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Forums - Sony Discussion - PS3 in third place.... Does it matter anymore?

Should it still matter to developers that the PS3 is still in 3rd place?  When you look at the numbers, they are so close -- 6 million behind?  That's nothing.  When it gets that close, you have to consider how many systems you're going to be able to attach your games to, not "Oh, 360 is higher, so lets slap our JRPG into the mix, and cut out content to make them equal!

What since does it make to hurt your reputation, and quality of the final product for sales you probably would have made anyway?  Look at it like this:  If Final Fantasy had been released exclusivly to PS3, and had all the content that was originally intended, it would have probably made more PS3 sales, the extra PS3 sales being more-so than what the 360 version will make...  1st week means everything.  If you can get 2.5 million sales in your first week, that puts you so much closer to 3 million, you've got people talking about your product, and you can exand from there. 

But, when you release on two consoles, and you game is noticingly lacking... like Tekken 6 which was clear of suckage, you hurt your reputation, and will probably hurt future sales of the series..  I know I would never stand in line on release day to get a Tekken game ever again.  Was it really worth putting the game on both systems, when they could have already made the .63 million that the 360 has, and the 1.76 million that the PS3 has, plus more had it been released on time as an exclusive?  I think developers should sit back, and consider their possible attach rates...  Sure, there may be 200 million 360's out there, and 18 million PS3s, but, if you're only going to be able to snag 2 million 360s, is it worth going multi-plat, and hurting the game's image when you possibly could have gotten 10 million PS3s vs. 6 million that you got after the multi-plat?

Because now, you've hurt the image of the series, and people will be less likely to jump onto the sequel.  Look at Modern Warfare 2...  Everyone loved CoD4, that's what triggered the sales..  Think it could have done that if CoD4 was rushed and lacking, regaurdless if it wouldn't have changed what MW2 would become?

And, because of MW2's image, I bet the next wont reach such high numbers.



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LOL 200 million xbox 360's out there?. Me thinks you've been listening to MS spin. Theres 30 odd million xbox360's out there and 30 odd million ps3's to. The wonderfully succesful (joke) xbox360 has about a 5million lead on ps3 despite releasing 18 months earlier.



I dont care about the OP, but wat was your problem with TEKKEN?



Burning Typhoon said:

Should it still matter to developers that the PS3 is still in 3rd place?  When you look at the numbers, they are so close -- 6 million behind?  That's nothing.  When it gets that close, you have to consider how many systems you're going to be able to attach your games to, not "Oh, 360 is higher, so lets slap our JRPG into the mix, and cut out content to make them equal!

What since does it make to hurt your reputation, and quality of the final product for sales you probably would have made anyway?  Look at it like this:  If Final Fantasy had been released exclusivly to PS3, and had all the content that was originally intended, it would have probably made more PS3 sales, the extra PS3 sales being more-so than what the 360 version will make...  1st week means everything.  If you can get 2.5 million sales in your first week, that puts you so much closer to 3 million, you've got people talking about your product, and you can exand from there. 

But, when you release on two consoles, and you game is noticingly lacking... like Tekken 6 which was clear of suckage, you hurt your reputation, and will probably hurt future sales of the series..  I know I would never stand in line on release day to get a Tekken game ever again.  Was it really worth putting the game on both systems, when they could have already made the .63 million that the 360 has, and the 1.76 million that the PS3 has, plus more had it been released on time as an exclusive?  I think developers should sit back, and consider their possible attach rates...  Sure, there may be 200 million 360's out there, and 18 million PS3s, but, if you're only going to be able to snag 2 million 360s, is it worth going multi-plat, and hurting the game's image when you possibly could have gotten 10 million PS3s vs. 6 million that you got after the multi-plat?

Because now, you've hurt the image of the series, and people will be less likely to jump onto the sequel.  Look at Modern Warfare 2...  Everyone loved CoD4, that's what triggered the sales..  Think it could have done that if CoD4 was rushed and lacking, regaurdless if it wouldn't have changed what MW2 would become?

