jarrod said:
I agree with your point generally, but Dead Space is a bad example given it was designed around Xbox 1 spec, then ported up halfway through R&D. It really is a game that could be done 100% on Wii with lower visual fidelity, which is partially why Extraction was such a slap in the face. |
And I thought the rails choice was to get the most sales ("Hey, this genre is a hit on the Wii"), but now that I think about them calling it a "guided first-person experience", I realize they did that to hold the player's hand to show how "awesome" the game was.
Heck, perhaps it wasn't even the Wii specs that made that possible, but the IR pointer, and some developers would do the same on the HD systems with Natal and the Sony controller, because they think those are the kind of games the core really wants.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs