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Forums - Gaming Discussion - Does buying used hurt developers?

Mitsurugi said:
Developers lose money because their unimaginative, stale games serve as little more than a snack for entertainment hungry consumers. If they focused a bit more on innovation and replay value and less on stunning graphics and b-movie quality storylines, people probably wouldn't trade in their games so frequently.

Why doesn't what I type show up the first time?

Anyways, I completely agree with this. I will spend $70 for Mass Effect 2 CE, as I got 200+ hours out of the first, $60 for Demon's Souls as I've heard you can bury hundreds into that as well, but I'll buy a 10-12 hour beat-em-up or derivative shooter for $20-30 and feel good about that.



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I hope Developer's aren't still bitching about production cost when digital distribution provides them with 70 or 80% profit margins.



CommonMan said:
Mitsurugi said:
Developers lose money because their unimaginative, stale games serve as little more than a snack for entertainment hungry consumers. If they focused a bit more on innovation and replay value and less on stunning graphics and b-movie quality storylines, people probably wouldn't trade in their games so frequently.

I was going to write a long paragraph on how its the devs fault for not making us want to buy the games. Until i saw this.



Raze said:
The ultimate "F**K YOU" is going to be coming before long, when gaming switches to a digital distribution format outright. There will be nothing to sell back at that point. So, deal with bargain bins and used games while they still exist, that era is coming to an end soon. If not next gen, definitely the one following that.

I don't think so

People will still like to deal in physical media.

If they abandon physical media.... well, if people think there's a piracy problem now, they're about to get a surprise



Another factor to keep in mind about used games is that many people only tolerate the $60 price for a 10 hour game because they know the game still has value when they are done with it.

You know you can trade it in for $25 or sell it used for more, so the initial price is not bad. As soon as games have limits in trade-ins, (digital distribution) people will be less willing to spend full price on a game.

The other problem I have is that games stay at full retail price for way to long. A game should be full price for maybe 3 months tops. The fact that some year old games (or 3 year old in the case of Nintendo) are still full price at retail is part of what is driving people to buy used.



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Khuutra said:
Raze said:
The ultimate "F**K YOU" is going to be coming before long, when gaming switches to a digital distribution format outright. There will be nothing to sell back at that point. So, deal with bargain bins and used games while they still exist, that era is coming to an end soon. If not next gen, definitely the one following that.

I don't think so

People will still like to deal in physical media.

If they abandon physical media.... well, if people think there's a piracy problem now, they're about to get a surprise

It doesn't matter what people want. Companies tell people what they want. That is what advertising is about afterall. If companies only offer digital distribution methods, then gamers will have to simply accept that or stop gaming. Disc based piracy is a lot harder to track than digital distro's actually, because anyone can burn a CD, but an encrypted ip-linked authorization key would take a whole higher level of hacker to get through.



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Raze said:
Khuutra said:

I don't think so

People will still like to deal in physical media.

If they abandon physical media.... well, if people think there's a piracy problem now, they're about to get a surprise

It doesn't matter what people want. Companies tell people what they want. That is what advertising is about afterall. If companies only offer digital distribution methods, then gamers will have to simply accept that or stop gaming. Disc based piracy is a lot harder to track than digital distro's actually, because anyone can burn a CD, but an encrypted ip-linked authorization key would take a whole higher level of hacker to get through.

Oh no, you are quite wrong. That's the mentality that the HD consoles brought into this generation.

All it will take is one company - one - giving the consumer what it actually wants. If nothing else, I expect Nintendo to do just that.

Producers do not dictate to consumers. When they try, they tend to crash and burn, or else the consumer digs out their power base from underneath them (such as with piracy)



No they do not, Used sales are where Gamestop makes most of its money because Developers dont get a cent of it and usually sold marginally less then a new copy.

To support niche games I always buy them new(ala Valkyria Chronicles, Disgaea,Demon's Souls) but the huge releases I dont feel bad about. If a used copy of FFXIII comes im going for it...



      

      

      

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I argue no.

Even though it does not force the buyer to buy a new copy which would obviously help the dev, it does provide funds to the reseller so they can then purchase some other new game. So, in reality its far more helpful than piracy which does not allow any movement of money.

However, I'm sure retailers and developers would rather everyone buy only new games and keep their copy to themselves.



How are Game companies different from other companies?
You buy used cars, you buy used stuff on ebay, you even buy used clothes.