rocketpig said:
None of those things listed are what define "JRPG" and frankly, I'd LOVE to see a game break every one of those conventions. If done by a good developer, it could revitalize the entire genre and become a legendary game. Why are some people stuck on JRPGs including all of these elements? Have you all been drilled in the head with these plot/game devices so many times that you're resistant to see someone smash the mold to bits and go in a new direction? It wouldn't make it any less "JRPG", it would just mean that someone out there was brave enough to try something new instead of relying on game elements that were created in the original NES generation. I think I'd die of a heart attack if I ever saw a JRPG that featured adult characters, an old west setting, and a story about the quest to find a new home or something like that. If it featured one party (with characters that can actually die) and wasn't turn-based, I'd start shoveling money in that developers' direction. Not that it necessarily has to be the Old West, that idea just popped in my head while I was typing this. The game could even be linear, I wouldn't care. The entire premise would be so foreign for a JRPG that I'd snatch it up in a heartbeat. |
In that case than, don't dare playing Vagrant Story, it will be quite a shame to see you die that way.
Bet with Dr.A.Peter.Nintendo that Super Mario Galaxy 2 won't sell 15 million copies up to six months after it's release, the winner will get Avatar control for a week and signature control for a month.