And, because of MW2's image, I bet the next wont reach such high numbers.

Now I personally hope that the image of Final Fantasy series will get hurt by FF13 for whatever reason, but I find it very annoying that you're blaming the X360 for it.



Burning Typhoon said:

Should it still matter to developers that the PS3 is still in 3rd place?  When you look at the numbers, they are so close -- 6 million behind?  That's nothing.  When it gets that close, you have to consider how many systems you're going to be able to attach your games to, not "Oh, 360 is higher, so lets slap our JRPG into the mix, and cut out content to make them equal!

What since does it make to hurt your reputation, and quality of the final product for sales you probably would have made anyway?  Look at it like this:  If Final Fantasy had been released exclusivly to PS3, and had all the content that was originally intended, it would have probably made more PS3 sales, the extra PS3 sales being more-so than what the 360 version will make...  1st week means everything.  If you can get 2.5 million sales in your first week, that puts you so much closer to 3 million, you've got people talking about your product, and you can exand from there. 

But, when you release on two consoles, and you game is noticingly lacking... like Tekken 6 which was clear of suckage, you hurt your reputation, and will probably hurt future sales of the series..  I know I would never stand in line on release day to get a Tekken game ever again.  Was it really worth putting the game on both systems, when they could have already made the .63 million that the 360 has, and the 1.76 million that the PS3 has, plus more had it been released on time as an exclusive?  I think developers should sit back, and consider their possible attach rates...  Sure, there may be 200 million 360's out there, and 18 million PS3s, but, if you're only going to be able to snag 2 million 360s, is it worth going multi-plat, and hurting the game's image when you possibly could have gotten 10 million PS3s vs. 6 million that you got after the multi-plat?

Because now, you've hurt the image of the series, and people will be less likely to jump onto the sequel.  Look at Modern Warfare 2...  Everyone loved CoD4, that's what triggered the sales..  Think it could have done that if CoD4 was rushed and lacking, regaurdless if it wouldn't have changed what MW2 would become?

And, because of MW2's image, I bet the next wont reach such high numbers.

is this some kind of joke thread??

please don't post threads like this it will only start wars, trust me. you do know the real figures for hardware sales, hint look at the charts



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actually I read all your OP... and actually thats a question I ask too... tri-Ace said while developing Resonance of Fate they wanted to do soo more graphically with the game nut wanted to keep them as equal as possible... I wonder wat RoF would look like if it was exclusive?



No a 5.5 million deficit doesn't mean much to devs. What is more important though is the attach ratio, in which the PS3 is somewhat suffering compared to the 360, especially in Japan. It is roughly similar to Wii's attach ratio according to this site, but only difference there is the PS3 doesn't have the advantage over Wii in sheer userbase.



Sony obviously thought it mattered, I mean they broke their promise for profitability for this financial year and they thought it was worth it. So yes it obviously does matter to some extent. Sony must have thought that lower sales would have a more negative effect that going back to large losses in the short term.

I suspect the reason for the large PS3 price cut was because Sony was fearful of losing consumer acceptence, retail space and certain games. They aren't ready for a new generation and slacking PS3 sales would have forced their hand so in the short term some heavy losses are probably more palatable than an early start to the next generation and an early exit from this one.



Let me Kill your point :

Assassin's Creed : overrated, hated by tons, got tons of bad press. People really believed the sequal would fail

Assassin's Creed 2: Great reviews, people still bought it even after the first one had a bad reputation.

As long as the game is good, it will have a chance of success with a little marketing.



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11/20/09 04:25 makingmusic476 Warning Other (Your avatar is borderline NSFW. Please keep it for as long as possible.)

 

jneul said:

is this some kind of joke thread??

please don't post threads like this it will only start wars, trust me. you do know the real figures for hardware sales, hint look at the charts

How is it a joke thread to ask the reason behind gimping games, and releasing late for no actual gain?  Just damage to the series.