Khuutra said:
Here's the thing, though, that's exactly the size of the combat change that took place in going from IX to X. The series hadn't had turn-based combat since the NES days, and XII was just a return to the ATB system with programmable actions to make things go faster. Turn off gambits an it plays like every other Final Fantasy from IV to IX. And I'd argue that using the Sphere Grid - getting rid of the leveling up system - is as enormous as anything in any Final Fantasy, on par with the Gambit System |
Meh, tomato tomato (that doesn't work when you type it ). ATB and turn based combat are a very similar experience (especially to those of us who used to turn "wait" on); you can't compare the change from ATB to strict turn based to the change from either of those to the system in the newer FF games in terms of the player's qualitative experience. Even with the gambits turned off, I found FF12 to be a very different kind of game to the first 10 in the main series. Having to run around with three or four different characters in a battle isn't anything like playing the games from 4 to 9.