Pemalite's Wall
  • Moderator


L7: Hunter (6,680 until level 8)
  • A 33 year old male gamer
  • Australia
  • Joined on March 5th 2009, last online 3 days ago.
  • Profile Views: 37,742
  • Forum posts: 8,802 times which averages 2 posts per day
  • User Reviews: 0 reviews
  •   VG$ 2,750.00

Badges: (view all)

A Civilized Man Managed to avoid being banned for 5 years.
It's a Start Bank a Total of 2,000 VG$.
Odd Job Dealt with (accepted or rejected) 50 reports.
Congratulations on Pressing Start! Score your first game in your collection.
Everything's Falling Into Place Add a total of 100 games to your collection.
50 in One Add a total of 50 games to your collection.
The Nuts & Bolts Add a total of 25 games to your collection.
One Piece at a Time Add your first game to your collection.
Breaking Out Managed to avoid being banned for 1 year.
A Free Man Managed to avoid being banned for 2 years.
Ride Into the Sunset Managed to avoid being banned for 3 months.
Vice Free Managed to avoid being banned for 6 months.
Escape Artist Managed to avoid being banned for 1 month.
The High Flyer Earned 40 badges.

Pemalite's Wall

< 1 - 20 of 104 <
< ironmanDX posted something on Pemalite's wall:

I just read you're being deployed. Stay safe.

< COKTOE posted something on Pemalite's wall:

The best profile pics P4P

I'm listening to Soundgarden on youtube even though I have it all on cd, AND ripped to various devices as well. Fuck Stadia tho! :)


< COKTOE posted something on Pemalite's wall:

Hey PC guy, any interest in They Are Billions? I'm taking a shot in the dark and hoping you've already played it.

Can't say I have! I don't own it either!

on 09 August 2019

Roger roger. Been interested since I saw the trailer for the PC version around a year ago. I was quite surprised to find out today that's it's already been released on PS and Xbox.

I'm kinda wondering if this game may be too CPU intensive for the Pro.

Been looking at reviews, and it's been noted by some reviewers that the controls on the console version are pretty iffy. Eh, I'll put it on the backburner.

on 09 August 2019

Strategy games in general are a bit "iffy" on console though.

Halo Wars gets away with it due to it's fixed base locations/snap to buildings and lower unit counts.

In saying that... A quick search and some light reading...
Old notebooks with a 2.8ghz~ Dual-Core, 8GB of Ram and Intel Graphics can run the game okay... So anything more than that should be more than okay.

Does look interesting, so I might pick up a copy of myself at some point!

on 10 August 2019

Thank you. Appreciate the feedback. :) Looks like it's mostly a control issue then. I could run it on my laptop too, but where's my trophies!

on 10 August 2019

< Fededx posted something on Pemalite's wall:

Hot fireman!

Cheers buddy! :)

on 30 March 2019

Did you guys ended warnings or some thing.

Not that I know of, why is that?

on 13 March 2019

You banned me 3 days and last time i hás moderated was a year ago and it was a warning. Not that i carE i m just asking.

on 13 March 2019

The main reason for the duration is because of your history of flaming.

If you say... Was trolling, your duration would have likely been different as that would have been a deviation from your prior moderation history.

Hope that clears that up for you.

on 13 March 2019

< COKTOE posted something on Pemalite's wall:

Nice pic in the avi.


on 15 February 2019

< curl-6 posted something on Pemalite's wall:

Once again seeking your technological knowledge; in terms of power/capability, how does Switch's CPU stack up against the Xbox 360's?

The Switch has the edge.

It is simply a more modern, more efficient design... Plus it's also Out-Of-Order Execution, Branch Tree Prediction, Branch Target Buffers, 3-way-superscaler speculative issue pipeline... Not to mention significantly better caches. (Speed+Latency+Size.)

It's a no brainer.

Plus the Ports reinforce that fact.

Microsoft/Sony tried to make up for PowerPC's deficiencies by taking Intel's approach with the Pentium 4... To give them a ton of clockspeed.

on 23 November 2018

Thanks. I still don't know much about all this sort of thing but it interests me, I just find specs and tech stuff like Digital Foundry and Anandtech intriguing.

on 23 November 2018

< caffeinade posted something on Pemalite's wall:

Oh, a rebrand.

Nice work, I'm really liking your avatar.

Happens from time to time. :P

on 02 October 2018

< Ka-pi96 posted something on Pemalite's wall:

Are you a fireman?

Sure am.

on 30 September 2018

Oh wow, that's really cool!

on 30 September 2018

< Ka-pi96 posted something on Pemalite's wall:

What was Rol's ban for?

The linked post obviously isn't accurate so I'm wondering what it was for.

Yeah. It bugged out on me and linked to a completely irrelevant post. It will be sorted in time.

But it was for his thread here:


on 28 September 2018

Thanks. I think moderations for article comments always screw up like that actually.

on 28 September 2018

Do they? Apparently I don't ban all that often for article comments!

on 28 September 2018

Is what it is I guess.

on 28 September 2018

< COKTOE posted something on Pemalite's wall:

I was entertaining the idea of buying Pac-Man and Mrs. Pac-Man for the 15th time last night as I saw they were on sale on PSN for $1.50 each. Then I saw the files sizes: 834mb and 831mb respectively. They're both over 900mb on the XBO. The original Pac-Man ROM is 15kb! That's mental. I just looked it up, and the PS3 version of Pac-Man I have is a 100kb file. Is this because it's emulated? Made with Unity?

