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Forums - Nintendo Discussion - Wii now has 75 Million Sellers!!!

The_vagabond7 said:

and games like Dead Space or Fallout 3 aren't just "flashier" games that should be scaled back for wii

I agree with your point generally, but Dead Space is a bad example given it was designed around Xbox 1 spec, then ported up halfway through R&D.  It really is a game that could be done 100% on Wii with lower visual fidelity, which is partially why Extraction was such a slap in the face.



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Dv8thwonder said:

I find it ironic that the games that no one seems to want to play on the 75m sellers list are actually paying for the overhyped bilge teh hardcores are spoon fed on a daily basis.

The fact that many claims they don't want to play those games yet they made the million seller means one of two things

- there's lot of hypocrits on this sites and people buy the game they criticize on the forums

- the majority of the wii users here are not representative of typical Wii users...



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !

Wii shovelware/ PS360 HD hardcore bilge : They go hand in hand.

Don't throw stones at the throne (Wii) because our sacrifices pay for your HD blockbusters/bilge.



Things that need to die in 2016: Defeatist attitudes of Nintendo fans

I think it's more interesting to look at what that number actually means: The top 15 of those million sellers account for almost HALF of Wii's total software sales and only 1!! of those games is third party. Great for Nintendo but really so great for the Wii?

p.s. makes me miss the times of the N64 and Rare, man talk about great 3dr party games...



BrandonM said:
Arius Dion said:
LordTheNightKnight said:
BrandonM said:
LordTheNightKnight said:
BrandonM said:
gamefreak4ever said:
The_vagabond7 said:
That's an incredibly depressing list. Did anybody actually read it? It's sad, I love my wii, but I wouldn't touch the majority of those games with a ten foot pole, let alone play them.


Its sad...cause its true...

Yep so sad......imagine of 3rd parties put ALL AAA games on Wii, at least developers would probably be making money and the industry wouldn't be dying huh:)

But their vision is more important! I mean, look at Final Fantasy XIII. They got all those amazing graphics in game... or not.

Just think about all the many people that lost their jobs because of this, look at all the money they lost, (I know it's not all FFXIII's fault but it's sad IMO) FFXIII is a pretty blood stained game imo:'(

Wait. What? There are reports of money and jobs lost because of that game?

My question exactly.

Square had to lay down people on two occasions this gen but like I said even though it may not be FFXIII's fault, their crystal engine may have been the main factor, along with other things:(

 

I wish them all good luck...

And they spent a bucketload of money buying EIDOS...



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^Rare was second party



 

Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!!  It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!!  Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)

jarrod said:
The_vagabond7 said:

and games like Dead Space or Fallout 3 aren't just "flashier" games that should be scaled back for wii

I agree with your point generally, but Dead Space is a bad example given it was designed around Xbox 1 spec, then ported up halfway through R&D.  It really is a game that could be done 100% on Wii with lower visual fidelity, which is partially why Extraction was such a slap in the face.

And I thought the rails choice was to get the most sales ("Hey, this genre is a hit on the Wii"), but now that I think about them calling it a "guided first-person experience", I realize they did that to hold the player's hand to show how "awesome" the game was.

Heck, perhaps it wasn't even the Wii specs that made that possible, but the IR pointer, and some developers would do the same on the HD systems with Natal and the Sony controller, because they think those are the kind of games the core really wants.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Extraction was a bad ass game that sold poorly. I loved it, it was filled with a ton of fan service and was leaps and bounds above the RE shooters or the House of the Dead games. But honestly, the project was doomed from the get go. Regardless of if they went 1st or 3rd person it was going to look like a step down from it's big brother. They had the choice of trying to keep the fidelity of the universe by making a "guided" experience, or go the "Dead Rising Chop Til you Drop" route of making a similar game with alot less power behind it. It worked for Call Of Duty, but it hasn't worked in every case. Had they made that decision and it was sitting where it is now, you'd be making a different complaint about how wii owners don't want gimped HD games, they want original content catered to the wii's strengths. It's easy to criticize failures, even if they take the exact same route as the success stories (such as the aforemention Resident Evil "Guided experiences").



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

The_vagabond7 said:
Extraction was a bad ass game that sold poorly. I loved it, it was filled with a ton of fan service and was leaps and bounds above the RE shooters or the House of the Dead games. But honestly, the project was doomed from the get go. Regardless of if they went 1st or 3rd person it was going to look like a step down from it's big brother. They had the choice of trying to keep the fidelity of the universe by making a "guided" experience, or go the "Dead Rising Chop Til you Drop" route of making a similar game with alot less power behind it. It worked for Call Of Duty, but it hasn't worked in every case. Had they made that decision and it was sitting where it is now, you'd be making a different complaint about how wii owners don't want gimped HD games, they want original content catered to the wii's strengths. It's easy to criticize failures, even if they take the exact same route as the success stories (such as the aforemention Resident Evil "Guided experiences").

Er, well can you name another case where a notable Wii (non-lightgun) shooter tanked?  Like 8k tanked?  All the genre entrants I can even think of (COD3/WOW/MWR, Red Steel, RE4, The Conduit, Metroid Prime 3, MOH Heroes 2) all did fairly well.

And don't get me wrong, I'm not saying they should've just done a DS1 port, but a fully fledged third person shooter undoubtedly would've done better than what we got.  We could've had "original content catered to the Wii's strengths" without it being another genre saturated lightgunner.  None of your absolutes really hold true, and the Dead Rising comparison (a no budget port which was outsourced to TOSE) really drives that false dichotomy home.

 

BTW, here's what Dead Space looked like on the original Xbox.



Dead Rising wasn't no budget (Capcom outright said it cost money), but the loads of AI does make it practically impossible to properly do on the Wii, as we saw. Dead Space is not like that, so CTYD is not a fair comparison to... just about any HD game other than Dead Rising and games like it.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs