papflesje said: So a movie that's popcorn-ish in its execution is merely a movie, a movie that sucks you in (Heavy Rain) and makes you feel like it's happening right now is an experience and therefore has different sets of values? (like how Heavy Rain fails to knock someone out with a blow on the table, while Nathan Drake wiggles off trains and gets shot by helicopters is apparently okay because it's a 'interactive movie' Besides, the way you describe Mass Effect 2, that's exactly how Heavy Rain is. Both are bringing you from A to Z, where Z can be different depending on how you play the game and where things between A to Z are within your own control. |
Mass Effect is and isn't like Heavy Rain.
Heavy Rain is giving you reality. plain and simple. Some people will enjoy brushing their teeth ingame or drink orange juice from the fridge. Thats why it's odd to see unrealistic things in the setplays. Similarities are choices. But it noone knows if Heavy Rains are to the extent of Mass Effect or just like Alan Wake.
Mass Effect is different because it's a crossover of 3 games in total. decisions in the first affect the 3rd game for instance. Entire planets, councils or places are or arent there. changing your side missions to. You clearly have to play ME1 and 2 to understand that there is absolutely no RPG or any other game that comes close to the experience you have.
I dont mind the word cinemtaic being used about a game. That generally points towards the presentation. But movie like, people normally refer to it being a movie you control. That for me is a poor way to look at a game experience.
Personally Heavy Rain is much better than that.