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Forums - Sales Discussion - Koei Tecmo fall significantly (blames poor SM3 sales and more)

Dragon Quest IX underperformed? My god, sorry I can't take you seriously anymore.



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jarrod said

 

 

No, the million figure for Hokuto came from shocked retailers (and breaks down to 800k PS3, 200k 360).  Gundam's million was an actual projection they put out publicly.  The PR "joke" was that it should really be 2 million (1 million for Gundam, 1 million for Musou).  Given all that, I wouldn't be surprised if Koei had expected like 500k for SM3.

EOE is from an already successful RPG dev (tri-Ace) and one of Japan's top 5 publishers (Sega).  If you want a PS3 game more comparable to ARF, then you should follow something like the upcoming Last Rebellion.  Let's see how it sells compared to ARF...

Retailers (and Sinobi) already blamed Graces' "bombing" on FFXIII, so I'm not going to argue that.  Unless you think you know better?

 

edit: and lol, I missed your DQIX nonsense.  The single save slot was to encourage people to buy their own copies, not multiple copies. Pricepoint argument seems reaching, it's equivalent to $65.  And DQIX still isn't even done selling (doing a solid 5k-ish weekly), plus with the budget version it'll probably crack 4.5m and may even rise to Wada's 5m dream.  

I believe in the President of enterbrain, who is an accredited analyst there, but perhaps I should believe in some ramdom internet guy's who pray every night to holy Nintendo? ARF is a good and polished game, unlike LR, and I actually know people who were forced to buy a second copy for there second playtrough, so who are you trying to fool? You just have to look in some Japanese forums to know more about it. The game was also less expensive than DQVIII.

 



Hero_time88 said:
jarrod said

 

 

No, the million figure for Hokuto came from shocked retailers (and breaks down to 800k PS3, 200k 360).  Gundam's million was an actual projection they put out publicly.  The PR "joke" was that it should really be 2 million (1 million for Gundam, 1 million for Musou).  Given all that, I wouldn't be surprised if Koei had expected like 500k for SM3.

EOE is from an already successful RPG dev (tri-Ace) and one of Japan's top 5 publishers (Sega).  If you want a PS3 game more comparable to ARF, then you should follow someth ing like the upcoming Last Rebellion.  Let's see how it sells compared to ARF...

Retailers (and Sinobi) already blamed Graces' "bombing" on FFXIII, so I'm not going to argue that.  Unless you think you know better?

 

edit: and lol, I missed your DQIX nonsense.  The single save slot was to encourage people to buy their own copies, not multiple copies. Pricepoint argument seems reaching, it's equivalent to $65.  And DQIX still isn't even done selling (doing a solid 5k-ish weekly), plus with the budget version it'll probably crack 4.5m and may even rise to Wada's 5m dream.  

I believe in the President of enterbrain, who is an accredited analyst there, but perhaps I should believe in some ramdom internet guy's who pray every night to holy Nintendo? ARF is a good and polished game, unlike LR, and I actually know people who were forced to buy a second copy for there second playtrough, so who are you trying to fool? You just have to look in some Japanese forums to know more about it. The game was also less expensive than DQVIII.

 

So you've played Last Rebellion?  And ARF? Interesting...

Keep the DQ excuses coming, you're only digging the hole deeper. <3



'Considering' the fact that it's the highest selling Dragon Quest ever anything else you put following the word "considering" seems quite unimportant. It's the highest selling non-Nintendo game EVER in Japan, but it *should* have sold more...? Give us a break.



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Hero_time88 said:
jarrod said

 

 

No, the million figure for Hokuto came from shocked retailers (and breaks down to 800k PS3, 200k 360).  Gundam's million was an actual projection they put out publicly.  The PR "joke" was that it should really be 2 million (1 million for Gundam, 1 million for Musou).  Given all that, I wouldn't be surprised if Koei had expected like 500k for SM3.

EOE is from an already successful RPG dev (tri-Ace) and one of Japan's top 5 publishers (Sega).  If you want a PS3 game more comparable to ARF, then you should follow something like the upcoming Last Rebellion.  Let's see how it sells compared to ARF...

Retailers (and Sinobi) already blamed Graces' "bombing" on FFXIII, so I'm not going to argue that.  Unless you think you know better?

 

edit: and lol, I missed your DQIX nonsense.  The single save slot was to encourage people to buy their own copies, not multiple copies. Pricepoint argument seems reaching, it's equivalent to $65.  And DQIX still isn't even done selling (doing a solid 5k-ish weekly), plus with the budget version it'll probably crack 4.5m and may even rise to Wada's 5m dream.  

I believe in the President of enterbrain, who is an accredited analyst there, but perhaps I should believe in some ramdom internet guy's who pray every night to holy Nintendo? ARF is a good and polished game, unlike LR, and I actually know people who were forced to buy a second copy for there second playtrough, so who are you trying to fool? You just have to look in some Japanese forums to know more about it. The game was also less expensive than DQVIII.

 

Whatever credibility you had just evaporated. The sad fact of the matter is "random guys from the internet' have the same accuracy as accredited analyst. Video game sales analyst are like weathermen they are usually wrong but never get fired.



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Here, I'll make a bold claim; Hokuto Musou won't sell a million units in Japan. If that happens, I guess us random guys from the internet can rightly claim more credibility than Koei Tecmo.



wow it's sad that 300k in Japan is no longer good enough. Compared to majority of games i thought that game did all right



"I believe in the President of enterbrain, who is an accredited analyst..." - ummm... Enterbrain, isn't that Famitsu? And Famitsu, didn't they predict 1 million first shipment and lifetime sales of 1.5 for FFXIII ? Yes, definitely the mark of an accredited analyst at the helm (and isn't Michael Pachter also an accredited analyst?)



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Hero_time88 said:
jarrod said

 

 

No, the million figure for Hokuto came from shocked retailers (and breaks down to 800k PS3, 200k 360).  Gundam's million was an actual projection they put out publicly.  The PR "joke" was that it should really be 2 million (1 million for Gundam, 1 million for Musou).  Given all that, I wouldn't be surprised if Koei had expected like 500k for SM3.

EOE is from an already successful RPG dev (tri-Ace) and one of Japan's top 5 publishers (Sega).  If you want a PS3 game more comparable to ARF, then you should follow something like the upcoming Last Rebellion.  Let's see how it sells compared to ARF...

Retailers (and Sinobi) already blamed Graces' "bombing" on FFXIII, so I'm not going to argue that.  Unless you think you know better?

 

edit: and lol, I missed your DQIX nonsense.  The single save slot was to encourage people to buy their own copies, not multiple copies. Pricepoint argument seems reaching, it's equivalent to $65.  And DQIX still isn't even done selling (doing a solid 5k-ish weekly), plus with the budget version it'll probably crack 4.5m and may even rise to Wada's 5m dream.

I believe in the President of enterbrain, who is an accredited analyst there, but perhaps I should believe in some ramdom internet guy's who pray every night to holy Nintendo? ARF is a good and polished game, unlike LR, and I actually know people who were forced to buy a second copy for there second playtrough, so who are you trying to fool? You just have to look in some Japanese forums to know more about it. The game was also less expensive than DQVIII.

Let's look at some predictions form Enterbrain.

The result will be that the PlayStation 3 sells at about half the rate of the PlayStation 2, and many gamers wait until the end of 2007 to purchase it, when Hamamura predicts a price cut and a new "Final Fantasy" game to attract more buyers. He expects the PlayStation 3 to rack up total sales of between 9 million and 10 million consoles by 2010(note: in Japan), he said.

Source

PS3
JAPAN N.AMERICA EUROPE TOTAL
~12/2006 750,000 900,000 -- 1,650,000
~03/2007 1,080,000 1,850,000 1,200,000 4,130,000
~12/2007 2,470,000 5,900,000 3,600,000 11,970,000
~12/2008 4,210,000 11,300,000 8,000,000 23,510,000
~12/2009 6,050,000 15,400,000 12,600,000 34,050,000
~12/2010 8,120,000 18,700,000 16,100,000 42,920,000


WII
JAPAN N.AMERICA EUROPE TOTAL
~12/2006 980,000 1,100,000 1,000,000 3,080,000
~03/2007 1,670,000 2,400,000 1,400,000 5,470,000
~12/2007 3,380,000 4,200,000 2,900,000 10,480,000
~12/2008 5,490,000 8,100,000 4,600,000 18,190,000
~12/2009 7,140,000 11,500,000 6,100,000 24,740,000
~12/2010 8,590,000 14,500,000 7,300,000 30,390,000

Source

 



Lolcislaw said:
wow it's sad that 300k in Japan is no longer good enough. Compared to majority of games i thought that game did all right

It's actually less of a series decline than Shin Sangoku Musou on PS3.

 

Here's current gen Musou sales so far (Famitsu) if you're curious...

PSP

  • Shin Sangoku Musou (2004) 286,187
  • Sengoku Musou (2005) 109,324
  • Shin Sangoku Musou Vol. 2 (2006) 53,268
  • Musou Orochi (2008) 162,403
  • Musou Orochi: Maou Sairin (2008) 196,336
  • Shin Sagoku Musou: Multi-Raid (2009) 383,326
  • Shin Sangoku Musou 5 Special (2009) 42,652

Xbox 360

  • Shin Sangoku Musou 4 Special (2005) 10,957
  • Shin Sangoku Musou 4 Empires (2006) 3,408
  • Sengoku Musou (2006) 4,929
  • Musou Orochi (2007) 6,059
  • Shin Sangoku Musou 5 (2007) 48,796
  • Gundam Musou International (2007) 18,118
  • Sengoku Musou 2 Moushouden (2008) 3,915
  • Musou Orochi: Maou Sairin (2008) 6,654
  • Gundam Musou 2 (2008) 34,998
  • Shin Sangoku Musou 5 Empires (2009) 21,765
  • Shin Sangoku Musou: Multi-Raid Special (2009) 6,652

PlayStation 3

  • Gundam Musou (2007) 312,674
  • Shin Sangoku Musou 5 (2007) 371,443
  • Gundam Musou 2 (2008) 313,325
  • Musou Orochi Z (2009) 216,363
  • Shin Sangoku Musou 5 Empires (2009) 127,739
  • Shin Sangoku Musou: Multi-Raid Special (2009) 47,869

Wii

  • Sengoku Musou 3 (2009) 244,124 (sold 6,726 last week)