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Forums - Website Topics - Why Ad Blocking is devastating to the sites you love

llewdebkram said:
superchunk said:
llewdebkram said:

If people using ad-blocker would never be interested or click on the ads in the first place why does it matter, either way that user generates no income?

Dude, at least read the OP article.

I have and still don't get it.

Does that mean when I visit a site with advertising the fact that the advert is displayed means the website is payed for it  being  on my screen even if I do not click on it or roll over it?

This also begs the question if I refresh the page 100 times so the ad is displayed again and again would the website be payed 100 times?

or does it mean the website can say we have X number of visitors that will see your ad, therefore pay us $x

In general, yes.  Ads generally pay per view and per click, although some are only pay per view only, and some are pay per click only.  Seeing the same ad again typically pays less than the first impression, but still pays.  If you hit refresh 100 times, you probably will not get the same ad for all 100 times.



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I don't think it's a case that Malware on this site has always been taken seriously in the past. It seemed to have the same infections for weeks on end. I stayed clear of the site for a few months because of this. But I have to say that in the last year or so things have been much better, to the extent that I now concider it to be a safe site.



ioi said:
Hapimeses said:

However, if forced interaction is the only direction you will accept for your adverts, that's fair enough. I won't be happy, but what does my opinion mat

Your opinion is obviously important or I wouldn't be spending my time having these discussions.

What I'm trying to do is show you things from the other side. If "forced interaction" ads pay three times as much as moving banner ads which pay twice as well as static banner ads which pay three times as well as text ads then do you blame us for following that direction? If it means more quality articles, more site developments, more features, more data and so on then isn't it a small price to pay?

Dangit! You got to that post before I removed it. For some reason the last sentence didn't input properly in the quoted post. Further, I didn't like my tone, so I reworded it (my edited post can be found a few posts back).

Anyway, I fully understand what you are saying, and I see the issues you face. Your need to generate income must be balanced against annoying your user base too much.

For me, the full-screen "forced-interaction" ads (what are they properly titled?) are a step too far. They cheapen my experience here and make the site unenjoyable to visit. The moving banners are, to be blunt, an arse, and I don't like them, but if handled correctly they do not bother me so much. Having a moving banner cover a part of the screen that contains no actual content is coolio with me (over the site's banner, or a section of it, as a single example), even if I don't like them, but having them cover content interrupts my use of your site, and makes it less enjoyable and convenient to visit.

For me, that's the key: ease of browsing. If your ads interrupt my browsing and make it a pain to navigate your site, I'll not want to visit. If your ads are complementray to your site (and, importantly if you want to come across as a gaming site, and not a site just out for ad money: relevant as well), then I have no issue in the slightest.

As I said, I'm not the sort of user that wants everything for free. Adverts make you money. So, use them. However, if you use them to an extent that it becomes a pain to navigate your site, then you will drive users away. Or, at the very least, you will drive me away.

Hand on heart, I would dearly hope that would never be the case, but I can understand that it may become so.



ioi said:
Cypher1980 said:
Does anyone remember that really annoying Bioshock 2 Rollover ad from a few weeks ago.

[Sound of breaking glass]
"Rapture is a Body Delta" etc

frequently caused slow down and occasionally decided to run through its entire audio loop even tho I'd shut the ad down.

I dont mind ads per se but ROLLOVER ads should be banned.

Ads should be ideally unobtrusive.
I'll click on em if I'm interested. They should not activate because my mouse momentarily kissed the edge of the ROLLOVER zone for a nano second.

Of course this is your opinion but the ad is designed that way to attract your attention (which it did). It wasn't an auto-expanding ad, you need to roll-over it (and for a good couple of seconds) to trigger the expansion. It pays well because of the impact it has. That one ad showing for a couple of weeks (as opposed to a standard banner ad which would have been there in its place) is enough to cover the costs of sending people to GDC to cover the event from the front line and try to get you guys exclusive info with a bit of change left over to contribute to the development costs of a couple of features on the new news site. You need to understand the bigger picture here.

