>Final Fantasy
>If it ain't broke, don't fix it
It's a bit too late for that
The last main series FF game that had the gameplay of a traditional JRPG (FF10) was the second most successful in the series after FF7 and is still loved by the fans (especially in Japan). Ever since then, Squeenix have fiddled with the formula that was still working as well as it ever was, and the FF series has gone downhill. The fans have reacted badly and sales have gone down. Far more people are leaving the franchise than joining it. It seems that Squeenix's answer to this it too change it even more.
I really think they should just give up on RPGs; it's clear that they no longer want to make them. Perhaps Squeenix should start making proper action games instead of awful hybrids. They might actually do that well.
I'm not sure why Squeenix (or JRPG makers in general) have been doing this recently. Do they think that because the tools now exist to make party-based games with stat and experience level systems that they have to use them? It's like thinking that a painter has to use every colour paint he owns when doing a painting, or that because we have films we should no longer watch plays. Developers need to realise that even though JRPGs may have been made in days when the game mechanics they use where necessary because of technological constraints, those game mechanics are now well loved by fans, many of whom (a great many, if sales are anything to go by) prefer them to the alternative. The game mechanics that were borne out of 8-bit limitations actually make for excellent gameplay, and the fact that they are no longer necessary does not mean that they are no longer wanted.