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Forums - Gaming Discussion - Top 10 Ways to Fix JRPGs

You can make that game yourself if you wanted. Just use the old PSX RPG maker game, get the story and theory down, then try to sell the idea to a game company, it just may work :D



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Raistline said:
You can make that game yourself if you wanted. Just use the old PSX RPG maker game, get the story and theory down, then try to sell the idea to a game company, it just may work :D

Heh, I have no interest in making a video game. I have far too many hobbies as it is.




Or check out my new webcomic: http://selfcentent.com/

rocketpig said:
RukiSama said:
Garcian Smith said:
I would've taken it a few steps further...

1) And this is the most important: Cut out the filler. Nobody cares if your game is 50 hours long if 40 of those hours are spent mindlessly grinding easy enemies. Imagine a 10-15 hour JRPG where every enemy encounter was as unique, involved, and interesting as your average boss fight, and you've got the start of a winning genre-reboot formula.

2) Never make another "everyone stands in a row and takes turns pummeling each-other" battle system ever again.

3) Stop using generic anime character designs. Find artists who can produce something unique.

4) No more "save the world." Ever.

5) Heroes shouldn't be spiky-haired teenage boys, and not everyone over 30 is an "old man." Let your games star adults.

6) Stop drawing inspiration from a few specific genres (Tolkein-fantasy and steampunk are the biggest offenders). We've already seen it 1000 times before.

7) Embrace the ability to save anywhere.

8) Randomize loot, or at the very least find some way to make it more interesting than, "oh look another town guess I'd better upgrade my stuff at the weapons shop."

9) No more "fighter/archer/mage/healer" templates. Find some way to make your characters unique in terms of their ability sets.

10) No more friggin' annoying cute things, please. Yes, that includes moogles.

Basically, if developers and publishers want JRPGs to stop being increasingly irrelevant, they need to gear them toward a wider audience than teenage Japanese kids (or teenage American otakus).

I don't agree with a single word of all this.

at this point, just go play WRPG.

i still agree with almost everything IGN said

None of those things listed are what define "JRPG" and frankly, I'd LOVE to see a game break every one of those conventions. If done by a good developer, it could revitalize the entire genre and become a legendary game.

Why are some people stuck on JRPGs including all of these elements? Have you all been drilled in the head with these plot/game devices so many times that you're resistant to see someone smash the mold to bits and go in a new direction? It wouldn't make it any less "JRPG", it would just mean that someone out there was brave enough to try something new instead of relying on game elements that were created in the original NES generation.

I think I'd die of a heart attack if I ever saw a JRPG that featured adult characters, an old west setting, and a story about the quest to find a new home or something like that. If it featured one party (with characters that can actually die) and wasn't turn-based, I'd start shoveling money in that developers' direction. Not that it necessarily has to be the Old West, that idea just popped in my head while I was typing this. The game could even be linear, I wouldn't care. The entire premise would be so foreign for a JRPG that I'd snatch it up in a heartbeat.

In that case than, don't dare playing Vagrant Story, it will be quite a shame to see you die that way.



Bet with Dr.A.Peter.Nintendo that Super Mario Galaxy 2 won't sell 15 million copies up to six months after it's release, the winner will get Avatar control for a week and signature control for a month.

I remember Vagrant Story but never played it. There were so many great PS1 JRPGs... I have very fond memories of Parasite Eve and the like.

I'm just thinking about this a bit... How cool would it be to play a JRPG that approached the party a la the first two seasons of Battlestar Galactica? A slowly dwindling war of attrition as the characters flee a much more powerful enemy with no hope of reinforcement. A game based entirely on the premise of flight from an oppressive force. Not that it has to be sci-fi... any game world would work.




Or check out my new webcomic: http://selfcentent.com/

Kenryoku_Maxis said:
Pristine20 said:
you know, I walked into this thread ready to hate IGN for insulting my fav genre but after reading through, I have to agree with them though I'd say that the fans are perhaps one of the reason that JRPGs are somewhat stagnant...they don't want change. Many want FF7 remake instead of new and improved versions of FF.

Part of the reason (western) fans obsess over and crave a FF7 remake so bad is because Japan has done little to show them there's other better JRPGs out there.  Take Drago nQuest for example.  How can a series that is even more popular and enjoyed by all audiences in Japan have absolutely no attach rate in the west?  Its not because we 'hate turn based battles (look at Final Fantasy).  Or because we 'hate old school RPGs' (Look at Persona, Pokemon....Final Fantasy).  Its simply because SquareEnix has done little to market the game to the west to make it popular.  And its a similar story for most JRPGs in the last 10 years.  The few JRPGs that have gotten popular in the last few years (Disgaea, Tales, Persona) were just from dumb luck or word of mouth.  There was little or no advertising.

SO you can partially blame the fans if you want, but I would also blame the companies for not actually telling the people the games exist.  You have to advertise the games and make them available for people to buy them.  I mean, on the flip side, you can't turn on the TV without seeing 10 commercials an hour for Dragon Age or Mass Effect 2.  Not that this is bad, its just good marketing for BioWare.  That's what the JRPG companies should be doing.  And what are the only JRPGs which will get this kind of marketing?  Final Fantasy and Kingdom Hearts.  Games which have no trouble selling.

It might also have to do with the anime style of a lot of JRPGs.  A lot of gamers hate anime from what I can tell.



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Kenryoku_Maxis said:
Senlis said:

I wont mention genres in this statement, since there are games that try this from more than JRPGs. (MGS4, really)

There are many games out there that try to be a movie.  You have player gameplay (often, nothing special about the gameplay (not a MGS4 remark in particular)) through a dungeon or something, then you are shown a non-interactive 'movie'.  Basically, there are a lot of people out there who will play these games just for the story, not the gameplay, and I think that is stupid.

So Kenryoku_Maxis, your second sentience is true, for most games.  But there are games out there which try to be movies.

Really, is there any game which can compare to these movies? http://www.thatguywiththeglasses.com/videolinks/thatguywiththeglasses/nostalgia-critic/11655-top2002 (sorry, couldn't find the embed link).

Again, you didn't get the point out of my post.  I wasn't saying games are inferior to movies.  I was saying they are completely different mediums that do completely different things and have completely different variables and shouldn't be compared.  Movies for the most part only have a few variables.  Which most people boil down to the generic things such as plot, audio and 'direction'.  Games have many more variables, which all influence each other (including the story) and the persons perception of the story.  You may think Uncharted 2 or MGS 4 is the 'best story ever'.  But the game also has presentation, gameplay, audio content, etc that the player interacts with and yes, influences the story as well. 

In games, its not so much the writing that delivers the story like in a book or movie, but how you see and play the game.  Whether its through cutscenes like in Final Fantasy, getting drawn into a battle and a story develops such as in Company of Heroes or just being told 'the princess has been stolen' and discovering over the course of the game who took her as in Mario.  'Plot' is a completely different medium in a game than in a Book or Movie.  And no matter how much a game tried to emulate a movie in graphics, they still need to make the player feel connected to the game interactively.  Otherwise, you're just pressing A and watching a Movie.

After you realize this, its just your personal opinion if you think one medium is better than another.  Personally I have yet to find a game come close to the writing of many of the better movies or TV series I've seen.

I'm not saying video games are like movies, there are completely different.  I'm saying there are games that have bland gameplay and people only seem to like them for their cinematic like story.  To me, these are video games trying to be movies.  These certain video games fail at with their main strength because there is another medium that does what they are trying to do, but better.

Once again, games are not movies.  Only some games pretend they are.




 

Senlis said:
Kenryoku_Maxis said:
Senlis said:

I wont mention genres in this statement, since there are games that try this from more than JRPGs. (MGS4, really)

There are many games out there that try to be a movie.  You have player gameplay (often, nothing special about the gameplay (not a MGS4 remark in particular)) through a dungeon or something, then you are shown a non-interactive 'movie'.  Basically, there are a lot of people out there who will play these games just for the story, not the gameplay, and I think that is stupid.

So Kenryoku_Maxis, your second sentience is true, for most games.  But there are games out there which try to be movies.

Really, is there any game which can compare to these movies? http://www.thatguywiththeglasses.com/videolinks/thatguywiththeglasses/nostalgia-critic/11655-top2002 (sorry, couldn't find the embed link).

Again, you didn't get the point out of my post.  I wasn't saying games are inferior to movies.  I was saying they are completely different mediums that do completely different things and have completely different variables and shouldn't be compared.  Movies for the most part only have a few variables.  Which most people boil down to the generic things such as plot, audio and 'direction'.  Games have many more variables, which all influence each other (including the story) and the persons perception of the story.  You may think Uncharted 2 or MGS 4 is the 'best story ever'.  But the game also has presentation, gameplay, audio content, etc that the player interacts with and yes, influences the story as well. 

In games, its not so much the writing that delivers the story like in a book or movie, but how you see and play the game.  Whether its through cutscenes like in Final Fantasy, getting drawn into a battle and a story develops such as in Company of Heroes or just being told 'the princess has been stolen' and discovering over the course of the game who took her as in Mario.  'Plot' is a completely different medium in a game than in a Book or Movie.  And no matter how much a game tried to emulate a movie in graphics, they still need to make the player feel connected to the game interactively.  Otherwise, you're just pressing A and watching a Movie.

After you realize this, its just your personal opinion if you think one medium is better than another.  Personally I have yet to find a game come close to the writing of many of the better movies or TV series I've seen.

I'm not saying video games are like movies, there are completely different.  I'm saying there are games that have bland gameplay and people only seem to like them for their cinematic like story.  To me, these are video games trying to be movies.  These certain video games fail at with their main strength because there is another medium that does what they are trying to do, but better.

Once again, games are not movies.  Only some games pretend they are.

Note to developers, not matter how much effort you put into the story please make sure that gameplay isn't neglected.



RageBot said:
Scoobes said:
RageBot said:
Scoobes said:
RageBot said:
And I LOL about the pepole who think WRPGs "evolved", change isn't the same as evolution, WRPGs today are an extremely dumbed-down version of their former selves, and anyone who will play Planescape: Torment will quickly realise that I am right, and he was wrong.

Planscape Torment easily has the best story in gaming, period. However, what you call dumbing down, I call evolution and refinement. Part of the reason why WRPGs have become so popular isn't just the technology improving and allowing for more interactive story-telling, but also the fact that these games are now more accessible for people beyond the niche hardcore RPG players. The story-based decisions I'm making these days are far more involving than most old school RPGs (except Planescape).

So, you call going from niche to mainstream evolution, I call it dumbing down.

Now, the decisions seem more involving because, because of the technology, you can have "bigger things", but all in all, the plots, the characters, the costumization, everything is just so watered-down these days.

Pepole call Oblicion a good WRPG, but there's really nothing good about it except the graphics for it's time, the quests are less creative, the leveling system, everything just seems to be dumbed down so they can sell to the masses.

Consider it this way, five years from now, will pepole talk with more passion about PS:T or about ME? Will pepole even talk about ME five years from now? Pepole have pretty much stopped talking about Oblivion by this point.

Firstly, after playing Morrowind and Oblivion, I still preferred Oblivion. The Dark Brotherhood quests were great, and much praised at the time of release. The levelling system I did feel was dumbed down but not a huge amount. A seperate skill group for axes instead of just "Blunt" would have been nice, but at the end of the day was it really needed? The battle system not relying on an invisible dice roll as well I thought was an improvement as it plays in First-Person, so when you see an arrow hit, I expect it to do damage. If you really want an example of "dumbing-down" you should look at the Deus Ex series.

Secondly, people still are talking passionately about Oblivion, a quick look on TES nexus will show you that. People are still bringing out incredible mods for it. I'm still playing it from time to time because of those mods and I talk about it as passionately as Planescape Torment. Further, I think people will still talk about Mass Effect as it's the first part of 3 for one thing, and it's done a much better job of creating a universe than Halo, yet people will still talk passionately about Halo in 5yrs.

Another important factor is other people's ignorance. More people will have played Mass Effect and Oblivion than will have played Planescape Torment. Me and you will be in a minority (I think we are already). Sad but true.

The question is, if pepole will still talk about Halo more than a decade after the last game in the series will be released?
Same with Mass Effect, and Oblivion.

With Planescape we know the answer.

And about Deus Ex - This isn't a game that I liked because of the options, or gameplay, but strictly because of the story, and that's why Deus Ex still has that famous motivator pic:

 

I would make a bet with you, but 5 yrs is just too long to wait, lol. Honestly, with Mass Effect and Halo I think the answer is yes because the fanbase is so strong with the franchises. With Oblivion no, I think it'll be Elder Scrolls V/VI people will be talking about. Guess we'll see.

Love the pic btw! And yes, the story is the main thing, but didn't you find they messed up a few of the characters in IW? That and the terrible design choices really didn't help.



Kenryoku_Maxis said:
Scoobes said:
Kenryoku_Maxis said:
Scoobes said:
Kenryoku_Maxis said:
Senlis said:
@ Kenryoku_Maxis

When I can so easily describe all JRPGs (w/ a few exceptions) with one stereotype, doesn't that support my argument?

That's my whole point.  And has been the point of every post I have made.  You and many other people keep thinking you can summerize the entire JRPG genre, whether its in one sentence or a paragraph.  And I'm telling you everything you've been saying has massive exceptions, not just a 'few'.

Can you think up a word that summarizes and stereotypes WRPGs in the same way pople in this thread have done with JRPGs? JRPGs really haven't evolved much recently. At the end of the day, WRPGs have evolved more than their Eastern counterparts in recent years.

Have you not been listening?  Both WRPGs and JRPGs have games that follow stock formulas for their genres and people point to as being 'stale'.  I've already pointed out some multiple times for both sides in this thread.  But I've also stated that trying to simply summarize an entire genre into generalizations or stereotypes is a path to failure, as there's always exceptions.  And yes, that includes JRPGs, as I've already pointed out JRPGs in this thread which are an exception to all of the phrases and generalizations people have tried to create for JRPGs in this thread.