As I've said a few times already, ads are by their very nature intrusive - their point is to get your attention and suck you in. Unobtrusive ads don't pay well because nobody notices them!!

 

@llewdebkram - if you view an ad 100 times we get paid 100 times for it. Online advertising these days is more about reach than performance. They want you to be aware of a product even if you don't necessarily think you want it. You may talk about it, you may be more inclined to read a review on it, you at least know of the existance of a game if you've seen an ad for it. Advertisers pay for this mindshare.

Please please please

It may pay well but no more Rollover ads, I beg you.

This particular ad was mistakenly activated, pretty much every time I page scrolled.

Ironically my hatred for it (rational or otherwise) was the main reason I DIDNT buy Bioshock 2



I have no issues in general with ads, but I do have 3 major issues which has caused me to use an ad blocker, things like Ads taking over your screen, adds with annoying sounds that play when you’re not even on them, and in general adds that are so badly coded they slow down the browser, the 1st and last are the ones I've experienced here on VG, these are the things I classify as intrusive and something I do not tolerate.

I know that these more intrusive ads pay more, but at the same times it's a catch 22, as the content holder, do you go for higher pay at the cost of your user base blocking the ads in effect decreasing your income in the long run, or do you take a slight income hit while keeping your readership happy enough that they don't use an ad blocker which in effect guarantees to some degree a continued steady income.

my 2 cents.



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Is this referencing blocking all ads? I see ads on this site but always have popups blocked mostly bc they are annoying and some are malicious.



"Like you know"

ioi said:
Hapimeses said:
ioi said:
Hapimeses said:

However, if forced interaction is the only direction you will accept for your adverts, that's fair enough. I won't be happy, but what does my opinion mat

Your opinion is obviously important or I wouldn't be spending my time having these discussions.

What I'm trying to do is show you things from the other side. If "forced interaction" ads pay three times as much as moving banner ads which pay twice as well as static banner ads which pay three times as well as text ads then do you blame us for following that direction? If it means more quality articles, more site developments, more features, more data and so on then isn't it a small price to pay?

Dangit! You got to that post before I removed it. For some reason the last sentence didn't input properly in the quoted post. Further, I didn't like my tone, so I reworded it (my edited post can be found a few posts back).

Anyway, I fully understand what you are saying, and I see the issues you face. Your need to generate income must be balanced against annoying your user base too much.

For me, the full-screen "forced-interaction" ads (what are they properly titled?) are a step too far. They cheapen my experience here and make the site unenjoyable to visit. The moving banners are, to be blunt, an arse, and I don't like them, but if handled correctly they do not bother me so much. Having a moving banner cover a part of the screen that contains no actual content is coolio with me (over the site's banner, or a section of it, as a single example), even if I don't like them, but having them cover content interrupts my use of your site, and makes it less enjoyable and convenient to visit.

For me, that's the key: ease of browsing. If your ads interrupt my browsing and make it a pain to navigate your site, I'll not want to visit. If your ads are complementray to your site (and, importantly if you want to come across as a gaming site, and not a site just out for ad money: relevant as well), then I have no issue in the slightest.

As I said, I'm not the sort of user that wants everything for free. Adverts make you money. So, use them. However, if you use them to an extent that it becomes a pain to navigate your site, then you will drive users away. Or, at the very least, you will drive me away.

Hand on heart, I would dearly hope that would never be the case, but I can understand that it may become so.

Absolutely.

As you correctly point out it is a balancing act.

If we had just text ads it would annoy some people. Banner ads will annoy more people, animated ads will annoy more still. Ads that expand as you roll over them will annoy even more, ads that appear on a full page between content (called prestitials) annoy more people still but less so if capped (as they are - 1 per 48 hours), ads that take over the entire page would annoy a lot more people and that is where we've drawn the line. We need to search for better paying ads but not so much as to annoy the people using the site - that I understand and that is my responsibility.

That all said, the issue here is still the use of adblockers. If a user doesn't like the ads and decides to leave then that's a shame but fine. If they use an adblocker to continue to make use of site content but deny the ability to earn revenue then that's not fine which is where this debate comes from (malware issues aside).

So yes, please trust me that we do everything we can to keep the ads tasteful and try not to put up ads that will annoy users but at the end of the day if we get an offer for an ad that will pay well and only annoy a small amount of users then we have to go for it. If it pays twice as well but 5% less users visit the site that week then we'd be stupid not to go for it.

Can we complain about the ads. Or better yet express a pref for a certain type and only get exposed to those.



I got an idea. Why don't you increase ads for people who aren't members. This would result in more people being members, then if they were really fussed with the current level of ads they could pay $2 dollars a month or $10 to remove them for a year!

This would result in greater revenue, no change in ads for current members and a greater number of members meaning a more active community!

I should run a business.



I don't block ads on this site, and will continue not too.



ioi said:
Hapimeses said:
ioi said:
Hapimeses said:

Some chat.

Some more chat
Yet more chat.

Absolutely.

As you correctly point out it is a balancing act.

If we had just text ads it would annoy some people. Banner ads will annoy more people, animated ads will annoy more still. Ads that expand as you roll over them will annoy even more, ads that appear on a full page between content (called prestitials) annoy more people still but less so if capped (as they are - 1 per 48 hours), ads that take over the entire page would annoy a lot more people and that is where we've drawn the line. We need to search for better paying ads but not so much as to annoy the people using the site - that I understand and that is my responsibility.

That all said, the issue here is still the use of adblockers. If a user doesn't like the ads and decides to leave then that's a shame but fine. If they use an adblocker to continue to make use of site content but deny the ability to earn revenue then that's not fine which is where this debate comes from (malware issues aside).

So yes, please trust me that we do everything we can to keep the ads tasteful and try not to put up ads that will annoy users but at the end of the day if we get an offer for an ad that will pay well and only annoy a small amount of users then we have to go for it. If it pays twice as well but 5% less users visit the site that week then we'd be stupid not to go for it.

For me, the line should be drawn under two points (and this is without too much thought, I'll admit):

1) Adverts that impede site navigation.

2) Adverts that make noises without user input.

1 makes the site feel like it is more about adverts than the content, and cheapens the experience. Further, I would suggest the cost is far greater than a simple 5% loss for a week (to use your suggestion). The cost is to your image. Slowly, you become less the site about console sales and gaming, and more the site about grubbing your users for money.

2 is just a crime for more reasons than I can list.

So, to counter your: 'but at the end of the day if we get an offer for an ad that will pay well and only annoy a small amount of users then we have to go for it': I would have to say that no, you don't have to. Your reputation can and will be affected by poor choices of adverts, and that won't show in a simple check of the number of visits in a week. What do you want this site to be known as? The site of adverts where getting money is the primary concern? Or the site that is a centre for gaming and gaming sales? Of course, you are running a business, but most businesses don't like thrusting their drive for money into their customers' faces, as it tends to get a very poor response. I truly believe that if you focus too much on the adverts, your image will suffer for it in the long term. There is a reason advertisers offer more money for the bloody annoying adverts, after all.

That said, if money is more important than an overall reputation for your site, then it really won't matter in the slightest how I or others feel about the adverts. Your core users will presumably be happy with matters as they stand, and others will troll away (probably elsewhere), claiming VGC is little more than an excuse to generate advert revenue, but that won't matter as the money will be rolling in, albeit at the cost of an easy to navigate site and a generally positive reputation.

In short: very intrusive ads makes it appear that you're only in it for the money, no matter if it is the case or not, and makes the site a pain to navigate. The costs of this are unlikely to be felt in the short-term, however.