Puyo Puyo 64 was by Compile, not Sega. ^^^
Most rights to those games currently today are pretty screwed up, atleast I think.
"The Common Cold Isn't So Common During The Cold"
impur1ty said: Puyo Puyo 64 was by Compile, not Sega. ^^^ |
Right, but Compile no longer exists and Sega owns all rights to the Puyo games. If it were released on the VC, it'd be by Sega.
No N64 third party game will be released on VC, ever. Because N64 games are extremely difficult to emulate on Wii.
If even Nintendo struggles to emulate Donkey Kong 64 on Wii, then I don't see how third party publishers would go through the pain of doing all of that to re-release games that aren't even guaranteed to succeed given how crappy N64 third party games were.
roxaskey said: No N64 third party game will be released on VC, ever. Because N64 games are extremely difficult to emulate on Wii. |
Ogre Battle 64 is being released on VC this week in Japan
And that's one of the hardest games to emulate period
glover anyone? it just has a few problems and it was fun... and hard...
Khuutra said: Ogre Battle 64 is being released on VC this week in Japan And that's one of the hardest games to emulate period |
Well maybe a few will get released. But nowhere near as much as SNES titles.
roxaskey said: No N64 third party game will be released on VC, ever. Because N64 games are extremely difficult to emulate on Wii. |
Nintendo does the emulation for all the games on their systems, even 3rd party. DK64 is probably a beast because it's one of a handful of games that uses microcode.
jarrod said:
Nintendo does the emulation for all the games on their systems, even 3rd party. DK64 is probably a beast because it's one of a handful of games that uses microcode. |
The Hell is microcode
Khuutra said:
The Hell is microcode |
Custom microcode, ie: direct access to the N64's GPU (RCP) allowed developers a degree of programmable flexibility for graphics functions. In a crude way, the RCP's two sub chips (RSP, RDP) were like early programmable vector units (ie: shaders).
The only developers who ever shipped games using custom microcode were Rare (Banjo-Kazooie/Tooie, DK64, JFG, Conker), Factor 5 (Indiana Jones, Battke for Naboo, Rogue Squadron) and Boss Games (World Driver Championship).