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Forums - Gaming Discussion - FF13 has ALREADY made a Profit?! (Calculations INSIDE)!

jammy2211 said:

A random google search brought up these costs for FF games - although I've no idea where their source is:

In Dollars:

FFVII : 26 million
FFVIII : 30 million
FFIX : 38 million
FFX : 40 million
FFXI : 12 million

Those are total costs including marketing.

 It's an old forum thread so FFXII wasn't out yet, although I'm sure I read it has the same as FFX roughly.

 So I'd guess FFXIII is getting on to somewhere in line with $60-$70 million total costs, with marketing and such like. It has a higher retail price then previous FF's to justify the extra investment.

Where I got figures from: http://forum.beyond3d.com/archive/index.php/t-2832.html 

 It's amazing how much they spent on the PS1 games imo.

So I just doubled the FF10 number to get 80 Million for FF13

why the f*** did FF9 cost that much!



All hail the KING, Andrespetmonkey

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darthdevidem01 said:
jammy2211 said:

A random google search brought up these costs for FF games - although I've no idea where their source is:

In Dollars:

FFVII : 26 million
FFVIII : 30 million
FFIX : 38 million
FFX : 40 million
FFXI : 12 million

Those are total costs including marketing.

 It's an old forum thread so FFXII wasn't out yet, although I'm sure I read it has the same as FFX roughly.

 So I'd guess FFXIII is getting on to somewhere in line with $60-$70 million total costs, with marketing and such like. It has a higher retail price then previous FF's to justify the extra investment.

Where I got figures from: http://forum.beyond3d.com/archive/index.php/t-2832.html 

 It's amazing how much they spent on the PS1 games imo.

So I just doubled the FF10 number to get 80 Million for FF13

why the f*** did FF9 cost that much!

You added marketing to :/. I'd say FFXIII, based off previous games, is at the upper maximum of $70 million including all marketing budgets worldwide. I'd be amazed if it went any higher, but I doubt we'll ever really know for sure.

 FFIX figure is rediculous too, probably just went overboard on the marketing or something.



darthdevidem01 said:
twesterm said:
This assumptions fails on the single fact you think it costs less than 100 million.

The advertising for this game probably costs close to that and the development is probably 30-40 million.

The game has quite a while to go until it's profitable.

so according to you the advertising has cost 60 - 70 Million in Japan

riiiiiiight......

 

I'm not sure you realize how much advertising costs, it's easy double the cost of development for a modest advertising budget, how big do you think FFXIII advertising is?



twesterm said:
darthdevidem01 said:
twesterm said:
This assumptions fails on the single fact you think it costs less than 100 million.

The advertising for this game probably costs close to that and the development is probably 30-40 million.

The game has quite a while to go until it's profitable.

so according to you the advertising has cost 60 - 70 Million in Japan

riiiiiiight......

 

I'm not sure you realize how much advertising costs, it's easy double the cost of development for a modest advertising budget, how big do you think FFXIII advertising is?

 I'd assume it's in line with the $20 million of previous FF titles, maybe a bit higher if they really want to push the thing in the west. It's certainly not going to approach the $100 million + barrier of a GTA or MW2 - imo I think we'll see something along the lines of the $25 million spent on marketing Left 4 Dead 2. That was a pretty huge advertising campaign, perhaps add an extra $10 million because SE had to market the game in Japan too.

 All the figures I've found suggest a total cost for the game coming to $60 - $70 million, woo.



LordTheNightKnight said:
BladeOfGod said:
LordTheNightKnight said:
BladeOfGod said:
there is no chance this game will fail in profits/sales. But i am more worried about the reviews

Yes, if S-E cares about the quality of this game, they will get the best hotels for the reviewers to stay in.

no... as you can see the game recived a fair share of bad reviews, and it doesnt look like its going to be AAA title

Then they didn't care about the quality of the game enough to bribe reviewers into saying it's good.

now thats just dumb excuse. what kind of developer doesnt care about the quality of their game? thats just disgraceful



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jammy2211 said:
Grimes said:
darthdevidem01 said:
so some people say S-E gets 50% of the cut from retailers, some are saying they get 90%

some are saying 80 million is too much for development, some say 30 - 40 million is the right amount

some are saying only 10 million is too less for advertising, some are saying the advertising can cost upto 60 - 70 million in Japan alone

some are saying its obviously made a profit in its first week, if it didn't something is seriously, while others say its nowhere near a profit
______

I am not going to change the OP with new figures or calculations as everyone is saying different things & we haven't come to a clear conclusion

 

Retailers can't survive on a 10% margin for games. So whoever told you 90% is making up numbers.

In the USA a game $60 will be sold to retailers for $48 (Source is from Invisible Walls + some googling will bring it up). Can be lower then $48 if the company buy alot of copies or in exchange for 'priority' shelf space. So that's a 20% margin right there, although Japan could no doubt be different.

 It's iffy how discounting games work, but I assume if a retail orders 100000 copies of a game and it bombs, they've got some protection so they don't have to sell all those $48 games at $20.

 The used game market is where they make their money.



The US has the worst retailer margin in the gaming industry. The quoted US margin is correct- 80% is the norm here. However, there are clear signs that it can not be this high outside the US, with new games dropping in price far too quickly. Monster Hunter Tri had the standalone price slashed by as much as half toward the end of its first week of being released. On a brand new title, Capcom would not have authorized a huge discounting giving up almost all the full price sales, lest they be doomed to needing to sell multi-millions to break even. A retailer would sooner return a game to the distributor than sell it at a huge loss. It may have been sold at a very slight loss to negate the paperwork costs of returning it, but they are not going to take a large hit per unit.

In Europe, seeing games in preorder with sharp discounts, especially popular games, is not unusual. And, like the MHTri case in Japan, games drop in price far too quickly for developers and publishers to make money on full-price sales. This is, unless, "full price" has a better margin for the retailer. This better margin may also explain the higher prices that are paid in both areas versus the US retails.

However, in the US, notice that for the most part, games are almost always near MSRP. Amazon seems to average about 5% off, giving the best average prices barring special deals. And the "deals" in the US will almost always fall under 1 of 2 categories- the retailer is taking a loss to try to drive store traffic on the hopes that you will buy something else. Widespread deals usually fall into this category. (Note that the best deal at TRU, the B2G1 offers, are at best 33% off. And not everyone will max/min their savings, reducing their loss. A $60/60/30 deal actually is break even.) The other one is when you see "select games" on sale. This is usually a deal worked out with the distributor to offer a lower wholesale in exchange for something else. Something else may, of course, vary wildly, from not returning the games, to guaranteeing a minimum number of non-returnable sales, to maybe even the distributor initiating the deal to clear out their warehouse! Occasionally, though rarely, you will see a combination of the 2- negotiating with as many distributors as possible for a large sale. The distributors that don't participate may see that retailer holding back some stock of their games, to reduce losses from full-priced wholesales.

Yes, there are a lot of unknown numbers. I actually try to keep track of as many numbers as I can, since there's a bit of a businessperson in me who likes crunching these things. Likewise, advertising gets expensive quick! Unfortunately, I only have a few US numbers for this. Super Bowl commercial rates are publically shared, but other blockbuster shows can still command almost $1m for a 30-second timeslot. Whereas in the middle of the night, rates are much cheaper. I've heard (but not been able to confirm) that ad blocks on Cartoon Network around midnight are in the realm of $50-100k, and lesser-watched things even later at night on other channels can go as cheap as $10-20k. But I don't see FF13 having $50-70m worth of advertising done. I'd believe $30-40m, and suspect about $20m, but as I wasn't in Japan, I can't say for certain that I've seen all the advertising done.

-dunno001

-On a quest for the truly perfect game; I don't think it exists...