ElGranCabeza said:
jarrod said:
ElGranCabeza said
Again, I disagree. DQ is everyone but not in the sense of a Karaoke Joysound or DecaSport, same with NiNoKuni, I think anything that has some kind of core appeal will sell more on PS3 even if they are mainstream (DQ, NiNoKuni, FF,MH). We're gonna have to stop here because we're not gonna agree on this and we'll most likely never find out :P
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Again, DQ is "everyone" in the same exact way Mario is "everyone". And that's why it'd better on Wii versus PS3, just as Mario would. Ditto for Ninokuni, and I'd even say something like FF might've done better on Wii. They're all games that attract both casual and core audiences, they're fundamentally crossover games, and crossover games sell best on Wii.
I'd also say Karaoke Joysound or Deca Sports isn't at all "everyone".
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No it's not.
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Yes, it really is. In terms of brand stength, historical significance and public perception, DQ is about as close to Mario as any 3rd party game gets. Pokemon's somewhat in the same camp, they're games that literally appeal to "everyone" on some level. And by large, these sorts of games tend to do better on DS/Wii than PSP/PS3. More niche, more targeted, less mainstream, core games tend to better on PSP/PS3 than DS/Wii though, games like Winning Eleven, Musou, Megaten or Tales. These games have a more focused fanbase makeup though, with fewer casual fans making up their overall base comparably... this is the reason FFXIII undershot what the series managed last gen, because the more casual auidence wasn't there on PS3 to push numbers like they were on PS2. Basically, the bigger the brand, the more important that huge mainstream userbsae becomes.
I'd say the same of Ninokuni chiefly due to the Ghibli connection... Ghibli's also very much an "everyone" brand at this point in Japan, and if L5 handles it right, the game could be absolutely huge. The upper threshold for "huge" is more relaible on Wii than PS3 though, there a reason games on Wii in Japan can actually cross 2 million sold.