The_vagabond7 said: Extraction was a bad ass game that sold poorly. I loved it, it was filled with a ton of fan service and was leaps and bounds above the RE shooters or the House of the Dead games. But honestly, the project was doomed from the get go. Regardless of if they went 1st or 3rd person it was going to look like a step down from it's big brother. They had the choice of trying to keep the fidelity of the universe by making a "guided" experience, or go the "Dead Rising Chop Til you Drop" route of making a similar game with alot less power behind it. It worked for Call Of Duty, but it hasn't worked in every case. Had they made that decision and it was sitting where it is now, you'd be making a different complaint about how wii owners don't want gimped HD games, they want original content catered to the wii's strengths. It's easy to criticize failures, even if they take the exact same route as the success stories (such as the aforemention Resident Evil "Guided experiences"). |
Er, well can you name another case where a notable Wii (non-lightgun) shooter tanked? Like 8k tanked? All the genre entrants I can even think of (COD3/WOW/MWR, Red Steel, RE4, The Conduit, Metroid Prime 3, MOH Heroes 2) all did fairly well.
And don't get me wrong, I'm not saying they should've just done a DS1 port, but a fully fledged third person shooter undoubtedly would've done better than what we got. We could've had "original content catered to the Wii's strengths" without it being another genre saturated lightgunner. None of your absolutes really hold true, and the Dead Rising comparison (a no budget port which was outsourced to TOSE) really drives that false dichotomy home.
BTW, here's what Dead Space looked like on the original Xbox.