Is Ubisoft wrong about their own game? Are they dropping sales projections because of conventional wisdom or because they think they've got a dud on their hands?
Here are my predictions:
America first week: 150K
America Lifetime: 800K
Worldwide Lifetime: 1.4 million
The big unknown is how much Ubisoft will market it. I think it's unlikely the game is a dud, it was delayed presumably to make sure it was polished on release (there was little competition for it on Wii in the holidays, I doubt they feared NSMB).
A game I'm developing with some friends:
www.xnagg.com/zombieasteroids/publish.htm
It is largely a technical exercise but feedback is appreciated.