LordTheNightKnight said: naznatips said: I love the idea of the game, but man the combat looks awful. I'll have to read what reviewers say about it, but 1 person attacking at a time and only a basic counter/attack system seems way too boring for me. |
1. Well it's trying to be a real stealth game. 2. It's not a fighting game. The combat is not supposed to be complex. Sneaking around is supposed to be the complex part. I thought those things were obvious. |
You would think so, and yet every developer interview has claimed a heavy focus on the combat. It also seems to be unavoidable on many missions, as we have seen in the first few walkthroughs. So, if the combat is awful, the game will have major issues. Again, I'll wait for more reviews.
Also, Dodece Mario games aren't very linear. SMG even less so than most. When you enter a level you go wherever you want. It's not like Ratchet and Clank where you really only have 1 or maybe 2 paths available to you in each area. You also are (according to the reviews) able to chose between 10 or 11 new galaxies many times, and play through the game however you want. There are some linear levels, but it's not just point A to point B like you would think from the 2D Marios, and there is always an overworld to screw around in.
That's not to say I don't agree with you. In general, a sandbox game will have more replayability, but that doesn't make it an inherintly better purchase. The quality of the experience obviously should mean a lot as well, and while SMG has 12 reviews and is averaging a 96.9% Assassin's Creed only has one. So give it some time before you decide that you want to get it.