Oh wow, he didn't Well I guess that is it then. Lol.
Oh wow, he didn't Well I guess that is it then. Lol.
Carl2291 said:
Chaching! +2 points for you |
Do I get another +2 points if I find who's the designer? 
*googles*
We've just got our hands on a 28-page preview of the Final Fantasy XIII strategy guide, showing off the aesthetics and content of the official companion that will arrive alongside the game on March 9th.
The preview shows off several pages from different sections of the guide to show you what to expect, and we've uploaded them all for you all to check out below.
The guide is set to come in two different versions - a Limited Edition and a Standard Edition. Check out the images of the guide preview below!
The standard edition features the guide in paperback, but the special edition is in full hardback and is sequentially numbered - they're not printing many of them! Both the Special and Standard editions are Up for Preorder at Amazon.
FF13 will be out on March 9th, and if you're getting the game or the bundle we highly advise you get your preorders in! Amazon has the Xbox 360 version here and the Playstation 3 version here. Here's the link to preorder the Limited Edition Xbox 360 bundle, too.
Some of the scans MAY contain SPOILERS
http://www.uffsite.net/news/380/a-sneak-peak-at-the-ff13-strategy-guide.html
Final Fantasy XIII GameStop page has been updated
http://www.gamestop.com/gs/landing/ffxiii/
from GameStop:-
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Reserve Final Fantasy XIII and receive a 32-page mini strategy guide. This mini guide contains direct samples from Piggyback’s 260-page, complete guide to Final Fantasy XIII. Available for store customers only, while supplies last. In-Store Pickup / Store Customers: Mini strategy guide will be available at time of reservation. |
![]() Bonus Details |
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Pre-order Final Fantasy XIII by March 8 at 11am CST with overnight shipping and get guaranteed delivery on the street date of March 9! If your product does not arrive on the street date, we will fully refund your shipping charge. Continental United States only. Must have Overnight Service available in your area. Offer void if you are unable to accept a delivery that was attempted. Not responsible for orders delayed due to inclement weather, incorrect address , credit card information or a mailman chocobo shortage. |
"Hello there everyone
The Xbox 360 and Playstation 3 editions of FFXIII have finally been fully mastered and we are now eagerly awaiting the countdown to the worldwide release. I have just returned from a three week global media tour where I was interviewed by media people from a huge number of places and sincerely appreciate all the excitement and expectation continuing to build for the release date coming from everyone outside of Japan. I have also truly felt the speed with which information moves these days from talking to all the people who have already picked up on the reception to FFXIII at home.
In particular there have been many who expressed opinions regarding the story driven nature of FFXIII making for a linear gameplay progression so I shall briefly talk about that concept here.
The story of FFXIII plays out across two different worlds; the futuristic world of Cocoon, with its sprawling urban areas built inside a spherical planetoid and the primeval world of Gran Pulse populated by gigantic beasts the size of dinosaurs. The game system itself actually changes between these two worlds, with the first half of the game taking place in Cocoon being a very story driven experience, whereas the second half in Gran Pulse is an open world design with a more free style of gameplay.
In order to allow the player to become absorbed in the drama of the storytelling and the new and exciting world of Cocoon and be drawn to the characters without getting distracted or lost we have deliberately used a linear game design for the introduction sections so they can be enjoyed in the same manner as watching a film. We are aiming for a vibe while playing that is similar to the experience of an FPS style game, where the player rapidly progresses through a series of dramatic events and experiences one after the other on an imposing and atmospheric battlefield. This kind of design is also very beneficial for the player in allowing them to gradually and systematically learn the brand new battle system that this instalment brings to the series. It is set up such that the player will experience and try out each character’s possible roles in battle and naturally internalise the intensely tactical nature of the paradigm shift system.
I make a promise that even if you have never played a Final Fantasy game, or even an RPG before then you will still be able to appreciate FFXIII with no difficulty. I hope that you will pick up and play it and experience the fresh and unique gameplay that is only possible with FINAL FANTASY!"
http://www.finalfantasyxiii.com/#/content/Developers
Final Fantasy XII included @ #9
Video games are quickly approaching Hollywood movies in terms of budget size, and often surpass then altogether. In the early 90s, video game budgets were around $100,000 — when Doom was released in 1993 it had cost $200,000 and was touted as one of the most expensive games at the time. Today, that barely covers one month worth of production. Here are the top 10 most expensive video game budgets ever:

