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Khuutra said:
Kudistos Megistos said:

Well, there are changes and there are big changes. It's true that each of the FFs has it's own quirks, but the gameplay changes from FF10 to FF12 are of a different order of magnitude. Going from turn based combat to real time combat (I assume that's the right terminology...) changes the gameplay in a much bigger way than, say, getting rid of jobs in FF7, or using GFs in FF8, or using the Sphere Grid in FF10. So is releasing the other party members from the player's control unless they are pre-programmed by the player to fight in a certain way. I thought that playing FF10 was more similar to playing FF1 than playing FF12; that's how big I found the changes to be, and that's why the recent changes are different from the changes in the FF series before the Square-Enix merger.

I'd also like to have seen the bitching from mechs being in FF6 (oh noes!) I'm sure it was hilarious.

Here's the thing, though, that's exactly the size of the combat change that took place in going from IX to X. The series hadn't had turn-based combat since the NES days, and XII was just a return to the ATB system with programmable actions to make things go faster. Turn off gambits an it plays like every other Final Fantasy from IV to IX.

And I'd argue that using the Sphere Grid - getting rid of the leveling up system - is as enormous as anything in any Final Fantasy, on par with the Gambit System

Meh, tomato tomato (that doesn't work when you type it ). ATB and turn based combat are a very similar experience (especially to those of us who used to turn "wait" on); you can't compare the change from ATB to strict turn based to the change from either of those to the system in the newer FF games in terms of the player's qualitative experience. Even with the gambits turned off, I found FF12 to be a very different kind of game to the first 10 in the main series. Having to run around with three or four different characters in a battle isn't anything like playing the games from 4 to 9.