@ selnor: what's the difference between an interactive movie and an interactive experience to you?
@ selnor: what's the difference between an interactive movie and an interactive experience to you?
papflesje said: @ selnor: what's the difference between an interactive movie and an interactive experience to you? |
A movie is a detracting. An experience is drawing you in.
Something like Uncharted 2 is an interactive movie. It's not making the player have an entirely different experience of a portion of life or a role. It essentially is a movie which is controllable. Like a controllable Bond movie or National Treasure. Quick over the top and told at you.
An experience is something where you are fully involved in all the aspects. It can still be cinematic in presentation, but is not movie like at all.
As for a gmae like MAss Effect 2. Thats different again. It's a game weve never had before. Choices affecting loads of different things in the game. Essentially it's the only RPG where Role Playing actually exists. Playing a Role of a character. Deciding your own destiny, not playing the developers set 10 hour path.
Thats not an accurate description of the difference between interactive movie and interative experience.
FonzGemini said: Thats not an accurate description of the difference between interactive movie and interative experience. |
It's what I believe considering there isnt a dictionary with descriptions for both. A movie is something told at you. Not really getting you involved. An experience is something you'll take away with you. Heavy Rain is striving to be better than just a simple interactive movie. It's quite the insult to refer to Quantum Dreams game like that for them.
So a movie that's popcorn-ish in its execution is merely a movie, a movie that sucks you in (Heavy Rain) and makes you feel like it's happening right now is an experience and therefore has different sets of values? (like how Heavy Rain fails to knock someone out with a blow on the table, while Nathan Drake wiggles off trains and gets shot by helicopters is apparently okay because it's a 'interactive movie'
Besides, the way you describe Mass Effect 2, that's exactly how Heavy Rain is. Both are bringing you from A to Z, where Z can be different depending on how you play the game and where things between A to Z are within your own control.
papflesje said: So a movie that's popcorn-ish in its execution is merely a movie, a movie that sucks you in (Heavy Rain) and makes you feel like it's happening right now is an experience and therefore has different sets of values? (like how Heavy Rain fails to knock someone out with a blow on the table, while Nathan Drake wiggles off trains and gets shot by helicopters is apparently okay because it's a 'interactive movie' Besides, the way you describe Mass Effect 2, that's exactly how Heavy Rain is. Both are bringing you from A to Z, where Z can be different depending on how you play the game and where things between A to Z are within your own control. |
Mass Effect is and isn't like Heavy Rain.
Heavy Rain is giving you reality. plain and simple. Some people will enjoy brushing their teeth ingame or drink orange juice from the fridge. Thats why it's odd to see unrealistic things in the setplays. Similarities are choices. But it noone knows if Heavy Rains are to the extent of Mass Effect or just like Alan Wake.
Mass Effect is different because it's a crossover of 3 games in total. decisions in the first affect the 3rd game for instance. Entire planets, councils or places are or arent there. changing your side missions to. You clearly have to play ME1 and 2 to understand that there is absolutely no RPG or any other game that comes close to the experience you have.
I dont mind the word cinemtaic being used about a game. That generally points towards the presentation. But movie like, people normally refer to it being a movie you control. That for me is a poor way to look at a game experience.
Personally Heavy Rain is much better than that.
selnor said: I thought it was great until, it got INCREDIBLY unrealistic. I mean 3 guys and a lady. Not only does the whole scene become unbelievable, she doesn' writhe in pain or get knocked out when her head is shoved into the table at point blank range. So far I'm unsure about the design choices. The boy trying to kill himself at every oppurtunity, and now this. Graphics are good, animation is great sometimes and robotic others. The eyes hurt the characters the most. The are glassy, and dont move around like eyes. But the environments are awesome. Just wish that the devs thought about the situations more. What they seem to have done is draw you in the because it's unbelievable they lose you. |
So I guess you hate MW and MW2 because when you play single player you can get shot about 5 times, hide behind a wall and become fully healthy again and running at full speed.
You must also hate RPG's because you can heal yourself with a drink and take thousands of pionts in damage and yet still fight at full strength, even though your characters are wilting in pain.
Hell, you must really hate any platformer since if you fall and die, your clone comes in (in the form of another life) and takes over.
Hell, you must hate very single game out there that is not fully realistic, oh wait that is every single game.
You must really hate the Die Hard and Rambo movies too
Raistline said:
So I guess you hate MW and MW2 because when you play single player you can get shot about 5 times, hide behind a wall and become fully healthy again and running at full speed. You must also hate RPG's because you can heal yourself with a drink and take thousands of pionts in damage and yet still fight at full strength, even though your characters are wilting in pain. Hell, you must really hate any platformer since if you fall and die, your clone comes in (in the form of another life) and takes over. Hell, you must hate very single game out there that is not fully realistic, oh wait that is every single game.
You must really hate the Die Hard and Rambo movies too |
Your missing the point. It's fine when you dont expect it to be real. But clearly Heavy Rain is aiming for realism. ( Or at least thats what it seemed to me ). If it's meant to be a mixture of both, I'm not sure how the realsim like brushing your teeth and losing your son will feel next to that. However like I said, it's my most anticipated PS3 game.
However