Demotruk said: Of course it's strong sales, but it was also extremely front loaded, indicating that it didn't quite live up to the hype. If more people were satisfied by it and spreading their enthusiasm we'd see a longer tail.
Punch Out! was also heavily pushed by Nintendo the same time last year, but that didn't manage great numbers.
Umm... I wouldn't call 560k first week (beginning August 2009) and then going on to sell 1 million as "extremely front loaded". 5 months later and it's still selling regularly around 3k per week, which is more than most games in Japan do after a few weeks.
Demotruk said: Of course it's strong sales, but it was also extremely front loaded, indicating that it didn't quite live up to the hype. If more people were satisfied by it and spreading their enthusiasm we'd see a longer tail.
Punch Out! was also heavily pushed by Nintendo the same time last year, but that didn't manage great numbers.
Umm... I wouldn't call 560k first week (beginning August 2009) and then going on to sell 1 million as "extremely front loaded". 5 months later and it's still selling regularly around 3k per week, which is more than most games in Japan do after a few weeks.
routsounmanman said: Shut the mouth of all the naysayers, Nintendo. Support this game and Capcom, even though I'm pretty sure everyone will find a way to dismiss the millions of copies sold and the tons of money made from this game...
It won't sell millions. The game has several things going against it, namely a focus on online multiplayer and no focus on motion controls (as evident by this bundle promoting last generation controls). When you look at all the successful core games on the system, they use motion controls to some extent. Bad enough Tri sales in Japan were harmed by Capcom charging for online play (they are sending the game out to die in the West if they charge), but the game's overall sales are harmed due to the main game not being playable locally, which was one of the things that helped the PSP games be the successes they are.
I expect sales in the west to be on par with Freedom Unite, putting it around 500-600k in North America, Europe, Australia and other.
Mario Kart Wii?
No focus on motions controls + online is a big feature of the game.
It already has 1 million in the bag. I could easily see another million spread out between North America and Others.
Mario Kart Wii came with the Wheel attatchment. It was marketed to the exanded market with the premise of using motion controls.
Also, please explain why no focus on local multiplayer for the main game is a 'big feature'.
thekitchensink said:
Innervate said:
routsounmanman said: Shut the mouth of all the naysayers, Nintendo. Support this game and Capcom, even though I'm pretty sure everyone will find a way to dismiss the millions of copies sold and the tons of money made from this game...
It won't sell millions. The game has several things going against it, namely a focus on online multiplayer and no focus on motion controls (as evident by this bundle promoting last generation controls). When you look at all the successful core games on the system, they use motion controls to some extent. Bad enough Tri sales in Japan were harmed by Capcom charging for online play (they are sending the game out to die in the West if they charge), but the game's overall sales are harmed due to the main game not being playable locally, which was one of the things that helped the PSP games be the successes they are.
I expect sales in the west to be on par with Freedom Unite, putting it around 500-600k in North America, Europe, Australia and other.
Not playable locally, eh? If only there was some magical method of programming developers could use to display two instances of the same game on one TV... a way to 'split' the screen, if you will...
I noticed that you failed to bold the part where I said the main portion of the game.
lets not get ahead of ourselves, i really hope it will sell well, and it does look like THE Quality 3rd party title that finally breaks the duck(at least it did in japan), however its still too early to talk. I'm pleased they're trying to push the title so much, hopefully this bodes well for the series on the Wii.
Anyways I'm pretty much hyped for the game!! That CC bundle is gna be mine!!
PS2 Monster Hunters sold less than 20k between week 10 to 25. Monster Hunter 3 sold ~85k in the same timeframe. I suppose it could have been a bigger hit, but seriously...
There are only two million-selling console games in Japan this generation that weren't published by Nintendo. Monster Hunter 3 is one of them.
"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing *Image indefinitely borrowed from BrainBoxLtd without his consent.
Demotruk said: Of course it's strong sales, but it was also extremely front loaded, indicating that it didn't quite live up to the hype. If more people were satisfied by it and spreading their enthusiasm we'd see a longer tail.
Punch Out! was also heavily pushed by Nintendo the same time last year, but that didn't manage great numbers.
Umm... I wouldn't call 560k first week (beginning August 2009) and then going on to sell 1 million as "extremely front loaded". 5 months later and it's still selling regularly around 3k per week, which is more than most games in Japan do after a few weeks.
Demotruk said: Of course it's strong sales, but it was also extremely front loaded, indicating that it didn't quite live up to the hype. If more people were satisfied by it and spreading their enthusiasm we'd see a longer tail.
Punch Out! was also heavily pushed by Nintendo the same time last year, but that didn't manage great numbers.
Umm... I wouldn't call 560k first week (beginning August 2009) and then going on to sell 1 million as "extremely front loaded". 5 months later and it's still selling regularly around 3k per week, which is more than most games in Japan do after a few weeks.
Demotruk said: Of course it's strong sales, but it was also extremely front loaded, indicating that it didn't quite live up to the hype. If more people were satisfied by it and spreading their enthusiasm we'd see a longer tail.
Punch Out! was also heavily pushed by Nintendo the same time last year, but that didn't manage great numbers.
Umm... I wouldn't call 560k first week (beginning August 2009) and then going on to sell 1 million as "extremely front loaded". 5 months later and it's still selling regularly around 3k per week, which is more than most games in Japan do after a few weeks.
Even in your graph the only one with a worse curve than MH Tri is MH2. So Tri is the second most fronloaded of the series.
Which is what I thought.
You're basing your opinion on a handheld to home console comparison, which isn't fair. As the PS2 graph shows, it's a reasonably front loaded series that has seen by far the most success on the Wii console. Also there is a visibly (if marginal) stronger upward movement for MH3 than its predecessors.
And I certainly don't see how one example (Monster Hunter Freedom Unite PSP) constitutes the 'standard performance' when the other titles show differently.