I agree, but the fact that so many people seem to do it suggests there sin't as much variety in the genre as there should be. I'm of the opinion that many of the JRPGs that do show variety just haven't been publicised enough for people to play them. However, Looking at this and the last gen of JRPGs I don't see much having changed and I still think WRPGs have more variety in them in general. Quickly off the top of my head:

Perspective: FP/TP/Over the top

Main character: Pre-determined main characters/ completely user-created character

Type of world: Open-world/select areas/world map

Battle system: Dice roll battles, real-time, semi real-time

I'm hoping White Knight Chronicles, Demon Souls and possibly FFXIII will help change my mind.

For JRPGs this gen, you should look elsewhere beyond the Consoles.  Since the majority of actual 'innovative' ones aren't on Consoles and most of the console JRPGs seem to be the 'side series' or 'experimental' titles.  In other words, they're hit or miss. 

Games that are looking to do better on innovating the JRPG genre with new forms of gameplay and player interaction are titles such as Dragon Quest IX, Final Fantasy Gaiden and the new Lufia Remake.  Games actually on the DS.  The system Japan is obsessed about.  The only real console title that looks to have done anything different this gen is Demon Souls.  Heck, even some of the Console JRPG titles people obsess over like Tales of Vesperia and Lost Odessey are VERY formulaic to the standard JRPG formula.  This might also be why many people think 'JRPGs are stale'.  But then, those people are probably only playing games on the HD consoles, where JRPGs are predominantly on the handhelds now (DS and PSP).  And, as I've shown, the more original JRPGs are on the handhelds.

Not having a DS probably doesn't help much then. If you could recommend me a few on PSP I'd appreciate it. I know I could probably look back over the thread and pick out some you've probably already mentioned, but in my inebreited state on a late Friday night I'd rather not .



Senlis said:
Kenryoku_Maxis said:
Senlis said:

I wont mention genres in this statement, since there are games that try this from more than JRPGs. (MGS4, really)

There are many games out there that try to be a movie.  You have player gameplay (often, nothing special about the gameplay (not a MGS4 remark in particular)) through a dungeon or something, then you are shown a non-interactive 'movie'.  Basically, there are a lot of people out there who will play these games just for the story, not the gameplay, and I think that is stupid.

So Kenryoku_Maxis, your second sentience is true, for most games.  But there are games out there which try to be movies.

Really, is there any game which can compare to these movies? http://www.thatguywiththeglasses.com/videolinks/thatguywiththeglasses/nostalgia-critic/11655-top2002 (sorry, couldn't find the embed link).

Again, you didn't get the point out of my post.  I wasn't saying games are inferior to movies.  I was saying they are completely different mediums that do completely different things and have completely different variables and shouldn't be compared.  Movies for the most part only have a few variables.  Which most people boil down to the generic things such as plot, audio and 'direction'.  Games have many more variables, which all influence each other (including the story) and the persons perception of the story.  You may think Uncharted 2 or MGS 4 is the 'best story ever'.  But the game also has presentation, gameplay, audio content, etc that the player interacts with and yes, influences the story as well. 

In games, its not so much the writing that delivers the story like in a book or movie, but how you see and play the game.  Whether its through cutscenes like in Final Fantasy, getting drawn into a battle and a story develops such as in Company of Heroes or just being told 'the princess has been stolen' and discovering over the course of the game who took her as in Mario.  'Plot' is a completely different medium in a game than in a Book or Movie.  And no matter how much a game tried to emulate a movie in graphics, they still need to make the player feel connected to the game interactively.  Otherwise, you're just pressing A and watching a Movie.

After you realize this, its just your personal opinion if you think one medium is better than another.  Personally I have yet to find a game come close to the writing of many of the better movies or TV series I've seen.

I'm not saying video games are like movies, there are completely different.  I'm saying there are games that have bland gameplay and people only seem to like them for their cinematic like story.  To me, these are video games trying to be movies.  These certain video games fail at with their main strength because there is another medium that does what they are trying to do, but better.

Once again, games are not movies.  Only some games pretend they are.

Most definitely.  Some games try to make their strongest feature the story.  The creator of Final Fantasy even based his series on this fact and it shows in many of the games he's made since (Lost Odessey, Blue Dragon, etc).  And obviously plenty of WRPGs also fall into that formula.  But like Raichu was saying, just because story was the focus, the rest of the game shouldn't be neglected (including gameplay).  And as much as Final Fantasy or any game may focuses on the story, they still have to have some sort of player controlled hub or interaction to be called a 'game'.  Even porn games and those terrible old Panasonic/Sega 32X games had some form of player interaction, eventhough they were mostly just movies with a button to press for a yes/no trigger (which some would argue even certain RPGs end up being reduced to).

@Scoobes

Sorry, but while you don't own a DS, I unfortunately don't own a PSP.  So I cannot concretely suggest to you some PSP RPGs.  Best I could suggest are some remakes of SNES and PSX RPGs like Suikoden I-II and Valkarie Profile.



Six upcoming games you should look into: