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Forums - Gaming Discussion - Bioware really needs to play more action games before making Mass Effect 3

I started on one level below the most difficult setting and found it to be reasonably difficult. Just about right, really. I died quite a bit but I do that in games anyway (I have a tendency to blitz everything the first time around).




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selnor said:
disolitude said:
selnor said:
?????

Confused at te OP. If MAss Effect was like any of the games you mention it would destroy the combat. IMO. The combat was a perfect tactical shooter mechanic, with the emphasis on thought. Not twitching.

I didn't find it very tactical at all. Sure, you can fiddle with conclusive shot...and team members powers. But why would you bother when you can put the fire bullets add-on and plow enemies while under cover.

But I see why the combat is like it is for the first half of the game. Game is wonderful at showing character growth. This is both when it comes to story and action. Powering up, and fighting tougher enemies near the end makes the game more intense...along with making decisions which may affect the games outcome. 

 

 

I started on Insanity. I thought it was fairly hard.

yeah...I should have played on hard. I don't play these games very often so I figured its best if I back down and do normal. Was a bit too easy...

Its not all about dificulty though. the last level showcases the intensity I was talking about. And kudos to Bioware for making that intensity come through without being cheap by spamming with enemies or making it rediculously hard.



selnor said:
disolitude said:
selnor said:
?????

Confused at te OP. If MAss Effect was like any of the games you mention it would destroy the combat. IMO. The combat was a perfect tactical shooter mechanic, with the emphasis on thought. Not twitching.

I didn't find it very tactical at all. Sure, you can fiddle with conclusive shot...and team members powers. But why would you bother when you can put the fire bullets add-on and plow enemies while under cover.

But I see why the combat is like it is for the first half of the game. Game is wonderful at showing character growth. This is both when it comes to story and action. Powering up, and fighting tougher enemies near the end makes the game more intense...along with making decisions which may affect the games outcome. 

 

 

I started on Insanity. I thought it was fairly hard.

You're insane?



disolitude said:

I rented mass effect 1 for an hour and didn't like it, but I picked up Mass Effect 2 after everyone and their dog telling me that action has been greatly improved. I spent about 14 hours with Mass Effect 2 thus far and while it is an improved experience for the action junkie, I find it still somewhat lacking.

It seems to me like Bioware must not have played Contra, Doom, Quake, Vectorman or any classic twitch action game as they have no clue how to generate tension in their action set pieces. Furthermore, the set pieces are 1/10th as imaginative as the best stuff found in some other games. Remember the last level of Half Life 2 Episode 2...with the tripods coming and defending the base etc. Well there isn't anything as engaging and tense in Mass Effect 2...not even close.

It almost looks like they miss the chances to make action gameplay more intense on purpose too. One of the missions involves traveling to a planet to help Zaid sort out some old grudge with an ex partner. There you find an option to save workers stuck in a burning factory complex. This situation would be 10X more fun, if it actually had a timer before factory explodes. that way you'd have to hurry up and shoot fast and quickly figure out where to go and what to do. Instead you get to strol through the burning factory without a care in the world...shooting enemies at leasure, powering up your weapons...etc.

I am not saying the game is not good as it clearly is an amazing package. I just wish the action elements were better...as they have no reason not to be.


Sounds like you'd LOVE Lost Planet.



@kiefer23

LP was one of the best games I played this gen when I played it in early 2007 :)



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Scoobes said:
selnor said:
disolitude said:
selnor said:
?????

Confused at te OP. If MAss Effect was like any of the games you mention it would destroy the combat. IMO. The combat was a perfect tactical shooter mechanic, with the emphasis on thought. Not twitching.

I didn't find it very tactical at all. Sure, you can fiddle with conclusive shot...and team members powers. But why would you bother when you can put the fire bullets add-on and plow enemies while under cover.

But I see why the combat is like it is for the first half of the game. Game is wonderful at showing character growth. This is both when it comes to story and action. Powering up, and fighting tougher enemies near the end makes the game more intense...along with making decisions which may affect the games outcome. 

 

 

I started on Insanity. I thought it was fairly hard.

You're insane?

LOL. I did ME1 on insane loads of times. So I figured I should do for ME2.