ;)



KylieDog said:
scottie said:
I love how the only developers who bitch about used game sales are those who lack the talent to make a game that is enjoyable for long periods of time. Of course, if you make a short, shitty game, people will sell it.

 

Sorry but that is just absolute crap.  All devs suffer from used games sales.   Name any game from any developer and I can find a bunch of used games for sale.   A link you might enjoy especially too.  http://www.theinquirer.net/inquirer/news/1049457/nintendo-begins-wii-war-on-used-games

You know, WiiSpeak might not be the best argument against used sales, since your link shows that it's immune to used sales and it... well it kind of flopped. Perhaps if people were able to resell the device, there'd be more of them attached to actively played Wii's right now, and perhaps with a higher rate of use, someone would actually make games that use the thing? (yes, I'm making a slight exaggeration there, I think the Wiispeak's lack of success is far deeper and more complicated than that.)

And yes, there are used games from every publisher on shelves, resold by people who then get money to buy more games. Why is it that people assume that every single used game purchased is a loss of one new game sale (despite the fact that many of those customers wouldn't justify paying full price), while all the new game sales generated by giving money to the people that buy new games are completely discounted?



I'm a mod, come to me if there's mod'n to do. 

Chrizum is the best thing to happen to the internet, Period.

Serves me right for challenging his sales predictions!

Bet with dsisister44: Red Steel 2 will sell 1 million within it's first 365 days of sales.

ok, let's do the math:

Used game scenario:

Person 1 buys game for $60.
Person 1 sells game to person 2 for $20.

Revenue: $60.

Piracy scenario:

Person 1 downloads the game.
Person 2 downloads the game.
Person 3 downloads the game.
Person 4 downloads the game.
....

Revenue: $0.

Guess what's worse.



updated: 14.01.2012

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Maybe they shouldn't make games for $60 that are only fun for 2 weeks?

I never traded in my copy of Little Big Planet.



stof said:

I ask again, how is a practice that gives game publishers lots of money worse than a practice that doesn't give them any?

The point about being WORST than piracy for the DEVELOPERS/PUBLISHERS, its that not only they are not receiving money for the used copy, but the store is taking one potential customer that WAS willing to pay money for the game, but now buys the used copy for only 5 bucks less, because its cheaper for him.

The illegal player was not likely to pay for the game anyway, but the gamer that goes into a store to buy a game IS willing to pay. Its WORST also because the same stores that sell the new games are PUSHING the used game into the customer, instead of the new game.



phxprovost said:
I love this, i really hope that these publishers find a way to permanently kill off used game sales and when all the game stores go out of business and then new sales plummet because its almost impossible to locate new games, i will be the first to point and laugh at the publishers stupidity

yeah, it will be so impossible to find games at Target, Wal Mart and Best Buy if Gamestop goes out of business.  did this asinine statement even make sense to you when it popped into your head?  how sad.



flagstaad said:
stof said:

I ask again, how is a practice that gives game publishers lots of money worse than a practice that doesn't give them any?

The point about being WORST than piracy for the DEVELOPERS/PUBLISHERS, its that not only they are not receiving money for the used copy, but the store is taking one potential customer that WAS willing to pay money for the game, but now buys the used copy for only 5 bucks less, because its cheaper for him.

The illegal player was not likely to pay for the game anyway, but the gamer that goes into a store to buy a game IS willing to pay. Its WORST also because the same stores that sell the new games are PUSHING the used game into the customer, instead of the new game.

if the person couldn't get it for free dowloaded they might pay for it

if the person couldn't get it for the used price they might not buy it at all

just because people are willing to pay a certain price for things doesn't mean they would pay any price for it

if too many people are buying the game used and not buynig the game new it's time for them to lower the price



flagstaad said:
stof said:

I ask again, how is a practice that gives game publishers lots of money worse than a practice that doesn't give them any?

The point about being WORST than piracy for the DEVELOPERS/PUBLISHERS, its that not only they are not receiving money for the used copy, but the store is taking one potential customer that WAS willing to pay money for the game, but now buys the used copy for only 5 bucks less, because its cheaper for him.

The illegal player was not likely to pay for the game anyway, but the gamer that goes into a store to buy a game IS willing to pay. Its WORST also because the same stores that sell the new games are PUSHING the used game into the customer, instead of the new game.

This line of logic does have merit. If we assume that the majority of pirates are not customers, getting it because its free but fundamentally unwilling to pay, while a used buyer is a customer whose need is being served while not selling another copy of the game, therefore a customer who is willing to pay getting the product with no revenue returning to the makers.



Monster Hunter: pissing me off since 2010.