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Forums - Gaming Discussion - Poll - Your favorite Real Time Strategy series?

 

Poll - Your favorite Real Time Strategy series?

Dune 6 2.58%
 
Warcraft 34 14.59%
 
Command & Conquer 26 11.16%
 
Age of Empires 84 36.05%
 
StarCraft 59 25.32%
 
Other 24 10.30%
 
Total:233

It's either StarCraft or Total War. Hm.....



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Starcraft!

Never cared for the single player in any of them, loved sc multiplayer thus why it gets my vote.



GamingChartzFTW said:
NKAJ said:
does the total war series count?


Nope.

Total War is a Real-time tactics/Turn-based strategy series.

 

 

 

Technically, there's some out there who would consider all of the games in this thread to be 'Real Time Tactics' or not even 'Real Time Strategy/Tactics' at all.  But since the mainsteam media and most people consider most RTS games to fall under one of 3 categories, or even generalize ALL strategy games under 'RTS', its fair to assume that there's not a big difference.  Some good examples are such as Fire Emblem and Disgaea.  Both 'Tactics' games commonly associated as 'Role Playing Strategy' or 'RTS' games.

Frankly, like RPGs and many other genres, I don't feel the definition for the genre is really locked down that well and so its up to interpretation and debate.  I don't really care what people call them as long as they don't start debating about semantics and try to make it a tool to call one game inferior or better.



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Total War is not an RTS....



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Well I don't think Starcraft can be considered a "series"... yet.
I loved Dune 2, it was my first RTS (Dune 1 was cool too, although it wasn't "classic" RTS).
I played Warcraft 2 and it rocked.
Command & Conquer was good, but it never really "conquered" my taste.
I liked a lot, a very large lot, The Settlers series, and I think it should be in the list.
But I still think Starcraft was the best. It simply fascinated me. The story, the ambient, the character... everything.
1. Starcraft
2. The Settlers
3. Dune
4. Warcraft
5. Command & Conquer
6. Age of Empires
(Last place doesn't mean it's not good - I love RTS'.)



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Megalomania!

I think that was my first RTS... your resource was your population, it increased naturally unless you allocated them to research or army.... played the demo on Atari ST and then bought it on the megadrive (genisis).

That was a few years before I even knew that RTS was a genre.... so officially Warcraft II was my first RTS :p and I voted for that.
To me warcraft and starcraft are about on equal grounds... though 3 races does help, I prefered the story and environement of WC.

Never played an age of empires game.

I'm not sure Total war counts as an RTS... it's part sim, part turned based ala Civ...

Heck all these games are great, it's a genre where there are too many good ones to chose a best.



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i dont really lyk rts games buh warcraft was fun



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Akvod said:
GamingChartzFTW said:
Akvod said:
GamingChartzFTW said:
NKAJ said:
does the total war series count?


Nope.

Total War is a Real-time tactics/Turn-based strategy series.

 

 

 

Tactics=/=Strategy? O.o


Strategy is long term planning. Tactics is short term decisioning. When you initiate a battle in Total War, each side is lined up (just like in the Amiga/Nes game "North & South". The majority of important decisions made in in "Total War", "Europa Universalis" etc. are made during the turn based phase of the game.

 

IDK, it's a combination. For example, I can decide to pitch battles by simply marching halfway into the enemy territory, ravaging its lands. I do that because I want to fight on the place I have my army on (a hill, a bridge).

I can also decide to ambush enemies by luring them with a decoy army, while another larger army hides in the forest along the road, and boom.

Battles can last a very long time, and I find it more strategic and exciting to fight with what you're given (Your army, your reinforcments, and possibly your allies) as every loss counts. The calvary fight is crucial, and even more tense when you see you're losing it and you begin sending back up units to assist, finally your general.

 

It seems to be that you simply equate RTS=On field building (Starcraft, Halo RTS, etc), which I find to be bullshit. I don't think getting rid of the ability to poop out units from a building during the battle lessens the strategy or basic gameplay. The core gameplay is in the battlelines, formations, maneuvering, etc.

It doesn't simplify the game at all, but in fact, makes it harder. It's the perfect combination of real time and turn based. Your turn based actions have a large impact on the real time, and vice versa. You can't just decide to poop out units as you see fit, but decide how to allocate your troops (which brings in questions of borders, enemies, allies, etc).

 

Look, basicly I feel that Total War captures the feeling of war better. When you're ambushed with a halfbaked army, you really feel the pinch. When you lose that crucial unit, you feel the pinch. When you're starting to run out of units and money, you feel the pinch. When you're in a battle, you're focusing on defending your flanks, not about mining resources.

 

So baisicly fuck all of you who haven't voted for Total War, nyah nyah nyah >.<

/rant


lol i completely agree with you,total war annahialites!



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I've only played a few RTS games but Age of Empires II is easily one of the best games I've ever played (out of 1000s).



 

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I just remembered another RTS. Populous the Beginning. That game was awesome fun.



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