Probably higher quality audio sound bytes.

The original Pac-Man was using midi-files which was counted in mere bytes, whilst newer releases would be using full uncompressed, 7.1 audio.

A large chunk of data on the modern re-releases would also be thanks to higher sprite assets as well.
Pixel art is very small in comparison.

on 10 September 2018

Thanks for the input. I came across others mentioning such things in doing a little googling, as well as the ideas Unity and/or emulation were playing a role, but still wanted your take. Whatever the reasons may be, those files are unnecessarily large imo.

on 10 September 2018

< caffeinade posted something on Pemalite's wall:


There's some fun to be had over here.

You said fun. :/

on 08 July 2018

< COKTOE posted something on Pemalite's wall:

Appreciate the warning. I was only joking, but can see how that would irk people. It totally true though! I'd bet The XBO has had more sales than any other major console in history. Again though, I get it. I'll be more careful.

I mean, you are probably not wrong, but there is a time and place for everything. :P

on 18 June 2018

< LittleSnake posted something on Pemalite's wall:

Hello, fellow Australian :D

G'day dude!

on 09 June 2018

Is this where we're supposed to meet?

on 09 June 2018

We should probably wait for the others first.

on 09 June 2018

There's more? :0

on 09 June 2018

MWAHAHAHA everyone better fear us

on 09 June 2018

Wait. Australia isn't the world?

on 09 June 2018

Sorry to break it to you buddy...but no. I was very upset when I found out that.

on 09 June 2018

It shook me to the core, when she first told me.
You'll get used to it after a while.

on 10 June 2018

< the-pi-guy posted something on Pemalite's wall:

"Forum posts: 6,666 times"


Now I don't feel like posting ever again. Thanks. Just thanks. :P

on 01 June 2018

Just gotta make progress to the next milestone!

on 01 June 2018

Already onto it. ;)

on 03 June 2018

< CGI-Quality posted something on Pemalite's wall:


Where you at? :P

5 hours ago? Emergency Services training. Haha

on 12 May 2018

< VGPolyglot posted something on Pemalite's wall:

Are you using the PC master race title unironically?

I am most certainly serious. ;) Except when I am not.
But in this instance I am.

on 26 April 2018

< fatslob-:O posted something on Pemalite's wall:

So did you hear the rumors today ?

I haven't had time to keep up to date with anything at the moment. I haven't even played a video game in over a month. :'(

What rumors?

on 21 March 2018

DXR ...

on 22 March 2018

That's not a rumor though. ;)

on 22 March 2018

Not anymore it isn't ... :)

Always knew that ray tracing was the future and holy grail of computer graphics but it's thanks to Microsoft that the deal was sealed ...

on 22 March 2018

Indeed. We knew we were heading towards this end goal even back in the 90's when 3dfx reigned supreme.

We even had proof of concept demo's even back then.

It just took GPU's to become general purpose enough with enough capability to finally be something that is achievable.

on 22 March 2018

One thing that has me concerned though is that there hasn't been a whole lot of use for translucent/volumetric materials or materials in general that exhibit transmittance in a lot of these tech demos. Developers do realize that light can also be transmitted through a material such as glass instead of being reflected, right ? Or is it just too expensive to evaluate these materials ? If so then that would be a massive disappointment and setback in material freedom artists can use since I was looking more forward to rendering effects such as caustics or multiple scattering with participating media (ray traced smoke/fog/soap/liquids look stunning with the volumetric shadows) rather than just shadows or multi-bounce specular ... (those are cool too but I desire more than just "reflective" materials)

I guess our next goal in rendering would be "volumetric ray tracing" or ray tracing with volumetric effects ... :)

on 22 March 2018

< curl-6 posted something on Pemalite's wall:

Out of curiosity, how does the Switch stack up to the Wii U in terms of CPU? I'm still a bit of a tech noob and not sure how an ARM Cortex A57 compares to Espresso.

Switch's CPU has the edge over the Wii U.
Especially once you leverage the dual 64-bit SIMD units. (The WiiU only has one 64bit or 2x 32bit.)

Games seem to be proving that as well.

In general... Corex A57 beats Jaguar by a fair amount and Jaguar will beat the Wii U's CPU by a fair amount if all at the same clocks. (And the A57 chips aren't clocked that much lower than WiiU's to make enough of a difference anyway.)

The A57 cores are simply a more efficient, more modern architecture.

on 10 March 2018


It's happening!

Woohoo, finally! You made my day, thank you!

Still a few months before insider-to-masses happens though right? I haven't been an insider in years, so can't remember the delay.

Also nice that the Xbox One S gets a similar treatment.

on 18 February 2018

It depends on the feature from my experience. But yeah, good to see the One S also getting the upscaling support for that resolution. Hopefully it gets to the general public sooner.

on 19 February 2018

yea we will agree to disagree.

on 28 February 2018

< 1 - 20 of 104 <

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