One of the most anticipated PS3 titles, and one which has been in development for over four years, Killzone 2’s budget was originally $20 million. Then it was upped to $30 million. As development was extended by another full year, the budget went north of $40 million, and most estimates put it at $45 million. Higher estimates put it at over 41 million Euro, which translates to $56 million USD — but this number has never been confirmed by anyone at developer Guerrilla.

The Final Fantasy games have been known for their outstanding quality, length and sheer production value. They’ve also been known as some of the most expensive games to have ever come out from Japan, and Final Fantasy XII had a budget of a whopping $48 million, excluding any marketing costs. The sequel, Final Fantasy XIII is rumored to have had at least a 50% higher budget, however, this hasn’t been made official (yet).

La Noire was recently cited as “one of the most expensive games in development today”, by Tom Crago, the president of Game Developers’ Association of Australia. While this might have been exaggerated in order to shine some spotlight on Australia’s game developers (LA Noire is developed in Australia), it’s no secret that Rockstar has given LA Noire a massive budget, upwards of $50 million, to create a truly cinematic video game, where most of 1940s Los Angeles has been recreated and is fully explorable.

APB has been in development close to 5 years now, and Realtime Worlds have often stated that it’s the most expensive game they’ve ever worked on — Realtime Worlds founder Dave Jones had to raise Venture Capital, $50 million of it, to make sure that APB has enough money to sustain further development. The official budget is exactly $50 million, but Realtime Worlds is set to spend millions each year supporting and expanding the MMO.

The Halo franchise has been so successful for Bungie and Microsoft that they virtually had an unlimited budget on Halo 3, as it had to be the best and most impressive game in almost all aspects when it was released. It pretty much was, at a price of $55 million, which excludes over $200 million Microsoft spent promoting the game.

The biggest, pretties and most complex Metal Gear Solid game, one with hours and hours of cut scenes, amazing production values and one of the best visuals at its time, Metal Gear Solid 4 took 4 full years to make, at a price tag of $60 million, shared between Kojima Producitons and Sony.

Sometimes, game budgets, just like movie budgets, tend to go over board and the final product ends up costing a lot more than originally planned. Too Human faced many issues during its development time, chief of which was the long and expensive struggle between Epic Games and the Unreal Engine 3, where developer Silicon Knights abandoned the engine and started making their own — at a time when the game was almost complete. This added at least another $10 million to the budget, according to some sources.

A game which held the record as most expensive game for nearly 10 years, Shenmue’s budget was unheard of at the time of its development — a $70 million budget for a SEGA Dreamcast game. Shenmue offered a vast and explorable area, a complete weather system, and so many fine details and features that games even today don’t have. However, many failed to notice everything the game had to offer, and the game ultimately disappointed in sales.

What’s set to become the biggest and greatest racing game in history, Gran Turismo has been in development for over 5 years now, and features over 1,000 cars, each painstakingly recreated for with extreme realism (and perfection) in mind. Its official budget as of mid 2008 was $60 million, and two years later when the game hits the stores, it will reach a staggering $80 million, making it the second most expensive game in history.

When it comes to sheer production values, sheer amount of features, the details, no game beats Grand Theft Auto 4. The scope of the production dwarfs any other game: over 1,000 people worked on the game for over 3 and a half years, doing everything from studying New York city with cameras that recorded city traffic for months, to contacting over 2,000 people just to obtain the rights to the hundreds of music tracks that can be listened to in the game. Price to record a master for each track ran at around $10,000 and that excludes the license and royalty fees. There’s enough content in the game to keep the average gamer immersed for at least 100 hours. There should be, with a budget of $100 million, GTA 4 is the most expensive video game ever made.